Template:CD/classlinkfull/sdksp/switch: Difference between revisions
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{{#switch: {{{file|cpp}}} | |||
| cpp = {{#switch: {{{1}}} | |||
| CAlphaMaterialProxy = sp/src/game/client/alphamaterialproxy.cpp sp/src/game/client/alphamaterialproxy.cpp | |||
| CAnimatedEntityTextureProxy = sp/src/game/client/animatedentitytextureproxy.cpp sp/src/game/client/animatedentitytextureproxy.cpp | |||
| CAnimatedOffsetTextureProxy = sp/src/game/client/animatedoffsettextureproxy.cpp sp/src/game/client/animatedoffsettextureproxy.cpp | |||
| CAnimatedTextureProxy = sp/src/game/client/animatedtextureproxy.cpp sp/src/game/client/animatedtextureproxy.cpp | |||
| CAnimateSpecificTexture = sp/src/game/client/AnimateSpecificTextureProxy.cpp sp/src/game/client/AnimateSpecificTextureProxy.cpp | |||
| CCamoTextureRegen = sp/src/game/client/camomaterialproxy.cpp sp/src/game/client/camomaterialproxy.cpp | |||
| CCamoMaterialProxy = sp/src/game/client/camomaterialproxy.cpp sp/src/game/client/camomaterialproxy.cpp | |||
| CBoundedCvar_Predict = sp/src/game/client/cdll_bounded_cvars.cpp sp/src/game/client/cdll_bounded_cvars.cpp | |||
| CBoundedCvar_InterpRatio = sp/src/game/client/cdll_bounded_cvars.cpp sp/src/game/client/cdll_bounded_cvars.cpp | |||
| CBoundedCvar_Interp = sp/src/game/client/cdll_bounded_cvars.cpp sp/src/game/client/cdll_bounded_cvars.cpp | |||
| CGameClientExports = sp/src/game/client/cdll_client_int.cpp sp/src/game/client/cdll_client_int.cpp | |||
| CClientDLLSharedAppSystems = sp/src/game/client/cdll_client_int.cpp sp/src/game/client/cdll_client_int.cpp | |||
| CHLVoiceStatusHelper = sp/src/game/client/cdll_client_int.cpp sp/src/game/client/cdll_client_int.cpp | |||
| CHLClient = sp/src/game/client/cdll_client_int.cpp sp/src/game/client/cdll_client_int.cpp | |||
| CPrecacheOtherList = sp/src/game/client/cdll_util.cpp sp/src/game/client/cdll_util.cpp | |||
| CFlaggedEntitiesEnum = sp/src/game/client/cdll_util.cpp sp/src/game/client/cdll_util.cpp | |||
| CClassMap = sp/src/game/client/classmap.cpp sp/src/game/client/classmap.cpp | |||
| CClientLeafSystem = sp/src/game/client/clientleafsystem.cpp sp/src/game/client/clientleafsystem.cpp | |||
| CVoxManager = sp/src/game/client/clientmode_shared.cpp sp/src/game/client/clientmode_shared.cpp | |||
| CClientShadowMgr = sp/src/game/client/clientshadowmgr.cpp sp/src/game/client/clientshadowmgr.cpp | |||
| CVisibleShadowList = sp/src/game/client/clientshadowmgr.cpp sp/src/game/client/clientshadowmgr.cpp | |||
| CShadowLeafEnum = sp/src/game/client/clientshadowmgr.cpp sp/src/game/client/clientshadowmgr.cpp | |||
| CShadowProxy = sp/src/game/client/clientshadowmgr.cpp sp/src/game/client/clientshadowmgr.cpp | |||
| CShadowModelProxy = sp/src/game/client/clientshadowmgr.cpp sp/src/game/client/clientshadowmgr.cpp | |||
| CEffectsList = sp/src/game/client/clientsideeffects.cpp sp/src/game/client/clientsideeffects.cpp | |||
| CBulletWhizTimer = sp/src/game/client/clientsideeffects_test.cpp sp/src/game/client/clientsideeffects_test.cpp | |||
| C_AI_BaseHumanoid = sp/src/game/client/c_ai_basehumanoid.cpp sp/src/game/client/c_ai_basehumanoid.cpp | |||
| C_InfoLightingRelative = sp/src/game/client/c_baseanimating.cpp sp/src/game/client/c_baseanimating.cpp | |||
| C_BaseAnimatingGameSystem = sp/src/game/client/c_baseanimating.cpp sp/src/game/client/c_baseanimating.cpp | |||
| CTraceFilterSkipNPCsAndPlayers = sp/src/game/client/c_baseanimating.cpp sp/src/game/client/c_baseanimating.cpp | |||
| C_BoneFollower = sp/src/game/client/c_baseanimating.cpp sp/src/game/client/c_baseanimating.cpp | |||
