Template:I BaseGrenade: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
(Added category)
Line 3: Line 3:
{{I BaseEntity|base=1}}
{{I BaseEntity|base=1}}
{{I Shadow|prep2=1}}
{{I Shadow|prep2=1}}
<noinclude>[[Category:Input_Templates|BaseGrenade]]</noinclude>

Revision as of 05:12, 26 August 2024

BaseGrenade:

Detonate
Fire to make the grenade explode.

Shadow:

DisableShadow
Turn dynamic shadows off for this entity. Identical to applying  EF_NOSHADOW.
EnableShadow
Turn dynamic shadows on for this entity.