Template:CD/classlinkfull/sdkmp/switch: Difference between revisions

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| IEngineReplay = mp/src/common/replay/ienginereplay.h mp/src/common/replay/ienginereplay.h
| IEngineReplay = mp/src/common/replay/ienginereplay.h mp/src/common/replay/ienginereplay.h
| IEngineClientReplay = mp/src/common/replay/ienginereplay.h mp/src/common/replay/ienginereplay.h
| IEngineClientReplay = mp/src/common/replay/ienginereplay.h mp/src/common/replay/ienginereplay.h
| IQueryableReplayItem = mp/src/common/replay/iqueryablereplayitem.h mp/src/common/replay/iqueryablereplayitem.h
| IRecordingSession = mp/src/common/replay/irecordingsession.h mp/src/common/replay/irecordingsession.h
| IRecordingSession = mp/src/common/replay/irecordingsession.h mp/src/common/replay/irecordingsession.h
| IRecordingSessionBlockManager = mp/src/common/replay/irecordingsessionblockmanager.h mp/src/common/replay/irecordingsessionblockmanager.h
| IRecordingSessionBlockManager = mp/src/common/replay/irecordingsessionblockmanager.h mp/src/common/replay/irecordingsessionblockmanager.h
| IRecordingSessionManager = mp/src/common/replay/irecordingsessionmanager.h mp/src/common/replay/irecordingsessionmanager.h
| IRecordingSessionManager = mp/src/common/replay/irecordingsessionmanager.h mp/src/common/replay/irecordingsessionmanager.h
| IReplayCamera = mp/src/common/replay/ireplaycamera.h mp/src/common/replay/ireplaycamera.h
| IReplayContext = mp/src/common/replay/ireplaycontext.h mp/src/common/replay/ireplaycontext.h
| IReplayContext = mp/src/common/replay/ireplaycontext.h mp/src/common/replay/ireplaycontext.h
| IReplayDemoPlayer = mp/src/common/replay/ireplaydemoplayer.h mp/src/common/replay/ireplaydemoplayer.h
| IReplayDemoPlayer = mp/src/common/replay/ireplaydemoplayer.h mp/src/common/replay/ireplaydemoplayer.h
| IReplayErrorSystem = mp/src/common/replay/ireplayerrorsystem.h mp/src/common/replay/ireplayerrorsystem.h
| IReplayErrorSystem = mp/src/common/replay/ireplayerrorsystem.h mp/src/common/replay/ireplayerrorsystem.h
| IReplayFactory = mp/src/common/replay/ireplayfactory.h mp/src/common/replay/ireplayfactory.h
| IReplayManager = mp/src/common/replay/ireplaymanager.h mp/src/common/replay/ireplaymanager.h
| IReplayManager = mp/src/common/replay/ireplaymanager.h mp/src/common/replay/ireplaymanager.h
| IReplayMovie = mp/src/common/replay/ireplaymovie.h mp/src/common/replay/ireplaymovie.h
| IReplayMovieManager = mp/src/common/replay/ireplaymoviemanager.h mp/src/common/replay/ireplaymoviemanager.h
| IReplayMovieRenderer = mp/src/common/replay/ireplaymovierenderer.h mp/src/common/replay/ireplaymovierenderer.h
| IReplayPerformanceController = mp/src/common/replay/ireplayperformancecontroller.h mp/src/common/replay/ireplayperformancecontroller.h
| IReplayPerformanceController = mp/src/common/replay/ireplayperformancecontroller.h mp/src/common/replay/ireplayperformancecontroller.h
| IReplayPerformanceEditor = mp/src/common/replay/ireplayperformanceeditor.h mp/src/common/replay/ireplayperformanceeditor.h
| IReplayPerformanceEditor = mp/src/common/replay/ireplayperformanceeditor.h mp/src/common/replay/ireplayperformanceeditor.h
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| IReplayPerformancePlayer = mp/src/common/replay/ireplayperformanceplayer.h mp/src/common/replay/ireplayperformanceplayer.h
| IReplayPerformancePlayer = mp/src/common/replay/ireplayperformanceplayer.h mp/src/common/replay/ireplayperformanceplayer.h
| IReplayPerformanceRecorder = mp/src/common/replay/ireplayperformancerecorder.h mp/src/common/replay/ireplayperformancerecorder.h
| IReplayPerformanceRecorder = mp/src/common/replay/ireplayperformancerecorder.h mp/src/common/replay/ireplayperformancerecorder.h
| IReplayPlayerCache = mp/src/common/replay/ireplayplayercache.h mp/src/common/replay/ireplayplayercache.h
| IReplayRenderQueue = mp/src/common/replay/ireplayrenderqueue.h mp/src/common/replay/ireplayrenderqueue.h
| IReplayScreenshotManager = mp/src/common/replay/ireplayscreenshotmanager.h mp/src/common/replay/ireplayscreenshotmanager.h
| IReplayScreenshotManager = mp/src/common/replay/ireplayscreenshotmanager.h mp/src/common/replay/ireplayscreenshotmanager.h
| IReplayScreenshotSystem = mp/src/common/replay/ireplayscreenshotsystem.h mp/src/common/replay/ireplayscreenshotsystem.h
| IReplayScreenshotSystem = mp/src/common/replay/ireplayscreenshotsystem.h mp/src/common/replay/ireplayscreenshotsystem.h
