Template:CD/classlinkfull/sdksp/switch: Difference between revisions

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[https://github.com/ValveSoftware/source-sdk-2013/blob/master/{{#switch: {{{1}}}
{{#switch: {{{file|cpp}}}
| CBaseReplaySerializeable = sp/src/common/replay/basereplayserializeable.h sp/src/common/replay/basereplayserializeable.h
| cpp = {{#switch: {{{1}}}
| IClientReplay = sp/src/common/replay/iclientreplay.h sp/src/common/replay/iclientreplay.h
| CAlphaMaterialProxy = sp/src/game/client/alphamaterialproxy.cpp sp/src/game/client/alphamaterialproxy.cpp
| IClientReplayContext = sp/src/common/replay/iclientreplaycontext.h sp/src/common/replay/iclientreplaycontext.h
| CAnimatedEntityTextureProxy = sp/src/game/client/animatedentitytextureproxy.cpp sp/src/game/client/animatedentitytextureproxy.cpp
| IClientReplayHistoryManager = sp/src/common/replay/iclientreplayhistorymanager.h sp/src/common/replay/iclientreplayhistorymanager.h
| CAnimatedOffsetTextureProxy = sp/src/game/client/animatedoffsettextureproxy.cpp sp/src/game/client/animatedoffsettextureproxy.cpp
| IEngineReplay = sp/src/common/replay/ienginereplay.h sp/src/common/replay/ienginereplay.h
| CAnimatedTextureProxy = sp/src/game/client/animatedtextureproxy.cpp sp/src/game/client/animatedtextureproxy.cpp
| IEngineClientReplay = sp/src/common/replay/ienginereplay.h sp/src/common/replay/ienginereplay.h
| CAnimateSpecificTexture = sp/src/game/client/AnimateSpecificTextureProxy.cpp sp/src/game/client/AnimateSpecificTextureProxy.cpp
| IQueryableReplayItem = sp/src/common/replay/iqueryablereplayitem.h sp/src/common/replay/iqueryablereplayitem.h
| CCamoTextureRegen = sp/src/game/client/camomaterialproxy.cpp sp/src/game/client/camomaterialproxy.cpp
| IRecordingSession = sp/src/common/replay/irecordingsession.h sp/src/common/replay/irecordingsession.h
| CCamoMaterialProxy = sp/src/game/client/camomaterialproxy.cpp sp/src/game/client/camomaterialproxy.cpp
| IRecordingSessionBlockManager = sp/src/common/replay/irecordingsessionblockmanager.h sp/src/common/replay/irecordingsessionblockmanager.h
| CBoundedCvar_Predict = sp/src/game/client/cdll_bounded_cvars.cpp sp/src/game/client/cdll_bounded_cvars.cpp
| IRecordingSessionManager = sp/src/common/replay/irecordingsessionmanager.h sp/src/common/replay/irecordingsessionmanager.h
| CBoundedCvar_InterpRatio = sp/src/game/client/cdll_bounded_cvars.cpp sp/src/game/client/cdll_bounded_cvars.cpp
| IReplayCamera = sp/src/common/replay/ireplaycamera.h sp/src/common/replay/ireplaycamera.h
| CBoundedCvar_Interp = sp/src/game/client/cdll_bounded_cvars.cpp sp/src/game/client/cdll_bounded_cvars.cpp
| IReplayContext = sp/src/common/replay/ireplaycontext.h sp/src/common/replay/ireplaycontext.h
| CGameClientExports = sp/src/game/client/cdll_client_int.cpp sp/src/game/client/cdll_client_int.cpp
| IReplayDemoPlayer = sp/src/common/replay/ireplaydemoplayer.h sp/src/common/replay/ireplaydemoplayer.h
| CClientDLLSharedAppSystems = sp/src/game/client/cdll_client_int.cpp sp/src/game/client/cdll_client_int.cpp
| IReplayErrorSystem = sp/src/common/replay/ireplayerrorsystem.h sp/src/common/replay/ireplayerrorsystem.h
