Bot hint engineer nest: Difference between revisions

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m (→‎See also: clean up, replaced: See Also → See also)
(-added class hierarchy, cleanup)
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{{CD|CTFBotHintEngineerNest|file1=tf_bot_hint_engineer_nest.cpp}}
{{tf2 point|bot_hint_engineer_nest}} Used to indicate Engineer bots another desirable spot to setup an engineer nest is located at. Required for MvM engineer bots to function.
{{tf2 point|bot_hint_engineer_nest}} Used to indicate Engineer bots another desirable spot to setup an engineer nest is located at. Required for MvM engineer bots to function.


This entity is used in conjuction with [[bot_hint_sentrygun]] and [[bot_hint_teleporter_exit]]. All three entities must share the same targetname in order to be associated with each other.
This entity is used in conjuction with {{ent|bot_hint_sentrygun}} and {{ent|bot_hint_teleporter_exit}}. All three entities must share the same targetname in order to be associated with each other.


==Keyvalues==
== Keyvalues ==
{{KV BaseEntity|base=1|tf2=1}}
{{KV Targetname}}
{{KV EnableDisable}}
{{KV EnableDisable}}


==Inputs==
== Inputs ==
{{I BaseEntity}}
{{I EnableDisable}}
{{I EnableDisable}}


==Outputs==
== See also ==
{{O BaseEntity}}
* {{ent|bot_hint_sentrygun}}
 
* {{ent|bot_hint_teleporter_exit}}
==See also==
* [[bot_hint_sentrygun]]
* [[bot_hint_teleporter_exit]]

Revision as of 16:13, 25 September 2024

C++ Class hierarchy
CTFBotHintEngineerNest
CBaseTFBotHintEntity
CPointEntity
CBaseEntity
C++ tf_bot_hint_engineer_nest.cpp

Team Fortress 2 bot_hint_engineer_nest is a point entity available in Team Fortress 2 Team Fortress 2. Used to indicate Engineer bots another desirable spot to setup an engineer nest is located at. Required for MvM engineer bots to function.

This entity is used in conjuction with bot_hint_sentrygun and bot_hint_teleporter_exit. All three entities must share the same targetname in order to be associated with each other.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

See also