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| IReplayServer = mp/src/common/replay/ireplayserver.h mp/src/common/replay/ireplayserver.h
| IReplayServer = mp/src/common/replay/ireplayserver.h mp/src/common/replay/ireplayserver.h
| IReplaySessionRecorder = mp/src/common/replay/ireplaysessionrecorder.h mp/src/common/replay/ireplaysessionrecorder.h
| IReplaySessionRecorder = mp/src/common/replay/ireplaysessionrecorder.h mp/src/common/replay/ireplaysessionrecorder.h
| IReplaySystem = mp/src/common/replay/ireplaysystem.h mp/src/common/replay/ireplaysystem.h
| IReplayServerEngine = mp/src/common/replay/iserverengine.h mp/src/common/replay/iserverengine.h
| IReplayServerEngine = mp/src/common/replay/iserverengine.h mp/src/common/replay/iserverengine.h
| IServerReplay = mp/src/common/replay/iserverreplay.h mp/src/common/replay/iserverreplay.h
| IServerReplay = mp/src/common/replay/iserverreplay.h mp/src/common/replay/iserverreplay.h
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| CClientLeafSystem = mp/src/game/client/clientleafsystem.cpp mp/src/game/client/clientleafsystem.cpp
| CClientLeafSystem = mp/src/game/client/clientleafsystem.cpp mp/src/game/client/clientleafsystem.cpp
| CClientRenderablesList = mp/src/game/client/clientleafsystem.h mp/src/game/client/clientleafsystem.h
| CClientRenderablesList = mp/src/game/client/clientleafsystem.h mp/src/game/client/clientleafsystem.h
| IClientLeafSystem = mp/src/game/client/clientleafsystem.h mp/src/game/client/clientleafsystem.h
| CVoxManager = mp/src/game/client/clientmode_shared.cpp mp/src/game/client/clientmode_shared.cpp
| CVoxManager = mp/src/game/client/clientmode_shared.cpp mp/src/game/client/clientmode_shared.cpp
| ClientModeShared = mp/src/game/client/clientmode_shared.h mp/src/game/client/clientmode_shared.h
| ClientModeShared = mp/src/game/client/clientmode_shared.h mp/src/game/client/clientmode_shared.h
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| CFastDetailLeafSpriteList = mp/src/game/client/detailobjectsystem.cpp mp/src/game/client/detailobjectsystem.cpp
| CFastDetailLeafSpriteList = mp/src/game/client/detailobjectsystem.cpp mp/src/game/client/detailobjectsystem.cpp
| CDetailObjectSystem = mp/src/game/client/detailobjectsystem.cpp mp/src/game/client/detailobjectsystem.cpp
| CDetailObjectSystem = mp/src/game/client/detailobjectsystem.cpp mp/src/game/client/detailobjectsystem.cpp
| IDetailObjectSystem = mp/src/game/client/detailobjectsystem.h mp/src/game/client/detailobjectsystem.h
| CDummyMaterialProxy = mp/src/game/client/dummyproxy.cpp mp/src/game/client/dummyproxy.cpp
| CDummyMaterialProxy = mp/src/game/client/dummyproxy.cpp mp/src/game/client/dummyproxy.cpp
| CEffectsClient = mp/src/game/client/EffectsClient.cpp mp/src/game/client/EffectsClient.cpp
| CEffectsClient = mp/src/game/client/EffectsClient.cpp mp/src/game/client/EffectsClient.cpp
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| CHudVote = mp/src/game/client/hud_vote.h mp/src/game/client/hud_vote.h
| CHudVote = mp/src/game/client/hud_vote.h mp/src/game/client/hud_vote.h
| CHudWeapon = mp/src/game/client/hud_weapon.cpp mp/src/game/client/hud_weapon.cpp
| CHudWeapon = mp/src/game/client/hud_weapon.cpp mp/src/game/client/hud_weapon.cpp
| IClientShadowMgr = mp/src/game/client/iclientshadowmgr.h mp/src/game/client/iclientshadowmgr.h
| IClientVehicle = mp/src/game/client/iclientvehicle.h mp/src/game/client/iclientvehicle.h
| CInput = mp/src/game/client/input.h mp/src/game/client/input.h
| CInput = mp/src/game/client/input.h mp/src/game/client/input.h
| CInterpolatedVarArrayBase = mp/src/game/client/interpolatedvar.h mp/src/game/client/interpolatedvar.h
| CInterpolatedVarArrayBase = mp/src/game/client/interpolatedvar.h mp/src/game/client/interpolatedvar.h
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| CPlayerSpawnCache = mp/src/game/client/playerspawncache.h mp/src/game/client/playerspawncache.h
| CPlayerSpawnCache = mp/src/game/client/playerspawncache.h mp/src/game/client/playerspawncache.h
| CPrediction = mp/src/game/client/prediction.h mp/src/game/client/prediction.h
| CPrediction = mp/src/game/client/prediction.h mp/src/game/client/prediction.h
| CEntityMaterialProxy = mp/src/game/client/proxyentity.h mp/src/game/client/proxyentity.h
| CProxyHealth = mp/src/game/client/ProxyHealth.cpp mp/src/game/client/ProxyHealth.cpp
