SetTextureFrameIndex(): Difference between revisions
Jump to navigation
Jump to search
Confirm:Does this work on models and sprites?
SirYodaJedi (talk | contribs) (Created page with "{{code|SetTextureFrameIndex}} is a C++ function available for CBaseEntity in all {{Source|4}} games. It sets the texture frame of all materials with the List Of Material...") |
SirYodaJedi (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{code|SetTextureFrameIndex}} is a C++ function available for [[CBaseEntity]] in all {{Source|4}} games. It sets the texture frame of all materials with the [[List Of Material Proxies#Entity integration|ToggleTexture]] to the specified integer. | {{code|SetTextureFrameIndex}} is a C++ function available for the [[CBaseEntity]] class in all {{Source|4}} games. It sets the texture frame of all materials with the [[List Of Material Proxies#Entity integration|ToggleTexture]] to the specified integer. | ||
{{confirm|Does this work on models and sprites?}} | {{confirm|Does this work on models and sprites?}} | ||
[[Category:Programming]] | [[Category:Programming]] |
Revision as of 12:21, 13 September 2024
SetTextureFrameIndex is a C++ function available for the CBaseEntity class in all Source games. It sets the texture frame of all materials with the ToggleTexture to the specified integer.