| CPredictableList = sp/src/game/client/c_baseentity.cpp sp/src/game/client/c_baseentity.cpp | |||
| CRecordingList = sp/src/game/client/c_baseentity.cpp sp/src/game/client/c_baseentity.cpp | |||
| C_ColorCorrection = sp/src/game/client/c_colorcorrection.cpp sp/src/game/client/c_colorcorrection.cpp | |||
| C_ColorCorrectionVolume = sp/src/game/client/c_colorcorrectionvolume.cpp sp/src/game/client/c_colorcorrectionvolume.cpp | |||
| C_DynamicLight = sp/src/game/client/c_dynamiclight.cpp sp/src/game/client/c_dynamiclight.cpp | |||
| AshDebrisEffect = sp/src/game/client/c_effects.cpp sp/src/game/client/c_effects.cpp | |||
| CClient_Precipitation = sp/src/game/client/c_effects.cpp sp/src/game/client/c_effects.cpp | |||
| CPrecipHack = sp/src/game/client/c_effects.cpp sp/src/game/client/c_effects.cpp | |||
| C_EnvWind = sp/src/game/client/c_effects.cpp sp/src/game/client/c_effects.cpp | |||
| CEmberEmitter = sp/src/game/client/c_effects.cpp sp/src/game/client/c_effects.cpp | |||
| C_Embers = sp/src/game/client/c_effects.cpp sp/src/game/client/c_effects.cpp | |||
| C_QuadraticBeam = sp/src/game/client/c_effects.cpp sp/src/game/client/c_effects.cpp | |||
| SnowFallEffect = sp/src/game/client/c_effects.cpp sp/src/game/client/c_effects.cpp | |||
| CSnowFallManager = sp/src/game/client/c_effects.cpp sp/src/game/client/c_effects.cpp | |||
| C_EntityParticleTrail = sp/src/game/client/c_entityparticletrail.cpp sp/src/game/client/c_entityparticletrail.cpp | |||
| C_EnvParticleScript = sp/src/game/client/c_env_particlescript.cpp sp/src/game/client/c_env_particlescript.cpp | |||
| C_EnvProjectedTexture = sp/src/game/client/c_env_projectedtexture.cpp sp/src/game/client/c_env_projectedtexture.cpp | |||
| C_EnvScreenOverlay = sp/src/game/client/c_env_screenoverlay.cpp sp/src/game/client/c_env_screenoverlay.cpp | |||
| C_EnvScreenEffect = sp/src/game/client/c_env_screenoverlay.cpp sp/src/game/client/c_env_screenoverlay.cpp | |||
| C_EnvTonemapController = sp/src/game/client/c_env_tonemap_controller.cpp sp/src/game/client/c_env_tonemap_controller.cpp | |||
| C_Fish = sp/src/game/client/c_fish.cpp sp/src/game/client/c_fish.cpp | |||
| CForceFeedback = sp/src/game/client/c_forcefeedback.cpp sp/src/game/client/c_forcefeedback.cpp | |||
| C_FuncAreaPortalWindow = sp/src/game/client/c_func_areaportalwindow.cpp sp/src/game/client/c_func_areaportalwindow.cpp | |||
| C_BreakableSurface = sp/src/game/client/c_func_breakablesurf.cpp sp/src/game/client/c_func_breakablesurf.cpp | |||
| CBreakableSurfaceProxy = sp/src/game/client/c_func_breakablesurf.cpp sp/src/game/client/c_func_breakablesurf.cpp | |||
| C_FuncConveyor = sp/src/game/client/c_func_conveyor.cpp sp/src/game/client/c_func_conveyor.cpp | |||
| CConveyorMaterialProxy = sp/src/game/client/c_func_conveyor.cpp sp/src/game/client/c_func_conveyor.cpp | |||
| C_TEDust = sp/src/game/client/c_func_dust.cpp sp/src/game/client/c_func_dust.cpp | |||
| C_Func_LOD = sp/src/game/client/c_func_lod.cpp sp/src/game/client/c_func_lod.cpp | |||
| C_FuncOccluder = sp/src/game/client/c_func_occluder.cpp sp/src/game/client/c_func_occluder.cpp | |||
| C_FuncReflectiveGlass = sp/src/game/client/c_func_reflective_glass.cpp sp/src/game/client/c_func_reflective_glass.cpp | |||
| C_FuncRotating = sp/src/game/client/c_func_rotating.cpp sp/src/game/client/c_func_rotating.cpp | |||
| C_FuncSmokeVolume = sp/src/game/client/c_func_smokevolume.cpp sp/src/game/client/c_func_smokevolume.cpp | |||
| SmokeGrenadeParticle = sp/src/game/client/c_func_smokevolume.cpp sp/src/game/client/c_func_smokevolume.cpp | |||
| C_FuncTrackTrain = sp/src/game/client/c_func_tracktrain.cpp sp/src/game/client/c_func_tracktrain.cpp | |||