| CProxyHealth = mp/src/game/client/ProxyHealth.cpp mp/src/game/client/ProxyHealth.cpp
| CPlayerProximityProxy = mp/src/game/client/proxyplayer.cpp mp/src/game/client/proxyplayer.cpp
| CPlayerProximityProxy = mp/src/game/client/proxyplayer.cpp mp/src/game/client/proxyplayer.cpp
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| CReplayItemManager = mp/src/game/client/replay/vgui/replaybrowseritemmanager.cpp mp/src/game/client/replay/vgui/replaybrowseritemmanager.cpp
| CReplayItemManager = mp/src/game/client/replay/vgui/replaybrowseritemmanager.cpp mp/src/game/client/replay/vgui/replaybrowseritemmanager.cpp
| CMovieItemManager = mp/src/game/client/replay/vgui/replaybrowseritemmanager.cpp mp/src/game/client/replay/vgui/replaybrowseritemmanager.cpp
| CMovieItemManager = mp/src/game/client/replay/vgui/replaybrowseritemmanager.cpp mp/src/game/client/replay/vgui/replaybrowseritemmanager.cpp
| IReplayItemManager = mp/src/game/client/replay/vgui/replaybrowseritemmanager.h mp/src/game/client/replay/vgui/replaybrowseritemmanager.h
| CReplayScreenshotSlideshowPanel = mp/src/game/client/replay/vgui/replaybrowserlistitempanel.h mp/src/game/client/replay/vgui/replaybrowserlistitempanel.h
| CReplayScreenshotSlideshowPanel = mp/src/game/client/replay/vgui/replaybrowserlistitempanel.h mp/src/game/client/replay/vgui/replaybrowserlistitempanel.h
| CReplayBrowserThumbnail = mp/src/game/client/replay/vgui/replaybrowserlistitempanel.h mp/src/game/client/replay/vgui/replaybrowserlistitempanel.h
| CReplayBrowserThumbnail = mp/src/game/client/replay/vgui/replaybrowserlistitempanel.h mp/src/game/client/replay/vgui/replaybrowserlistitempanel.h
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| CAllowMultipleRefractsLogic = mp/src/game/client/view_scene.cpp mp/src/game/client/view_scene.cpp
| CAllowMultipleRefractsLogic = mp/src/game/client/view_scene.cpp mp/src/game/client/view_scene.cpp
| CWaterLODMaterialProxy = mp/src/game/client/WaterLODMaterialProxy.cpp mp/src/game/client/WaterLODMaterialProxy.cpp
| CWaterLODMaterialProxy = mp/src/game/client/WaterLODMaterialProxy.cpp mp/src/game/client/WaterLODMaterialProxy.cpp
| CBaseHudWeaponSelection = mp/src/game/client/weapon_selection.h mp/src/game/client/weapon_selection.h
| CWorldDimsProxy = mp/src/game/client/WorldDimsProxy.cpp mp/src/game/client/WorldDimsProxy.cpp
| CWorldDimsProxy = mp/src/game/client/WorldDimsProxy.cpp mp/src/game/client/WorldDimsProxy.cpp
| CActAnimating = mp/src/game/server/actanimating.h mp/src/game/server/actanimating.h
| CActAnimating = mp/src/game/server/actanimating.h mp/src/game/server/actanimating.h
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| CNPCBaseInteractive = mp/src/game/server/ai_basenpc.h mp/src/game/server/ai_basenpc.h
| CNPCBaseInteractive = mp/src/game/server/ai_basenpc.h mp/src/game/server/ai_basenpc.h
| CPostFrameNavigationHook = mp/src/game/server/ai_basenpc.h mp/src/game/server/ai_basenpc.h
| CPostFrameNavigationHook = mp/src/game/server/ai_basenpc.h mp/src/game/server/ai_basenpc.h
| CAI_BaseFlyingBot = mp/src/game/server/ai_basenpc_flyer.h mp/src/game/server/ai_basenpc_flyer.h
| CAI_BaseNPCFlyerNew = mp/src/game/server/ai_basenpc_flyer_new.h mp/src/game/server/ai_basenpc_flyer_new.h
| CAI_BaseNPCFlyerNew = mp/src/game/server/ai_basenpc_flyer_new.h mp/src/game/server/ai_basenpc_flyer_new.h
| CAI_BasePhysicsFlyingBot = mp/src/game/server/ai_basenpc_physicsflyer.h mp/src/game/server/ai_basenpc_physicsflyer.h
| CAI_BehaviorBase = mp/src/game/server/ai_behavior.h mp/src/game/server/ai_behavior.h
| CAI_Behavior = mp/src/game/server/ai_behavior.h mp/src/game/server/ai_behavior.h
| CAI_Behavior = mp/src/game/server/ai_behavior.h mp/src/game/server/ai_behavior.h
| CAI_BehaviorHost = mp/src/game/server/ai_behavior.h mp/src/game/server/ai_behavior.h
| CAI_BehaviorHost = mp/src/game/server/ai_behavior.h mp/src/game/server/ai_behavior.h
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| CAI_Network = mp/src/game/server/ai_network.h mp/src/game/server/ai_network.h
| CAI_Network = mp/src/game/server/ai_network.h mp/src/game/server/ai_network.h
| CAI_NetworkManager = mp/src/game/server/ai_networkmanager.h mp/src/game/server/ai_networkmanager.h
| CAI_NetworkManager = mp/src/game/server/ai_networkmanager.h mp/src/game/server/ai_networkmanager.h
| CAI_NetworkBuildHelper = mp/src/game/server/ai_networkmanager.h mp/src/game/server/ai_networkmanager.h