| CHLVoiceStatusHelper = sp/src/game/client/cdll_client_int.cpp sp/src/game/client/cdll_client_int.cpp
| IReplayFactory = sp/src/common/replay/ireplayfactory.h sp/src/common/replay/ireplayfactory.h
| CHLClient = sp/src/game/client/cdll_client_int.cpp sp/src/game/client/cdll_client_int.cpp
| IReplayManager = sp/src/common/replay/ireplaymanager.h sp/src/common/replay/ireplaymanager.h
| CPrecacheOtherList = sp/src/game/client/cdll_util.cpp sp/src/game/client/cdll_util.cpp
| IReplayMovie = sp/src/common/replay/ireplaymovie.h sp/src/common/replay/ireplaymovie.h
| CFlaggedEntitiesEnum = sp/src/game/client/cdll_util.cpp sp/src/game/client/cdll_util.cpp
| IReplayMovieManager = sp/src/common/replay/ireplaymoviemanager.h sp/src/common/replay/ireplaymoviemanager.h
| CClassMap = sp/src/game/client/classmap.cpp sp/src/game/client/classmap.cpp
| IReplayMovieRenderer = sp/src/common/replay/ireplaymovierenderer.h sp/src/common/replay/ireplaymovierenderer.h
| CClientLeafSystem = sp/src/game/client/clientleafsystem.cpp sp/src/game/client/clientleafsystem.cpp
| IReplayPerformanceController = sp/src/common/replay/ireplayperformancecontroller.h sp/src/common/replay/ireplayperformancecontroller.h
| CVoxManager = sp/src/game/client/clientmode_shared.cpp sp/src/game/client/clientmode_shared.cpp
| IReplayPerformanceEditor = sp/src/common/replay/ireplayperformanceeditor.h sp/src/common/replay/ireplayperformanceeditor.h
| CClientShadowMgr = sp/src/game/client/clientshadowmgr.cpp sp/src/game/client/clientshadowmgr.cpp
| IReplayPerformanceManager = sp/src/common/replay/ireplayperformancemanager.h sp/src/common/replay/ireplayperformancemanager.h
| CVisibleShadowList = sp/src/game/client/clientshadowmgr.cpp sp/src/game/client/clientshadowmgr.cpp
| IReplayPerformancePlaybackHandler = sp/src/common/replay/ireplayperformanceplaybackhandler.h sp/src/common/replay/ireplayperformanceplaybackhandler.h
| CShadowLeafEnum = sp/src/game/client/clientshadowmgr.cpp sp/src/game/client/clientshadowmgr.cpp
| IReplayPerformancePlayer = sp/src/common/replay/ireplayperformanceplayer.h sp/src/common/replay/ireplayperformanceplayer.h
| CShadowProxy = sp/src/game/client/clientshadowmgr.cpp sp/src/game/client/clientshadowmgr.cpp
| IReplayPerformanceRecorder = sp/src/common/replay/ireplayperformancerecorder.h sp/src/common/replay/ireplayperformancerecorder.h
| CShadowModelProxy = sp/src/game/client/clientshadowmgr.cpp sp/src/game/client/clientshadowmgr.cpp
| IReplayPlayerCache = sp/src/common/replay/ireplayplayercache.h sp/src/common/replay/ireplayplayercache.h
| CEffectsList = sp/src/game/client/clientsideeffects.cpp sp/src/game/client/clientsideeffects.cpp
| IReplayRenderQueue = sp/src/common/replay/ireplayrenderqueue.h sp/src/common/replay/ireplayrenderqueue.h
| CBulletWhizTimer = sp/src/game/client/clientsideeffects_test.cpp sp/src/game/client/clientsideeffects_test.cpp
| IReplayScreenshotManager = sp/src/common/replay/ireplayscreenshotmanager.h sp/src/common/replay/ireplayscreenshotmanager.h
| C_AI_BaseHumanoid = sp/src/game/client/c_ai_basehumanoid.cpp sp/src/game/client/c_ai_basehumanoid.cpp
