Template:O BaseTrigger: Difference between revisions
		
		
		
		
		
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| {{expand|title=BaseTrigger|startcollapsed={{{startcollapsed|1}}}|noborder={{#ifeq:{{{startcollapsed}}}|0|1|0}}| | {{expand|title=BaseTrigger|startcollapsed={{{startcollapsed|1}}}|noborder={{#ifeq:{{{startcollapsed}}}|0|1|0}}|bgcolor=initial| | ||
| {{IO|OnStartTouch|Fired when a valid entity starts touching this trigger. {{ent|!activator}} is whatever touches the trigger.}} | {{IO|OnStartTouch|Fired when a valid entity starts touching this trigger. {{ent|!activator}} is whatever touches the trigger.}} | ||
| {{bug|offset=1|Spamming crouch jumps in a trigger can randomly fire <code>OnStartTouch</code>. {{Confirm|Is it a Multiplayer issue only?}}}} | {{bug|offset=1|Spamming crouch jumps in a trigger can randomly fire <code>OnStartTouch</code>. {{Confirm|Is it a Multiplayer issue only?}}}} | ||
Revision as of 09:57, 9 September 2024
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  Bug:Spamming crouch jumps in a trigger can randomly fire OnStartTouch. Confirm:Is it a Multiplayer issue only? 
 
 
  Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.  Warning: OnEndTouchcan fire beforeOnStartTouchunder certain circumstances where both are fired on the same tick and each have the same delay. Fix:Add a slight delay to OnEndTouch. Bug:Spamming crouch jump in a trigger can randomly fire OnEndTouch. Confirm:Is it a Multiplayer issue only? 
 
 
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