| CPathfindNearestNodeFilter = mp/src/game/server/ai_pathfinder.cpp mp/src/game/server/ai_pathfinder.cpp
| CPathfindNearestNodeFilter = mp/src/game/server/ai_pathfinder.cpp mp/src/game/server/ai_pathfinder.cpp
| CAI_Pathfinder = mp/src/game/server/ai_pathfinder.h mp/src/game/server/ai_pathfinder.h
| CAI_Pathfinder = mp/src/game/server/ai_pathfinder.h mp/src/game/server/ai_pathfinder.h
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| CAI_PlayerAlly = mp/src/game/server/ai_playerally.h mp/src/game/server/ai_playerally.h
| CAI_PlayerAlly = mp/src/game/server/ai_playerally.h mp/src/game/server/ai_playerally.h
| CAI_Relationship = mp/src/game/server/ai_relationship.cpp mp/src/game/server/ai_relationship.cpp
| CAI_Relationship = mp/src/game/server/ai_relationship.cpp mp/src/game/server/ai_relationship.cpp
| CResponseSystem = mp/src/game/server/AI_ResponseSystem.cpp mp/src/game/server/AI_ResponseSystem.cpp
| CInstancedResponseSystem = mp/src/game/server/AI_ResponseSystem.cpp mp/src/game/server/AI_ResponseSystem.cpp
| CInstancedResponseSystem = mp/src/game/server/AI_ResponseSystem.cpp mp/src/game/server/AI_ResponseSystem.cpp
| CDefaultResponseSystem = mp/src/game/server/AI_ResponseSystem.cpp mp/src/game/server/AI_ResponseSystem.cpp
| CDefaultResponseSystem = mp/src/game/server/AI_ResponseSystem.cpp mp/src/game/server/AI_ResponseSystem.cpp
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| CAI_Senses = mp/src/game/server/ai_senses.h mp/src/game/server/ai_senses.h
| CAI_Senses = mp/src/game/server/ai_senses.h mp/src/game/server/ai_senses.h
| CAI_SensedObjectsManager = mp/src/game/server/ai_senses.h mp/src/game/server/ai_senses.h
| CAI_SensedObjectsManager = mp/src/game/server/ai_senses.h mp/src/game/server/ai_senses.h
| CAI_SentenceBase = mp/src/game/server/ai_sentence.h mp/src/game/server/ai_sentence.h
| CAI_Sentence = mp/src/game/server/ai_sentence.h mp/src/game/server/ai_sentence.h
| CAI_Sentence = mp/src/game/server/ai_sentence.h mp/src/game/server/ai_sentence.h
| CConceptHistoriesDataOps = mp/src/game/server/ai_speech.cpp mp/src/game/server/ai_speech.cpp
| CConceptHistoriesDataOps = mp/src/game/server/ai_speech.cpp mp/src/game/server/ai_speech.cpp
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| CBaseGrenadeTimed = mp/src/game/server/basegrenade_timed.cpp mp/src/game/server/basegrenade_timed.cpp
| CBaseGrenadeTimed = mp/src/game/server/basegrenade_timed.cpp mp/src/game/server/basegrenade_timed.cpp
| CBaseMultiplayerPlayer = mp/src/game/server/basemultiplayerplayer.h mp/src/game/server/basemultiplayerplayer.h
| CBaseMultiplayerPlayer = mp/src/game/server/basemultiplayerplayer.h mp/src/game/server/basemultiplayerplayer.h
| CBasePropDoor = mp/src/game/server/BasePropDoor.h mp/src/game/server/BasePropDoor.h
| CBaseToggle = mp/src/game/server/basetoggle.h mp/src/game/server/basetoggle.h
| CBaseToggle = mp/src/game/server/basetoggle.h mp/src/game/server/basetoggle.h
| CFuncWall = mp/src/game/server/bmodels.cpp mp/src/game/server/bmodels.cpp
| CFuncWall = mp/src/game/server/bmodels.cpp mp/src/game/server/bmodels.cpp
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| AR2Explosion = mp/src/game/server/hl2/ar2_explosion.h mp/src/game/server/hl2/ar2_explosion.h
| AR2Explosion = mp/src/game/server/hl2/ar2_explosion.h mp/src/game/server/hl2/ar2_explosion.h
| CAssassinSmoke = mp/src/game/server/hl2/assassin_smoke.h mp/src/game/server/hl2/assassin_smoke.h
| CAssassinSmoke = mp/src/game/server/hl2/assassin_smoke.h mp/src/game/server/hl2/assassin_smoke.h
| CHLMachineGun = mp/src/game/server/hl2/basehlcombatweapon.h mp/src/game/server/hl2/basehlcombatweapon.h
| CHLSelectFireMachineGun = mp/src/game/server/hl2/basehlcombatweapon.h mp/src/game/server/hl2/basehlcombatweapon.h
| CHLSelectFireMachineGun = mp/src/game/server/hl2/basehlcombatweapon.h mp/src/game/server/hl2/basehlcombatweapon.h
| CBaseHelicopter = mp/src/game/server/hl2/cbasehelicopter.h mp/src/game/server/hl2/cbasehelicopter.h
| CBaseHelicopter = mp/src/game/server/hl2/cbasehelicopter.h mp/src/game/server/hl2/cbasehelicopter.h
Line 1,182: Line 1,206:
| CAngryZombieCounter = mp/src/game/server/hl2/npc_BaseZombie.cpp mp/src/game/server/hl2/npc_BaseZombie.cpp
| CAngryZombieCounter = mp/src/game/server/hl2/npc_BaseZombie.cpp mp/src/game/server/hl2/npc_BaseZombie.cpp
| CZombieSwatEntitiesEnum = mp/src/game/server/hl2/npc_BaseZombie.cpp mp/src/game/server/hl2/npc_BaseZombie.cpp