| IReplayScreenshotSystem = sp/src/common/replay/ireplayscreenshotsystem.h sp/src/common/replay/ireplayscreenshotsystem.h
| C_InfoLightingRelative = sp/src/game/client/c_baseanimating.cpp sp/src/game/client/c_baseanimating.cpp
| IReplaySerializeable = sp/src/common/replay/ireplayserializeable.h sp/src/common/replay/ireplayserializeable.h
| C_BaseAnimatingGameSystem = sp/src/game/client/c_baseanimating.cpp sp/src/game/client/c_baseanimating.cpp
| IReplayServer = sp/src/common/replay/ireplayserver.h sp/src/common/replay/ireplayserver.h
| CTraceFilterSkipNPCsAndPlayers = sp/src/game/client/c_baseanimating.cpp sp/src/game/client/c_baseanimating.cpp
| IReplaySessionRecorder = sp/src/common/replay/ireplaysessionrecorder.h sp/src/common/replay/ireplaysessionrecorder.h
| C_BoneFollower = sp/src/game/client/c_baseanimating.cpp sp/src/game/client/c_baseanimating.cpp
| IReplaySystem = sp/src/common/replay/ireplaysystem.h sp/src/common/replay/ireplaysystem.h
| CPredictableList = sp/src/game/client/c_baseentity.cpp sp/src/game/client/c_baseentity.cpp
| IReplayServerEngine = sp/src/common/replay/iserverengine.h sp/src/common/replay/iserverengine.h
| CRecordingList = sp/src/game/client/c_baseentity.cpp sp/src/game/client/c_baseentity.cpp
| IServerReplay = sp/src/common/replay/iserverreplay.h sp/src/common/replay/iserverreplay.h
| C_ColorCorrection = sp/src/game/client/c_colorcorrection.cpp sp/src/game/client/c_colorcorrection.cpp
| IServerReplayContext = sp/src/common/replay/iserverreplaycontext.h sp/src/common/replay/iserverreplaycontext.h
| C_ColorCorrectionVolume = sp/src/game/client/c_colorcorrectionvolume.cpp sp/src/game/client/c_colorcorrectionvolume.cpp
| CReplay = sp/src/common/replay/replay.h sp/src/common/replay/replay.h
| C_DynamicLight = sp/src/game/client/c_dynamiclight.cpp sp/src/game/client/c_dynamiclight.cpp
| CReplayScreenshot = sp/src/common/replay/screenshot.h sp/src/common/replay/screenshot.h
| AshDebrisEffect = sp/src/game/client/c_effects.cpp sp/src/game/client/c_effects.cpp
| CAchievementNotificationPanel = sp/src/game/client/achievement_notification_panel.h sp/src/game/client/achievement_notification_panel.h
| CClient_Precipitation = sp/src/game/client/c_effects.cpp sp/src/game/client/c_effects.cpp
| CAlphaMaterialProxy = sp/src/game/client/alphamaterialproxy.cpp sp/src/game/client/alphamaterialproxy.cpp
| CPrecipHack = sp/src/game/client/c_effects.cpp sp/src/game/client/c_effects.cpp
| CAnimatedEntityTextureProxy = sp/src/game/client/animatedentitytextureproxy.cpp sp/src/game/client/animatedentitytextureproxy.cpp
| C_EnvWind = sp/src/game/client/c_effects.cpp sp/src/game/client/c_effects.cpp
| CAnimatedOffsetTextureProxy = sp/src/game/client/animatedoffsettextureproxy.cpp sp/src/game/client/animatedoffsettextureproxy.cpp
| CEmberEmitter = sp/src/game/client/c_effects.cpp sp/src/game/client/c_effects.cpp
| CAnimatedTextureProxy = sp/src/game/client/animatedtextureproxy.cpp sp/src/game/client/animatedtextureproxy.cpp
| C_Embers = sp/src/game/client/c_effects.cpp sp/src/game/client/c_effects.cpp
| CAnimateSpecificTexture = sp/src/game/client/AnimateSpecificTextureProxy.cpp sp/src/game/client/AnimateSpecificTextureProxy.cpp
