Npc cscanner: Difference between revisions

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A Combine scanner.
A Combine scanner.


{{note|Maps starting with ''d3_c17'' do not spawn regular scanners, but claw scanners.}}
{{note|Maps starting with ''d3_c17'' do not spawn regular scanners, but shield scanners.}}


{{note|NPC modders should consider condensing the ''ShouldInspect'', ''OnlyInspectPlayers'', and ''NeverInspectPlayers'' keyvalues into one keyvalue, but still leave the old ones for backwards compatibility.}}
{{note|NPC modders should consider condensing the ''ShouldInspect'', ''OnlyInspectPlayers'', and ''NeverInspectPlayers'' keyvalues into one keyvalue, but still leave the old ones for backwards compatibility.}}

Revision as of 17:30, 16 July 2006

Template:Wrongtitle

Entity Description

Combine Scanner

A Combine scanner.

Note.pngNote:Maps starting with d3_c17 do not spawn regular scanners, but shield scanners.
Note.pngNote:NPC modders should consider condensing the ShouldInspect, OnlyInspectPlayers, and NeverInspectPlayers keyvalues into one keyvalue, but still leave the old ones for backwards compatibility.
Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Dedicated Console Variables

  • sk_scanner_health
<integer> A scanner's spawn health
  • sk_scanner_dmg_dive
<integer>

Keyvalues

  • spotlightlength
<integer>
  • spotlightwidth
<integer>
  • spotlightdisabled
<boolean>
  • ShouldInspect
<boolean>
  • OnlyInspectPlayers
<boolean>
  • NeverInspectPlayers
<boolean>

Flags

This scanner moves faster and follows an npc_strider

Inputs

  • DisableSpotlight
  • InspectTargetPhoto <target_name_or_class>
Tells the scanner to photograph the given entity, named by classname or by target name. !activator or !player works here also.
  • InspectTargetSpotlight <target_name_or_class>
Tells the scanner to spotlight the given entity, named by classname or by target name. !activator or !player works here also.
  • SetFlightSpeed <integer>
Sets the flight speed of the scanner
Set whether should inspect or not
  • SetFollowTarget <target_name_or_class>
Set target to follow until told otherwise
  • ClearFollowTarget
Stop following our target
  • SetDistanceOverride <float>
Override the distance the scanner will attempt to keep between inspection targets and itself
  • DeployMine
Drop landmine (if carrying one)
  • EquipMine
Equip with landmine

Outputs

  • OnPhotographPlayer
Fired any time the scanner takes a picture of the player. Template:Plact
  • OnPhotographNPC
Fired any time the scanner takes a picture of an NPC. (!activator is the NPC)