| CZombieSwatEntitiesEnum = mp/src/game/server/hl2/npc_BaseZombie.cpp mp/src/game/server/hl2/npc_BaseZombie.cpp
| CNPC_BaseZombie = mp/src/game/server/hl2/npc_BaseZombie.h mp/src/game/server/hl2/npc_BaseZombie.h
| CBlobElement = mp/src/game/server/hl2/npc_blob.cpp mp/src/game/server/hl2/npc_blob.cpp
| CBlobElement = mp/src/game/server/hl2/npc_blob.cpp mp/src/game/server/hl2/npc_blob.cpp
| CNPC_Blob = mp/src/game/server/hl2/npc_blob.cpp mp/src/game/server/hl2/npc_blob.cpp
| CNPC_Blob = mp/src/game/server/hl2/npc_blob.cpp mp/src/game/server/hl2/npc_blob.cpp
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| CNPC_Fisherman = mp/src/game/server/hl2/npc_fisherman.cpp mp/src/game/server/hl2/npc_fisherman.cpp
| CNPC_Fisherman = mp/src/game/server/hl2/npc_fisherman.cpp mp/src/game/server/hl2/npc_fisherman.cpp
| CNPC_GMan = mp/src/game/server/hl2/npc_gman.cpp mp/src/game/server/hl2/npc_gman.cpp
| CNPC_GMan = mp/src/game/server/hl2/npc_gman.cpp mp/src/game/server/hl2/npc_gman.cpp
| CBaseHeadcrab = mp/src/game/server/hl2/npc_headcrab.h mp/src/game/server/hl2/npc_headcrab.h
| CHeadcrab = mp/src/game/server/hl2/npc_headcrab.h mp/src/game/server/hl2/npc_headcrab.h
| CHeadcrab = mp/src/game/server/hl2/npc_headcrab.h mp/src/game/server/hl2/npc_headcrab.h
| CFastHeadcrab = mp/src/game/server/hl2/npc_headcrab.h mp/src/game/server/hl2/npc_headcrab.h
| CFastHeadcrab = mp/src/game/server/hl2/npc_headcrab.h mp/src/game/server/hl2/npc_headcrab.h
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| CNPC_Spotlight = mp/src/game/server/hl2/npc_spotlight.cpp mp/src/game/server/hl2/npc_spotlight.cpp
| CNPC_Spotlight = mp/src/game/server/hl2/npc_spotlight.cpp mp/src/game/server/hl2/npc_spotlight.cpp
| CNPC_Stalker = mp/src/game/server/hl2/npc_stalker.h mp/src/game/server/hl2/npc_stalker.h
| CNPC_Stalker = mp/src/game/server/hl2/npc_stalker.h mp/src/game/server/hl2/npc_stalker.h
| IStriderMinigunHost = mp/src/game/server/hl2/npc_strider.h mp/src/game/server/hl2/npc_strider.h
| CNPC_Strider = mp/src/game/server/hl2/npc_strider.h mp/src/game/server/hl2/npc_strider.h
| CNPC_Strider = mp/src/game/server/hl2/npc_strider.h mp/src/game/server/hl2/npc_strider.h
| CNavigator = mp/src/game/server/hl2/npc_strider.h mp/src/game/server/hl2/npc_strider.h
| CNavigator = mp/src/game/server/hl2/npc_strider.h mp/src/game/server/hl2/npc_strider.h
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| CInfoOverlayAccessor = mp/src/game/server/info_overlay_accessor.cpp mp/src/game/server/info_overlay_accessor.cpp
| CInfoOverlayAccessor = mp/src/game/server/info_overlay_accessor.cpp mp/src/game/server/info_overlay_accessor.cpp
| CInfoIntermission = mp/src/game/server/intermission.cpp mp/src/game/server/intermission.cpp
| CInfoIntermission = mp/src/game/server/intermission.cpp mp/src/game/server/intermission.cpp
| IServerVehicle = mp/src/game/server/iservervehicle.h mp/src/game/server/iservervehicle.h
| CItem = mp/src/game/server/items.h mp/src/game/server/items.h
| CItem = mp/src/game/server/items.h mp/src/game/server/items.h
| CWorldItem = mp/src/game/server/item_world.cpp mp/src/game/server/item_world.cpp
| CWorldItem = mp/src/game/server/item_world.cpp mp/src/game/server/item_world.cpp
Line 1,385: Line 1,413:
| CFuncBrush = mp/src/game/server/modelentities.h mp/src/game/server/modelentities.h
| CFuncBrush = mp/src/game/server/modelentities.h mp/src/game/server/modelentities.h
| CNPCSpawnDestination = mp/src/game/server/monstermaker.h mp/src/game/server/monstermaker.h
| CNPCSpawnDestination = mp/src/game/server/monstermaker.h mp/src/game/server/monstermaker.h
| CBaseNPCMaker = mp/src/game/server/monstermaker.h mp/src/game/server/monstermaker.h
| CNPCMaker = mp/src/game/server/monstermaker.h mp/src/game/server/monstermaker.h
| CNPCMaker = mp/src/game/server/monstermaker.h mp/src/game/server/monstermaker.h
| CTemplateNPCMaker = mp/src/game/server/monstermaker.h mp/src/game/server/monstermaker.h
| CTemplateNPCMaker = mp/src/game/server/monstermaker.h mp/src/game/server/monstermaker.h
| CMoveHelperServer = mp/src/game/server/movehelper_server.cpp mp/src/game/server/movehelper_server.cpp
| CMoveHelperServer = mp/src/game/server/movehelper_server.cpp mp/src/game/server/movehelper_server.cpp
| IMoveHelperServer = mp/src/game/server/movehelper_server.h mp/src/game/server/movehelper_server.h
| CPathKeyFrame = mp/src/game/server/movement.cpp mp/src/game/server/movement.cpp
