SetTextureFrameIndex(): Difference between revisions

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{{code|SetTextureFrameIndex}} is a C++ function available for the [[CBaseEntity]] class in all {{Source|4}} games. It sets the texture frame of all materials with the [[List Of Material Proxies#Entity integration|ToggleTexture]] to the specified integer.
{{code|SetTextureFrameIndex}} is a C++ function available for the [[CBaseEntity]] class in all {{Source|4}} games. It sets the texture frame of all materials with the [[List Of Material Proxies#Entity integration|ToggleTexture]] to the specified integer.
{{confirm|Does this work on models and sprites?}}
{{confirm|Does this work on models and sprites?}}
In most games, only {{ent|env_texturetoggle}} uses this function.


[[Category:Programming]]
[[Category:Programming]]
[[Category:C++]]
[[Category:C++]]

Revision as of 12:24, 13 September 2024

SetTextureFrameIndex is a C++ function available for the CBaseEntity class in all Source Source games. It sets the texture frame of all materials with the ToggleTexture to the specified integer.

Confirm:Does this work on models and sprites?

In most games, only env_texturetoggle uses this function.