Npc cscanner: Difference between revisions
Jump to navigation
Jump to search
Note:Maps starting with d3_c17 do not spawn regular scanners, but shield scanners.
Note:NPC modders should consider condensing the ShouldInspect, OnlyInspectPlayers, and NeverInspectPlayers keyvalues into one keyvalue, but still leave the old ones for backwards compatibility.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
mNo edit summary |
|||
Line 5: | Line 5: | ||
A Combine scanner. | A Combine scanner. | ||
{{note|Maps starting with ''d3_c17'' do not spawn regular scanners, but | {{note|Maps starting with ''d3_c17'' do not spawn regular scanners, but shield scanners.}} | ||
{{note|NPC modders should consider condensing the ''ShouldInspect'', ''OnlyInspectPlayers'', and ''NeverInspectPlayers'' keyvalues into one keyvalue, but still leave the old ones for backwards compatibility.}} | {{note|NPC modders should consider condensing the ''ShouldInspect'', ''OnlyInspectPlayers'', and ''NeverInspectPlayers'' keyvalues into one keyvalue, but still leave the old ones for backwards compatibility.}} |
Revision as of 17:30, 16 July 2006
Entity Description
A Combine scanner.



Dedicated Console Variables
- sk_scanner_health
- <integer> A scanner's spawn health
- sk_scanner_dmg_dive
- <integer>
Keyvalues
- spotlightlength
- <integer>
- spotlightwidth
- <integer>
- spotlightdisabled
- <boolean>
- ShouldInspect
- <boolean>
- OnlyInspectPlayers
- <boolean>
- NeverInspectPlayers
- <boolean>
Flags
- Template:Fl basenpc
- 65536 : No Dynamic Light
- 131072 : Strider Scout Scanner
- This scanner moves faster and follows an npc_strider
Inputs
- DisableSpotlight
- InspectTargetPhoto <target_name_or_class>
- Tells the scanner to photograph the given entity, named by classname or by target name. !activator or !player works here also.
- InspectTargetSpotlight <target_name_or_class>
- Tells the scanner to spotlight the given entity, named by classname or by target name. !activator or !player works here also.
- SetFlightSpeed <integer>
- Sets the flight speed of the scanner
- InputShouldInspect <boolean>
- Set whether should inspect or not
- SetFollowTarget <target_name_or_class>
- Set target to follow until told otherwise
- ClearFollowTarget
- Stop following our target
- SetDistanceOverride <float>
- Override the distance the scanner will attempt to keep between inspection targets and itself
- DeployMine
- Drop landmine (if carrying one)
- EquipMine
- Equip with landmine
Outputs
- OnPhotographPlayer
- Fired any time the scanner takes a picture of the player. Template:Plact
- OnPhotographNPC
- Fired any time the scanner takes a picture of an NPC. (!activator is the NPC)