| CPathKeyFrame = mp/src/game/server/movement.cpp mp/src/game/server/movement.cpp
| CBaseMoveBehavior = mp/src/game/server/movement.cpp mp/src/game/server/movement.cpp
| CBaseMoveBehavior = mp/src/game/server/movement.cpp mp/src/game/server/movement.cpp
Line 1,420: Line 1,450:
| CRagdollConstraint = mp/src/game/server/physconstraint.cpp mp/src/game/server/physconstraint.cpp
| CRagdollConstraint = mp/src/game/server/physconstraint.cpp mp/src/game/server/physconstraint.cpp
| CPhysConstraintEvents = mp/src/game/server/physconstraint.cpp mp/src/game/server/physconstraint.cpp
| CPhysConstraintEvents = mp/src/game/server/physconstraint.cpp mp/src/game/server/physconstraint.cpp
| CPhysConstraint = mp/src/game/server/physconstraint.h mp/src/game/server/physconstraint.h
| CPhysFixed = mp/src/game/server/physconstraint.h mp/src/game/server/physconstraint.h
| CPhysFixed = mp/src/game/server/physconstraint.h mp/src/game/server/physconstraint.h
| CGravityPellet = mp/src/game/server/physgun.cpp mp/src/game/server/physgun.cpp
| CGravityPellet = mp/src/game/server/physgun.cpp mp/src/game/server/physgun.cpp
Line 1,448: Line 1,479:
| CPhysMagnet = mp/src/game/server/physobj.h mp/src/game/server/physobj.h
| CPhysMagnet = mp/src/game/server/physobj.h mp/src/game/server/physobj.h
| CConstantForceController = mp/src/game/server/phys_controller.cpp mp/src/game/server/phys_controller.cpp
| CConstantForceController = mp/src/game/server/phys_controller.cpp mp/src/game/server/phys_controller.cpp
| CPhysForce = mp/src/game/server/phys_controller.cpp mp/src/game/server/phys_controller.cpp
| CPhysThruster = mp/src/game/server/phys_controller.cpp mp/src/game/server/phys_controller.cpp
| CPhysThruster = mp/src/game/server/phys_controller.cpp mp/src/game/server/phys_controller.cpp
| CPhysTorque = mp/src/game/server/phys_controller.cpp mp/src/game/server/phys_controller.cpp
| CPhysTorque = mp/src/game/server/phys_controller.cpp mp/src/game/server/phys_controller.cpp
Line 1,583: Line 1,615:
| CTEMetalSparks = mp/src/game/server/te_armorricochet.cpp mp/src/game/server/te_armorricochet.cpp
| CTEMetalSparks = mp/src/game/server/te_armorricochet.cpp mp/src/game/server/te_armorricochet.cpp
| CTEArmorRicochet = mp/src/game/server/te_armorricochet.cpp mp/src/game/server/te_armorricochet.cpp
| CTEArmorRicochet = mp/src/game/server/te_armorricochet.cpp mp/src/game/server/te_armorricochet.cpp
| CTEBaseBeam = mp/src/game/server/te_basebeam.h mp/src/game/server/te_basebeam.h
| CTEBeamEntPoint = mp/src/game/server/te_beamentpoint.cpp mp/src/game/server/te_beamentpoint.cpp
| CTEBeamEntPoint = mp/src/game/server/te_beamentpoint.cpp mp/src/game/server/te_beamentpoint.cpp
| CTEBeamEnts = mp/src/game/server/te_beaments.cpp mp/src/game/server/te_beaments.cpp
| CTEBeamEnts = mp/src/game/server/te_beaments.cpp mp/src/game/server/te_beaments.cpp
Line 1,716: Line 1,749:
| CBaseProjectile = mp/src/game/shared/baseprojectile.h mp/src/game/shared/baseprojectile.h
| CBaseProjectile = mp/src/game/shared/baseprojectile.h mp/src/game/shared/baseprojectile.h
| CBaseViewModel = mp/src/game/shared/baseviewmodel_shared.h mp/src/game/shared/baseviewmodel_shared.h
| CBaseViewModel = mp/src/game/shared/baseviewmodel_shared.h mp/src/game/shared/baseviewmodel_shared.h
| CBasePlayerAnimState = mp/src/game/shared/base_playeranimstate.h mp/src/game/shared/base_playeranimstate.h
| CInfoTarget = mp/src/game/shared/beam_shared.cpp mp/src/game/shared/beam_shared.cpp
| CInfoTarget = mp/src/game/shared/beam_shared.cpp mp/src/game/shared/beam_shared.cpp
| CBeam = mp/src/game/shared/beam_shared.h mp/src/game/shared/beam_shared.h
| CBeam = mp/src/game/shared/beam_shared.h mp/src/game/shared/beam_shared.h
Line 1,747: Line 1,781:
| CGameMovement = mp/src/game/shared/gamemovement.h mp/src/game/shared/gamemovement.h
| CGameMovement = mp/src/game/shared/gamemovement.h mp/src/game/shared/gamemovement.h
| CGameRulesProxy = mp/src/game/shared/gamerules.h mp/src/game/shared/gamerules.h
| CGameRulesProxy = mp/src/game/shared/gamerules.h mp/src/game/shared/gamerules.h
| CGameRules = mp/src/game/shared/gamerules.h mp/src/game/shared/gamerules.h
| CPointGamestatsCounter = mp/src/game/shared/GameStats.cpp mp/src/game/shared/GameStats.cpp
| CPointGamestatsCounter = mp/src/game/shared/GameStats.cpp mp/src/game/shared/GameStats.cpp
| CBaseGameStats_Driver = mp/src/game/shared/gamestats.h mp/src/game/shared/gamestats.h