| C_Hairball = sp/src/game/client/c_hairball.cpp sp/src/game/client/c_hairball.cpp | |||
| CHairballDelegate = sp/src/game/client/c_hairball.cpp sp/src/game/client/c_hairball.cpp | |||
| C_TEGaussExplosion = sp/src/game/client/c_impact_effects.cpp sp/src/game/client/c_impact_effects.cpp | |||
| C_InfoOverlayAccessor = sp/src/game/client/c_info_overlay_accessor.cpp sp/src/game/client/c_info_overlay_accessor.cpp | |||
| C_LightGlowOverlay = sp/src/game/client/c_lightglow.cpp sp/src/game/client/c_lightglow.cpp | |||
| C_LightGlow = sp/src/game/client/c_lightglow.cpp sp/src/game/client/c_lightglow.cpp | |||
| C_MaterialModifyControl = sp/src/game/client/C_MaterialModifyControl.cpp sp/src/game/client/C_MaterialModifyControl.cpp | |||
| CMaterialModifyProxy = sp/src/game/client/C_MaterialModifyControl.cpp sp/src/game/client/C_MaterialModifyControl.cpp | |||
| CMaterialModifyAnimatedProxy = sp/src/game/client/C_MaterialModifyControl.cpp sp/src/game/client/C_MaterialModifyControl.cpp | |||
| C_MovieExplosion = sp/src/game/client/c_movie_explosion.cpp sp/src/game/client/c_movie_explosion.cpp | |||
| C_ParticleFire = sp/src/game/client/c_particle_fire.cpp sp/src/game/client/c_particle_fire.cpp | |||
| FireParticle = sp/src/game/client/c_particle_fire.cpp sp/src/game/client/c_particle_fire.cpp | |||
| C_ParticleSmokeGrenade = sp/src/game/client/c_particle_smokegrenade.cpp sp/src/game/client/c_particle_smokegrenade.cpp | |||
| SmokeGrenadeParticle = sp/src/game/client/c_particle_smokegrenade.cpp sp/src/game/client/c_particle_smokegrenade.cpp | |||
| C_ParticleSystem = sp/src/game/client/c_particle_system.cpp sp/src/game/client/c_particle_system.cpp | |||
| C_PhysMagnet = sp/src/game/client/c_physmagnet.cpp sp/src/game/client/c_physmagnet.cpp | |||
| CPixelVisibilitySystem = sp/src/game/client/c_pixel_visibility.cpp sp/src/game/client/c_pixel_visibility.cpp | |||
| CTraceFilterGlow = sp/src/game/client/c_pixel_visibility.cpp sp/src/game/client/c_pixel_visibility.cpp | |||
| C_PlasmaSprite = sp/src/game/client/c_plasma.cpp sp/src/game/client/c_plasma.cpp | |||
| C_Plasma = sp/src/game/client/c_plasma.cpp sp/src/game/client/c_plasma.cpp | |||
| CHudCommentary = sp/src/game/client/c_point_commentary_node.cpp sp/src/game/client/c_point_commentary_node.cpp | |||
| C_PointCommentaryNode = sp/src/game/client/c_point_commentary_node.cpp sp/src/game/client/c_point_commentary_node.cpp | |||
| C_BasePropDoor = sp/src/game/client/c_props.cpp sp/src/game/client/c_props.cpp | |||
| CPhysBoxMultiplayer = sp/src/game/client/c_props.cpp sp/src/game/client/c_props.cpp | |||
| CPhysicsPropMultiplayer = sp/src/game/client/c_props.cpp sp/src/game/client/c_props.cpp | |||
| C_RagdollManager = sp/src/game/client/c_ragdoll_manager.cpp sp/src/game/client/c_ragdoll_manager.cpp | |||
| CRopeManager = sp/src/game/client/c_rope.cpp sp/src/game/client/c_rope.cpp | |||
| C_ShadowControl = sp/src/game/client/c_shadowcontrol.cpp sp/src/game/client/c_shadowcontrol.cpp | |||
| C_SmokeStack = sp/src/game/client/c_smokestack.cpp sp/src/game/client/c_smokestack.cpp | |||
| SmokeStackParticle = sp/src/game/client/c_smokestack.cpp sp/src/game/client/c_smokestack.cpp | |||
| CRocketTrailParticle = sp/src/game/client/c_smoke_trail.cpp sp/src/game/client/c_smoke_trail.cpp | |||
| CSmokeParticle = sp/src/game/client/c_smoke_trail.cpp sp/src/game/client/c_smoke_trail.cpp | |||
| C_SporeTrail = sp/src/game/client/c_smoke_trail.cpp sp/src/game/client/c_smoke_trail.cpp | |||
| CDustFollower = sp/src/game/client/c_smoke_trail.cpp sp/src/game/client/c_smoke_trail.cpp | |||
| C_SoundscapeSystem = sp/src | |||