Template:I BaseHelicopter: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| Gameplayer (talk | contribs) No edit summary | Gameplayer (talk | contribs)  No edit summary | ||
| Line 1: | Line 1: | ||
| {{Expand|title= | {{param|bms}} - if 1, hides inputs not available in Black Mesa. | ||
| {{ | |||
| If no params or bms=0 | |||
| {{ {{PAGENAME}} }} | |||
| If bms=1 | |||
| {{ {{PAGENAME}} | bms=1}} | |||
| <onlyinclude><includeonly> | |||
| {{Expand|title={{#ifeq: {{{bms|0}}}|0||BM}}BaseHelicopter| | |||
| {{IO|MoveTopSpeed|The helicopter will immediately move at top speed toward its current goal, or in its current orientation if it's on top of its goal.}} | {{IO|MoveTopSpeed|The helicopter will immediately move at top speed toward its current goal, or in its current orientation if it's on top of its goal.}} | ||
| {{IO|MoveSpecifiedSpeed|The helicopter will immediately move at the specified speed (you provide this as parameter override in units per second) towards its current goal.|param=float}} | |||
| {{IO|ChangePathCorner|param=targetname|Tell the helicopter to move to a path corner on a new path.}} | {{IO|ChangePathCorner|param=targetname|Tell the helicopter to move to a path corner on a new path.}} | ||
| {{IO|SelfDestruct|Self Destruct.}} | {{IO|SelfDestruct|Self Destruct.}} | ||
| Line 16: | Line 24: | ||
| {{IO|EnableRotorSound|Starts the chopper's rotors making noise (normal behaviour)|}} | {{IO|EnableRotorSound|Starts the chopper's rotors making noise (normal behaviour)|}} | ||
| {{IO|DisableRotorSound|Stops the noise made by the rotors|}} | {{IO|DisableRotorSound|Stops the noise made by the rotors|}} | ||
| {{IO|EnableRotorWash|Makes the chopper exert a force on physics objects underneath its rotor, and produce a wind pattern on any water (normal behaviour)|}} | |||
| {{IO|DisableRotorWash|Turns off the forces and wind pattern|}} | |||
| {{IO|SetAngles|nofgd=1}} | |||
| {{IO|InputStartLeading|nofgd=1}} | |||
| {{IO|InputStopLeading|nofgd=1}} | |||
| {{#ifeq: {{{bms|0}}}|1|| | |||
| {{IO|GunOn|Allows the chopper to use its gun (normal behaviour)|}} | {{IO|GunOn|Allows the chopper to use its gun (normal behaviour)|}} | ||
| {{IO|GunOff|Prevents the chopper from using its gun|}} | {{IO|GunOff|Prevents the chopper from using its gun|}} | ||
| {{IO|MissileOn|Starts the chopper firing rockets {{bug|Non-functional.}}|}} | {{IO|MissileOn|Starts the chopper firing rockets {{bug|Non-functional.}}|}} | ||
| {{IO|MissileOff|Stops the chopper firing rockets {{bug|Non-functional.}}|}} | {{IO|MissileOff|Stops the chopper firing rockets {{bug|Non-functional.}}|}} | ||
| }}}} | |||
| </includeonly></onlyinclude> | |||
| }} | |||
| < | |||
| [[Category:Input Templates|BaseHelicopter]] | [[Category:Input Templates|BaseHelicopter]] | ||
Revision as of 05:43, 19 September 2024
{{{bms}}} - if 1, hides inputs not available in Black Mesa.
If no params or bms=0
| 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 | 
If bms=1
| 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 | 
