Scripted target: Difference between revisions
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(performed cleanup.) |
m (→Keyvalues) |
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Line 13: | Line 13: | ||
*{{kv enabledisable}} | *{{kv enabledisable}} | ||
*''' | *'''m_iszEntity''' | ||
:<npcclass> NPC target. | :<npcclass> NPC target. | ||
*''' | *'''m_flRadius''' | ||
:<integer> Radius to search within for an NPC to use. A value of "0" searches everywhere in the map. | :<integer> Radius to search within for an NPC to use. A value of "0" searches everywhere in the map. | ||
*''' | *'''MoveSpeed''' | ||
:<integer> | :<integer> | ||
*''' | *'''PauseDuration''' | ||
:<integer> | :<integer> | ||
*''' | *'''EffectDuration''' | ||
:<integer> | :<integer> | ||
*''' | *'''target''' | ||
:<target_destination> | :<target_destination> Next Target | ||
==Inputs== | ==Inputs== |
Revision as of 23:23, 11 July 2005
Entity Description
Entity Name: scripted_target
A point entity that targets an NPC for use in scripted sequences.
Keyvalues
- m_iszEntity
- <npcclass> NPC target.
- m_flRadius
- <integer> Radius to search within for an NPC to use. A value of "0" searches everywhere in the map.
- MoveSpeed
- <integer>
- PauseDuration
- <integer>
- EffectDuration
- <integer>
- target
- <target_destination> Next Target
Inputs
Outputs
- AtTarget
- Fires when NPC reaches this target.
- LeaveTarget
- Fires when NPC leaves this target