| C_QuadraticBeam = sp/src/game/client/c_effects.cpp sp/src/game/client/c_effects.cpp
| CBaseAnimatedTextureProxy = sp/src/game/client/baseanimatedtextureproxy.h sp/src/game/client/baseanimatedtextureproxy.h
| SnowFallEffect = sp/src/game/client/c_effects.cpp sp/src/game/client/c_effects.cpp
| CBaseClientRenderTargets = sp/src/game/client/baseclientrendertargets.h sp/src/game/client/baseclientrendertargets.h
| CSnowFallManager = sp/src/game/client/c_effects.cpp sp/src/game/client/c_effects.cpp
| CBasePresence = sp/src/game/client/basepresence.h sp/src/game/client/basepresence.h
| C_EntityParticleTrail = sp/src/game/client/c_entityparticletrail.cpp sp/src/game/client/c_entityparticletrail.cpp
| Beam_t = sp/src/game/client/beamdraw.h sp/src/game/client/beamdraw.h
| C_EnvParticleScript = sp/src/game/client/c_env_particlescript.cpp sp/src/game/client/c_env_particlescript.cpp
| CCamoTextureRegen = sp/src/game/client/camomaterialproxy.cpp sp/src/game/client/camomaterialproxy.cpp
| C_EnvProjectedTexture = sp/src/game/client/c_env_projectedtexture.cpp sp/src/game/client/c_env_projectedtexture.cpp
| CCamoMaterialProxy = sp/src/game/client/camomaterialproxy.cpp sp/src/game/client/camomaterialproxy.cpp
| C_EnvScreenOverlay = sp/src/game/client/c_env_screenoverlay.cpp sp/src/game/client/c_env_screenoverlay.cpp
| CBoundedCvar_Predict = sp/src/game/client/cdll_bounded_cvars.cpp sp/src/game/client/cdll_bounded_cvars.cpp
| C_EnvScreenEffect = sp/src/game/client/c_env_screenoverlay.cpp sp/src/game/client/c_env_screenoverlay.cpp
| CBoundedCvar_InterpRatio = sp/src/game/client/cdll_bounded_cvars.cpp sp/src/game/client/cdll_bounded_cvars.cpp
| C_EnvTonemapController = sp/src/game/client/c_env_tonemap_controller.cpp sp/src/game/client/c_env_tonemap_controller.cpp
| CBoundedCvar_Interp = sp/src/game/client/cdll_bounded_cvars.cpp sp/src/game/client/cdll_bounded_cvars.cpp
| C_Fish = sp/src/game/client/c_fish.cpp sp/src/game/client/c_fish.cpp
| CGameClientExports = sp/src/game/client/cdll_client_int.cpp sp/src/game/client/cdll_client_int.cpp
| CForceFeedback = sp/src/game/client/c_forcefeedback.cpp sp/src/game/client/c_forcefeedback.cpp
| CClientDLLSharedAppSystems = sp/src/game/client/cdll_client_int.cpp sp/src/game/client/cdll_client_int.cpp
| C_FuncAreaPortalWindow = sp/src/game/client/c_func_areaportalwindow.cpp sp/src/game/client/c_func_areaportalwindow.cpp
| CHLVoiceStatusHelper = sp/src/game/client/cdll_client_int.cpp sp/src/game/client/cdll_client_int.cpp
| C_BreakableSurface = sp/src/game/client/c_func_breakablesurf.cpp sp/src/game/client/c_func_breakablesurf.cpp
| CHLClient = sp/src/game/client/cdll_client_int.cpp sp/src/game/client/cdll_client_int.cpp
| CBreakableSurfaceProxy = sp/src/game/client/c_func_breakablesurf.cpp sp/src/game/client/c_func_breakablesurf.cpp
| CPrecacheOtherList = sp/src/game/client/cdll_util.cpp sp/src/game/client/cdll_util.cpp
| C_FuncConveyor = sp/src/game/client/c_func_conveyor.cpp sp/src/game/client/c_func_conveyor.cpp
| CFlaggedEntitiesEnum = sp/src/game/client/cdll_util.cpp sp/src/game/client/cdll_util.cpp
| CConveyorMaterialProxy = sp/src/game/client/c_func_conveyor.cpp sp/src/game/client/c_func_conveyor.cpp
