User:Grande1900/sandbox: Difference between revisions
Jump to navigation
Jump to search
Grande1900 (talk | contribs) No edit summary |
Grande1900 (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{ | {{KV|Scale Track FX|intn=Track_beam_scale|float|The amount to scale the track FX size}} | ||
: {{bug|Appears non-functional}} | |||
{{KV|Scale Endpoint FX|intn=End_point_scale|float|The amount to scale the endpoint FX size.}} | |||
: {{bug|Appears non-functional}} | |||
{{KV|Fade Out Endpoint|intn=End_point_fadeout|float|Amount of time to fade out the endpoint FX}} | |||
: {{bug|Appears non-functional}} | |||
{{KV|Fade In Endpoint|intn=End_point_fadein|float|Amount of time to fade in the endpoint FX}} | |||
: {{bug|Appears non-functional}} | |||
{{KV|Next Stop Target|intn=target|target_destination|The next node in the path. This can be another <code>env_portal_path_track</code>, or a regular <code>path_track</code>}} | |||
{{KV|Branch Path|intn=altpath|target_destination|An alternative path_track to be the next node in the path. Useful for making branching paths. Use the <code>ToggleAlternatePath</code> / <code>EnableAlternatePath</code> inputs to make the alternative path active.}} | |||
{{KV|New Train Speed|intn=speed|float|When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed.}} | |||
{{KV|Path radius|intn=radius|float|Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node.}} | |||
{{KV|Orientation Type|intn=orientationtype|choices|The way that the path follower faces as it moves through this path track.}} | |||
:* 0 : No change | |||
:* 1 : Face direction of motion | |||
:* 2 : Face this path_track's angles | |||
{{KV BaseEntity|l4d2=1}} |
Revision as of 10:13, 24 August 2024
- Scale Track FX (Track_beam_scale) <float>
- The amount to scale the track FX size
Bug:Appears non-functional [todo tested in ?]
- Scale Endpoint FX (End_point_scale) <float>
- The amount to scale the endpoint FX size.
Bug:Appears non-functional [todo tested in ?]
- Fade Out Endpoint (End_point_fadeout) <float>
- Amount of time to fade out the endpoint FX
Bug:Appears non-functional [todo tested in ?]
- Fade In Endpoint (End_point_fadein) <float>
- Amount of time to fade in the endpoint FX
Bug:Appears non-functional [todo tested in ?]
- Next Stop Target (target) <targetname>
- The next node in the path. This can be another
env_portal_path_track
, or a regularpath_track
- Branch Path (altpath) <targetname>
- An alternative path_track to be the next node in the path. Useful for making branching paths. Use the
ToggleAlternatePath
/EnableAlternatePath
inputs to make the alternative path active.
- New Train Speed (speed) <float>
- When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed.
- Path radius (radius) <float>
- Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node.
- Orientation Type (orientationtype) <choices>
- The way that the path follower faces as it moves through this path track.
- 0 : No change
- 1 : Face direction of motion
- 2 : Face this path_track's angles