Zork Chronicles: Difference between revisions
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==Overview== | ==Overview== | ||
West of House<br> | West of House<br> | ||
You are standing in an open field west of a white house, with a boarded front door.<br> | You are standing in an open field west of a white house, with a boarded front door.<br> | ||
Line 38: | Line 37: | ||
==Team== | ==Team== | ||
[[User:Bwmathis|Bwmathis]] - Creative Lead, Level Designer<br /> | [[User:Bwmathis|Bwmathis]] - Creative Lead, Level Designer<br /> | ||
Moko Grey - Artist, Modeler<br /> | |||
Revision as of 15:29, 17 September 2006
This mod for Source is currently in development.
Overview
West of House
You are standing in an open field west of a white house, with a boarded front door.
There is a small mailbox here.
>open mailbox
Opening the small mailbox reveals a leaflet.
> read leaflet
(Taken)
"WELCOME TO ZORK!
ZORK is a game of adventure, danger, and low cunning. In it you will explore some of the most amazing territory ever seen by mortals. No computer should be without one!"
Features
- Zork I: Great Underground Empire, a classic text adventure, brought to life in a whole new way.
- Exploration- and puzzle-based gameplay.
- An inventory system, requiring careful item management.
- Invisiclues, courtesy of the Encylopedia Frobozzica.
- Turn-based combat engine for the few combat encounters.
- High Dynamic Range lighting... in areas that actually have any light.
Media
COMING SOON!
History
ZORK has a history all its own. [1]
Team
Bwmathis - Creative Lead, Level Designer
Moko Grey - Artist, Modeler