| CClassMap = sp/src/game/client/classmap.cpp sp/src/game/client/classmap.cpp
| C_TEDust = sp/src/game/client/c_func_dust.cpp sp/src/game/client/c_func_dust.cpp
| CClientEffectPrecacheSystem = sp/src/game/client/clienteffectprecachesystem.h sp/src/game/client/clienteffectprecachesystem.h
| C_Func_LOD = sp/src/game/client/c_func_lod.cpp sp/src/game/client/c_func_lod.cpp
| CClientEffect = sp/src/game/client/clienteffectprecachesystem.h sp/src/game/client/clienteffectprecachesystem.h
| C_FuncOccluder = sp/src/game/client/c_func_occluder.cpp sp/src/game/client/c_func_occluder.cpp
| ClientEffectRegister = sp/src/game/client/clienteffectprecachesystem.h sp/src/game/client/clienteffectprecachesystem.h
| C_FuncReflectiveGlass = sp/src/game/client/c_func_reflective_glass.cpp sp/src/game/client/c_func_reflective_glass.cpp
| C_EntityClassList = sp/src/game/client/cliententitylist.h sp/src/game/client/cliententitylist.h
| C_FuncRotating = sp/src/game/client/c_func_rotating.cpp sp/src/game/client/c_func_rotating.cpp
| CClientEntityList = sp/src/game/client/cliententitylist.h sp/src/game/client/cliententitylist.h
| C_FuncSmokeVolume = sp/src/game/client/c_func_smokevolume.cpp sp/src/game/client/c_func_smokevolume.cpp
| CClientLeafSystem = sp/src/game/client/clientleafsystem.cpp sp/src/game/client/clientleafsystem.cpp
| SmokeGrenadeParticle = sp/src/game/client/c_func_smokevolume.cpp sp/src/game/client/c_func_smokevolume.cpp
| CClientRenderablesList = sp/src/game/client/clientleafsystem.h sp/src/game/client/clientleafsystem.h
| C_FuncTrackTrain = sp/src/game/client/c_func_tracktrain.cpp sp/src/game/client/c_func_tracktrain.cpp
| IClientLeafSystem = sp/src/game/client/clientleafsystem.h sp/src/game/client/clientleafsystem.h
| C_Hairball = sp/src/game/client/c_hairball.cpp sp/src/game/client/c_hairball.cpp
| CVoxManager = sp/src/game/client/clientmode_shared.cpp sp/src/game/client/clientmode_shared.cpp
| CHairballDelegate = sp/src/game/client/c_hairball.cpp sp/src/game/client/c_hairball.cpp
| ClientModeShared = sp/src/game/client/clientmode_shared.h sp/src/game/client/clientmode_shared.h
| C_TEGaussExplosion = sp/src/game/client/c_impact_effects.cpp sp/src/game/client/c_impact_effects.cpp
| CClientShadowMgr = sp/src/game/client/clientshadowmgr.cpp sp/src/game/client/clientshadowmgr.cpp
| C_InfoOverlayAccessor = sp/src/game/client/c_info_overlay_accessor.cpp sp/src/game/client/c_info_overlay_accessor.cpp
| CVisibleShadowList = sp/src/game/client/clientshadowmgr.cpp sp/src/game/client/clientshadowmgr.cpp
| C_LightGlowOverlay = sp/src/game/client/c_lightglow.cpp sp/src/game/client/c_lightglow.cpp
| CShadowLeafEnum = sp/src/game/client/clientshadowmgr.cpp sp/src/game/client/clientshadowmgr.cpp
| C_LightGlow = sp/src/game/client/c_lightglow.cpp sp/src/game/client/c_lightglow.cpp
| CShadowProxy = sp/src/game/client/clientshadowmgr.cpp sp/src/game/client/clientshadowmgr.cpp
| C_MaterialModifyControl = sp/src/game/client/C_MaterialModifyControl.cpp sp/src/game/client/C_MaterialModifyControl.cpp
| CShadowModelProxy = sp/src/game/client/clientshadowmgr.cpp sp/src/game/client/clientshadowmgr.cpp