| CBaseGameStats_Driver = mp/src/game/shared/gamestats.h mp/src/game/shared/gamestats.h
Line 1,799: Line 1,834:
| CWeaponSMG1 = mp/src/game/shared/hl2mp/weapon_smg1.cpp mp/src/game/shared/hl2mp/weapon_smg1.cpp
| CWeaponSMG1 = mp/src/game/shared/hl2mp/weapon_smg1.cpp mp/src/game/shared/hl2mp/weapon_smg1.cpp
| CWeaponStunStick = mp/src/game/shared/hl2mp/weapon_stunstick.cpp mp/src/game/shared/hl2mp/weapon_stunstick.cpp
| CWeaponStunStick = mp/src/game/shared/hl2mp/weapon_stunstick.cpp mp/src/game/shared/hl2mp/weapon_stunstick.cpp
| IEffects = mp/src/game/shared/IEffects.h mp/src/game/shared/IEffects.h
| IGameSystemPerFrame = mp/src/game/shared/igamesystem.h mp/src/game/shared/igamesystem.h
| IGameSystemPerFrame = mp/src/game/shared/igamesystem.h mp/src/game/shared/igamesystem.h
| CBaseGameSystem = mp/src/game/shared/igamesystem.h mp/src/game/shared/igamesystem.h
| CBaseGameSystem = mp/src/game/shared/igamesystem.h mp/src/game/shared/igamesystem.h
Line 1,804: Line 1,840:
| CAutoGameSystem = mp/src/game/shared/igamesystem.h mp/src/game/shared/igamesystem.h
| CAutoGameSystem = mp/src/game/shared/igamesystem.h mp/src/game/shared/igamesystem.h
| CAutoGameSystemPerFrame = mp/src/game/shared/igamesystem.h mp/src/game/shared/igamesystem.h
| CAutoGameSystemPerFrame = mp/src/game/shared/igamesystem.h mp/src/game/shared/igamesystem.h
| ITempEntsSystem = mp/src/game/shared/itempents.h mp/src/game/shared/itempents.h
| CModelSoundsCache = mp/src/game/shared/ModelSoundsCache.h mp/src/game/shared/ModelSoundsCache.h
| CModelSoundsCache = mp/src/game/shared/ModelSoundsCache.h mp/src/game/shared/ModelSoundsCache.h
| CMultiplayRules = mp/src/game/shared/multiplay_gamerules.h mp/src/game/shared/multiplay_gamerules.h
| CMultiplayRules = mp/src/game/shared/multiplay_gamerules.h mp/src/game/shared/multiplay_gamerules.h
Line 1,818: Line 1,855:
| CPoseController = mp/src/game/shared/point_posecontroller.h mp/src/game/shared/point_posecontroller.h
| CPoseController = mp/src/game/shared/point_posecontroller.h mp/src/game/shared/point_posecontroller.h
| C_PoseController = mp/src/game/shared/point_posecontroller.h mp/src/game/shared/point_posecontroller.h
| C_PoseController = mp/src/game/shared/point_posecontroller.h mp/src/game/shared/point_posecontroller.h
| IPositionWatcher = mp/src/game/shared/positionwatcher.h mp/src/game/shared/positionwatcher.h
| IVPhysicsWatcher = mp/src/game/shared/positionwatcher.h mp/src/game/shared/positionwatcher.h
| NameTypedef = mp/src/game/shared/predictable_entity.h mp/src/game/shared/predictable_entity.h
| NameTypedef = mp/src/game/shared/predictable_entity.h mp/src/game/shared/predictable_entity.h
| NameTypedef = mp/src/game/shared/predictable_entity.h mp/src/game/shared/predictable_entity.h
| NameTypedef = mp/src/game/shared/predictable_entity.h mp/src/game/shared/predictable_entity.h
Line 1,942: Line 1,981:
| CBSPTreeData = mp/src/public/bsptreedata.cpp mp/src/public/bsptreedata.cpp
| CBSPTreeData = mp/src/public/bsptreedata.cpp mp/src/public/bsptreedata.cpp
| CCoreDispInfo = mp/src/public/builddisp.h mp/src/public/builddisp.h
| CCoreDispInfo = mp/src/public/builddisp.h mp/src/public/builddisp.h
| IVEngineClient = mp/src/public/cdll_int.h mp/src/public/cdll_int.h
| CBaseClientStats = mp/src/public/clientstats.h mp/src/public/clientstats.h
| CDefaultDataCacheClient = mp/src/public/datacache/idatacache.h mp/src/public/datacache/idatacache.h
| CDefaultDataCacheClient = mp/src/public/datacache/idatacache.h mp/src/public/datacache/idatacache.h
| IDataCache = mp/src/public/datacache/idatacache.h mp/src/public/datacache/idatacache.h
| CManagedDataCacheClient = mp/src/public/datacache/idatacache.h mp/src/public/datacache/idatacache.h
| CManagedDataCacheClient = mp/src/public/datacache/idatacache.h mp/src/public/datacache/idatacache.h
| IMDLCache = mp/src/public/datacache/imdlcache.h mp/src/public/datacache/imdlcache.h
| IMDLCache = mp/src/public/datacache/imdlcache.h mp/src/public/datacache/imdlcache.h
| Name = mp/src/public/datamap.h mp/src/public/datamap.h
| Name = mp/src/public/datamap.h mp/src/public/datamap.h
| NameTypedef = mp/src/public/datamap.h mp/src/public/datamap.h
| NameTypedef = mp/src/public/datamap.h mp/src/public/datamap.h
Line 1,977: Line 2,021:
| CDmAbstractElementFactory = mp/src/public/datamodel/dmelementfactoryhelper.h mp/src/public/datamodel/dmelementfactoryhelper.h
