This article's documentation is for the "GoldSrc" engine. Click here for more information.

Trigger autosave (GoldSrc): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
mNo edit summary
 
Line 8: Line 8:
{{Hl1 kv targetname}}
{{Hl1 kv targetname}}
; Master <code><[[string]]></code>
; Master <code><[[string]]></code>
: The name of a [[Multisource (GoldSource Engine)|multisource]] entity to use as a master. An entity will not activate if its master haven't been activated first.
: The name of a {{ent|multisource|engine=GoldSrc}} entity to use as a master. An entity will not activate if its master haven't been activated first.


[[Category:Half-Life]]
[[Category:Half-Life]]
[[Category:Half-Life Entities]]
[[Category:Half-Life Entities]]
[[Category:Entities]]
[[Category:Entities]]

Latest revision as of 23:56, 21 August 2024

trigger_autosave is a brush entity available in all GoldSrc GoldSrc games.

Description

An invisible trigger brush entity that creates an autosave when the player enters it.

Key values

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Master <string>
The name of a multisource entity to use as a master. An entity will not activate if its master haven't been activated first.