SetTextureFrameIndex(): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{code|SetTextureFrameIndex}} is a C++ function available for the [[CBaseEntity]] class in all {{Source|4}} games. It sets the texture frame of all materials with the [[List Of Material Proxies#Entity integration|ToggleTexture]] to the specified integer.
{{code|SetTextureFrameIndex}} is a C++ function available for the [[CBaseEntity]] class in all {{Source|4}} games. It takes one input, an integer. It sets the texture frame of all materials with the [[List Of Material Proxies#Entity integration|ToggleTexture]] to the specified integer.
{{confirm|Does this work on models and sprites?}}
{{confirm|Does this work on models and sprites?}}
In most games, only {{ent|env_texturetoggle}} uses this function.
In most games, only {{ent|env_texturetoggle}} uses this function.

Revision as of 12:26, 13 September 2024

SetTextureFrameIndex is a C++ function available for the CBaseEntity class in all Source Source games. It takes one input, an integer. It sets the texture frame of all materials with the ToggleTexture to the specified integer.

Confirm:Does this work on models and sprites?

In most games, only env_texturetoggle uses this function.