| CMaterialModifyProxy = sp/src/game/client/C_MaterialModifyControl.cpp sp/src/game/client/C_MaterialModifyControl.cpp
| CEffectsList = sp/src/game/client/clientsideeffects.cpp sp/src/game/client/clientsideeffects.cpp
| CMaterialModifyAnimatedProxy = sp/src/game/client/C_MaterialModifyControl.cpp sp/src/game/client/C_MaterialModifyControl.cpp
| CBulletWhizTimer = sp/src/game/client/clientsideeffects_test.cpp sp/src/game/client/clientsideeffects_test.cpp
| C_MovieExplosion = sp/src/game/client/c_movie_explosion.cpp sp/src/game/client/c_movie_explosion.cpp
| CClientSteamContext = sp/src/game/client/clientsteamcontext.h sp/src/game/client/clientsteamcontext.h
| C_ParticleFire = sp/src/game/client/c_particle_fire.cpp sp/src/game/client/c_particle_fire.cpp
| CClientThinkList = sp/src/game/client/client_thinklist.h sp/src/game/client/client_thinklist.h
| FireParticle = sp/src/game/client/c_particle_fire.cpp sp/src/game/client/c_particle_fire.cpp
| CClientVirtualReality = sp/src/game/client/client_virtualreality.h sp/src/game/client/client_virtualreality.h
| C_ParticleSmokeGrenade = sp/src/game/client/c_particle_smokegrenade.cpp sp/src/game/client/c_particle_smokegrenade.cpp
| CColorCorrectionMgr = sp/src/game/client/colorcorrectionmgr.h sp/src/game/client/colorcorrectionmgr.h
| SmokeGrenadeParticle = sp/src/game/client/c_particle_smokegrenade.cpp sp/src/game/client/c_particle_smokegrenade.cpp
| CCommentaryModelPanel = sp/src/game/client/commentary_modelviewer.h sp/src/game/client/commentary_modelviewer.h
| C_ParticleSystem = sp/src/game/client/c_particle_system.cpp sp/src/game/client/c_particle_system.cpp
| CCommentaryModelViewer = sp/src/game/client/commentary_modelviewer.h sp/src/game/client/commentary_modelviewer.h
| C_PhysMagnet = sp/src/game/client/c_physmagnet.cpp sp/src/game/client/c_physmagnet.cpp
| C_AI_BaseHumanoid = sp/src/game/client/c_ai_basehumanoid.cpp sp/src/game/client/c_ai_basehumanoid.cpp
| CPixelVisibilitySystem = sp/src/game/client/c_pixel_visibility.cpp sp/src/game/client/c_pixel_visibility.cpp
| C_AI_BaseNPC = sp/src/game/client/c_ai_basenpc.h sp/src/game/client/c_ai_basenpc.h
| CTraceFilterGlow = sp/src/game/client/c_pixel_visibility.cpp sp/src/game/client/c_pixel_visibility.cpp
| C_InfoLightingRelative = sp/src/game/client/c_baseanimating.cpp sp/src/game/client/c_baseanimating.cpp
| C_PlasmaSprite = sp/src/game/client/c_plasma.cpp sp/src/game/client/c_plasma.cpp
| C_BaseAnimatingGameSystem = sp/src/game/client/c_baseanimating.cpp sp/src/game/client/c_baseanimating.cpp
| C_Plasma = sp/src/game/client/c_plasma.cpp sp/src/game/client/c_plasma.cpp
| CTraceFilterSkipNPCsAndPlayers = sp/src/game/client/c_baseanimating.cpp sp/src/game/client/c_baseanimating.cpp
| CHudCommentary = sp/src/game/client/c_point_commentary_node.cpp sp/src/game/client/c_point_commentary_node.cpp
| C_BoneFollower = sp/src/game/client/c_baseanimating.cpp sp/src/game/client/c_baseanimating.cpp
| C_PointCommentaryNode = sp/src/game/client/c_point_commentary_node.cpp sp/src/game/client/c_point_commentary_node.cpp
| C_BaseAnimating = sp/src/game/client/c_baseanimating.h sp/src/game/client/c_baseanimating.h
