Template:Hl1 kv zhlt invisible: Difference between revisions
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SirYodaJedi (talk | contribs) No edit summary |
SirYodaJedi (talk | contribs) (explain zhlt_hidden and zhlt_striprad) |
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Which named [[info_hullshape]] entity to use for the specified clipping hull. | Which named [[info_hullshape]] entity to use for the specified clipping hull. | ||
}} | }} | ||
{{Kv|Mins/Maxs (VHLT+)|intn=zhlt_minsmaxs| | {{Kv|Mins/Maxs (VHLT+)|intn=zhlt_minsmaxs|mins vector + maxs vector| | ||
Override this entity's [[bounding box]].}} | Override this entity's [[bounding box]].}} | ||
{{kv|zhlt_transform|intn=zhlt_transform|}} | {{kv|zhlt_transform|intn=zhlt_transform|???|}} | ||
{{kv| | {{kv|Never visible (VHLT+)|intn=zhlt_hidden|boolean| | ||
{{kv| | Don't create marksurfaces for this entity, resulting in it being treated by VIS as never visible.}} | ||
:{{tip|The {{code|_HIDDEN}} texture suffix does the same thing, but also works on world brushes, which are used for model lighting.}} | |||
{{kv|Strip lightmaps after compiling (VHLT+)|intn=zhlt_striprad|boolean| | |||
Undefines the lightmaps for brushes on this entity after compiling, resulting in the faces being fullbright and not using up [[allocblock]]. Unlike TEX_SPECIAL, faces with zhlt_striprad will still affect bounced lighting.}} | |||
</onlyinclude> | </onlyinclude> |
Latest revision as of 23:10, 2 September 2024
ZHLT:
- Don't Render (ZHLT 3+) (zhlt_invisible) <boolean>
- Treat all faces as if they were textured with NULL.
Tip:Use this on triggers which use custom textures instead of AAATRIGGER or NULL, such as ladders.
- Custom Hull 1 (VHLT+) (zhlt_hull1) <targetname>
- Custom Hull 2 (VHLT+) (zhlt_hull2) <targetname>
- Custom Hull 3 (VHLT+) (zhlt_hull3) <targetname>
- Which named info_hullshape entity to use for the specified clipping hull.
- Mins/Maxs (VHLT+) (zhlt_minsmaxs) <mins vector + maxs vector>
- Override this entity's bounding box.
- zhlt_transform (zhlt_transform) <???>
- Never visible (VHLT+) (zhlt_hidden) <boolean>
- Don't create marksurfaces for this entity, resulting in it being treated by VIS as never visible.
Tip:The _HIDDEN texture suffix does the same thing, but also works on world brushes, which are used for model lighting.
- Strip lightmaps after compiling (VHLT+) (zhlt_striprad) <boolean>
- Undefines the lightmaps for brushes on this entity after compiling, resulting in the faces being fullbright and not using up allocblock. Unlike TEX_SPECIAL, faces with zhlt_striprad will still affect bounced lighting.