Generic Keyvalues, Inputs and Outputs/Outputs: Difference between revisions
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</noinclude><!-- | </noinclude><!-- | ||
-->{{minititle|CBaseEntity}} | -->{{minititle|CBaseEntity}} | ||
{{ | {{O|OnUser1|to=OnUser4|{{O BaseEntity/strings|OnUser1To4Desc}}}}<!-- | ||
-->{{#if:{{{l4d|}}}|<!-- | -->{{#if:{{{l4d|}}}|<!-- | ||
-->{{ | -->{{O|{{O BaseEntity/strings|OnKilledL4D}}|only={{l4d}}|{{O BaseEntity/strings|OnKilledL4DDesc}}}}| }}<!-- | ||
-->{{#if:{{{s2|}}}|<!-- | -->{{#if:{{{s2|}}}|<!-- | ||
-->{{ | -->{{O|{{O BaseEntity/strings|OnKilledS2}}|{{O BaseEntity/strings|OnKilledS2Desc}}}}| }} |
Revision as of 05:50, 12 September 2024

This template uses a strings subpage
Please follow the format on this subpage(s) to add translations.
Please follow the format on this subpage(s) to add translations.
This template is our holder for all outputs that are assigned through CBaseEntity.
To add the OnKilled
output, use {{O BaseEntity|l4d=1}}. This output is in the Left 4 Dead engine branch only, no other source 1 games.
For games on the Source 2 engine, use {{O BaseEntity|s2=1}}
CBaseEntity:
- OnUser1 to OnUser4
- These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.