| C_BasePropDoor = sp/src/game/client/c_props.cpp sp/src/game/client/c_props.cpp
| C_ClientRagdoll = sp/src/game/client/c_baseanimating.h sp/src/game/client/c_baseanimating.h
| CPhysBoxMultiplayer = sp/src/game/client/c_props.cpp sp/src/game/client/c_props.cpp
| C_BaseAnimatingOverlay = sp/src/game/client/c_baseanimatingoverlay.h sp/src/game/client/c_baseanimatingoverlay.h
| CPhysicsPropMultiplayer = sp/src/game/client/c_props.cpp sp/src/game/client/c_props.cpp
| C_BaseCombatCharacter = sp/src/game/client/c_basecombatcharacter.h sp/src/game/client/c_basecombatcharacter.h
| C_RagdollManager = sp/src/game/client/c_ragdoll_manager.cpp sp/src/game/client/c_ragdoll_manager.cpp
| C_BaseDoor = sp/src/game/client/c_basedoor.h sp/src/game/client/c_basedoor.h
| CRopeManager = sp/src/game/client/c_rope.cpp sp/src/game/client/c_rope.cpp
| CPredictableList = sp/src/game/client/c_baseentity.cpp sp/src/game/client/c_baseentity.cpp
| C_ShadowControl = sp/src/game/client/c_shadowcontrol.cpp sp/src/game/client/c_shadowcontrol.cpp
| CRecordingList = sp/src/game/client/c_baseentity.cpp sp/src/game/client/c_baseentity.cpp
| C_SmokeStack = sp/src/game/client/c_smokestack.cpp sp/src/game/client/c_smokestack.cpp
| C_BaseEntity = sp/src/game/client/c_baseentity.h sp/src/game/client/c_baseentity.h
| SmokeStackParticle = sp/src/game/client/c_smokestack.cpp sp/src/game/client/c_smokestack.cpp
| C_BaseFlex = sp/src/game/client/c_baseflex.h sp/src/game/client/c_baseflex.h
| CRocketTrailParticle = sp/src/game/client/c_smoke_trail.cpp sp/src/game/client/c_smoke_trail.cpp
| CFlexSceneFileManager = sp/src/game/client/c_baseflex.h sp/src/game/client/c_baseflex.h
| CSmokeParticle = sp/src/game/client/c_smoke_trail.cpp sp/src/game/client/c_smoke_trail.cpp
| C_BasePlayer = sp/src/game/client/c_baseplayer.h sp/src/game/client/c_baseplayer.h
| C_SporeTrail = sp/src/game/client/c_smoke_trail.cpp sp/src/game/client/c_smoke_trail.cpp
| C_BaseTempEntity = sp/src/game/client/c_basetempentity.h sp/src/game/client/c_basetempentity.h
| CDustFollower = sp/src/game/client/c_smoke_trail.cpp sp/src/game/client/c_smoke_trail.cpp
| C_BreakableProp = sp/src/game/client/c_breakableprop.h sp/src/game/client/c_breakableprop.h
| C_SoundscapeSystem = sp/src
| C_ColorCorrection = sp/src/game/client/c_colorcorrection.cpp sp/src/game/client/c_colorcorrection.cpp
| C_ColorCorrectionVolume = sp/src/game/client/c_colorcorrectionvolume.cpp sp/src/game/client/c_colorcorrectionvolume.cpp
| C_DynamicLight = sp/src/game/client/c_dynamiclight.cpp sp/src/game/client/c_dynamiclight.cpp
| AshDebrisEffect = sp/src/game/client/c_effects.cpp sp/src/game/client/c_effects.cpp
| CClient_Precipitation = sp/src/game/client/c_effects.cpp sp/src/game/client/c_effects.cpp
| CPrecipHack = sp/src/game/client/c_effects.cpp sp/src/game/client/c_effects.cpp
| C_EnvWind = sp/src/game/client/c_effects.cpp sp/src/game/client/c_effects.cpp
| CEmberEmitter = sp/src/game/client/c_effects.cpp sp/src/game/client/c_effects.cpp
| C_Embers = sp/src/game/client/c_effects.cpp sp/src/game/client/c_effects.cpp
| C_QuadraticBeam = sp/src/game/client/c_effects.cpp sp/src

Revision as of 02:36, 5 August 2024