| CDmAbstractElementFactory = mp/src/public/datamodel/dmelementfactoryhelper.h mp/src/public/datamodel/dmelementfactoryhelper.h
| CDmaString = mp/src/public/datamodel/dmvar.h mp/src/public/datamodel/dmvar.h
| CDmaString = mp/src/public/datamodel/dmvar.h mp/src/public/datamodel/dmvar.h
| IDmElementFramework = mp/src/public/datamodel/idatamodel.h mp/src/public/datamodel/idatamodel.h
| IDataModel = mp/src/public/datamodel/idatamodel.h mp/src/public/datamodel/idatamodel.h
| IDataModel = mp/src/public/datamodel/idatamodel.h mp/src/public/datamodel/idatamodel.h
| CUndoElement = mp/src/public/datamodel/idatamodel.h mp/src/public/datamodel/idatamodel.h
| CUndoElement = mp/src/public/datamodel/idatamodel.h mp/src/public/datamodel/idatamodel.h
Line 1,993: Line 2,038:
| CTraceFilterWorldAndPropsOnly = mp/src/public/engine/IEngineTrace.h mp/src/public/engine/IEngineTrace.h
| CTraceFilterWorldAndPropsOnly = mp/src/public/engine/IEngineTrace.h mp/src/public/engine/IEngineTrace.h
| CTraceFilterHitAll = mp/src/public/engine/IEngineTrace.h mp/src/public/engine/IEngineTrace.h
| CTraceFilterHitAll = mp/src/public/engine/IEngineTrace.h mp/src/public/engine/IEngineTrace.h
| IStaticPropMgrClient = mp/src/public/engine/IStaticPropMgr.h mp/src/public/engine/IStaticPropMgr.h
| IStaticPropMgrServer = mp/src/public/engine/IStaticPropMgr.h mp/src/public/engine/IStaticPropMgr.h
| IStaticPropMgrServer = mp/src/public/engine/IStaticPropMgr.h mp/src/public/engine/IStaticPropMgr.h
| IVModelInfoClient = mp/src/public/engine/ivmodelinfo.h mp/src/public/engine/ivmodelinfo.h
| IDedicatedServerAPI = mp/src/public/engine_hlds_api.h mp/src/public/engine_hlds_api.h
| IDedicatedServerAPI = mp/src/public/engine_hlds_api.h mp/src/public/engine_hlds_api.h
| CClassInput = mp/src/public/fgdlib/inputoutput.h mp/src/public/fgdlib/inputoutput.h
| CClassInput = mp/src/public/fgdlib/inputoutput.h mp/src/public/fgdlib/inputoutput.h
Line 1,999: Line 2,046:
| WCKeyValuesT = mp/src/public/fgdlib/wckeyvalues.h mp/src/public/fgdlib/wckeyvalues.h
| WCKeyValuesT = mp/src/public/fgdlib/wckeyvalues.h mp/src/public/fgdlib/wckeyvalues.h
| CResourcePreload = mp/src/public/filesystem/IQueuedLoader.h mp/src/public/filesystem/IQueuedLoader.h
| CResourcePreload = mp/src/public/filesystem/IQueuedLoader.h mp/src/public/filesystem/IQueuedLoader.h
| IQueuedLoader = mp/src/public/filesystem/IQueuedLoader.h mp/src/public/filesystem/IQueuedLoader.h
| IFileSystem = mp/src/public/filesystem.h mp/src/public/filesystem.h
| CMemoryFileBacking = mp/src/public/filesystem.h mp/src/public/filesystem.h
| CMemoryFileBacking = mp/src/public/filesystem.h mp/src/public/filesystem.h
| CFSLoadModuleInfo = mp/src/public/filesystem_init.h mp/src/public/filesystem_init.h
| CFSLoadModuleInfo = mp/src/public/filesystem_init.h mp/src/public/filesystem_init.h
Line 2,007: Line 2,056:
| IFriendsNET = mp/src/public/Friends/IFriendsNET.h mp/src/public/Friends/IFriendsNET.h
| IFriendsNET = mp/src/public/Friends/IFriendsNET.h mp/src/public/Friends/IFriendsNET.h
| IFriendsUser = mp/src/public/Friends/IFriendsUser.h mp/src/public/Friends/IFriendsUser.h
| IFriendsUser = mp/src/public/Friends/IFriendsUser.h mp/src/public/Friends/IFriendsUser.h
| IGameClientExports = mp/src/public/game/client/IGameClientExports.h mp/src/public/game/client/IGameClientExports.h
| CGameTrace = mp/src/public/gametrace.h mp/src/public/gametrace.h
| CGameTrace = mp/src/public/gametrace.h mp/src/public/gametrace.h
| CTraceListData = mp/src/public/gametrace.h mp/src/public/gametrace.h
| CTraceListData = mp/src/public/gametrace.h mp/src/public/gametrace.h
| CHapticsStubbed = mp/src/public/haptics/haptic_utils.h mp/src/public/haptics/haptic_utils.h
| CHapticsStubbed = mp/src/public/haptics/haptic_utils.h mp/src/public/haptics/haptic_utils.h
| IClient = mp/src/public/iclient.h mp/src/public/iclient.h
| IClientEntity = mp/src/public/icliententity.h mp/src/public/icliententity.h
| CDefaultClientRenderable = mp/src/public/iclientrenderable.h mp/src/public/iclientrenderable.h
| IClientUnknown = mp/src/public/iclientunknown.h mp/src/public/iclientunknown.h
| IClientVirtualReality = mp/src/public/iclientvirtualreality.h mp/src/public/iclientvirtualreality.h
| ICvarQuery = mp/src/public/icvar.h mp/src/public/icvar.h
| ICvar = mp/src/public/icvar.h mp/src/public/icvar.h
| IDedicatedExports = mp/src/public/idedicatedexports.h mp/src/public/idedicatedexports.h
| IGameEventManager2 = mp/src/public/igameevents.h mp/src/public/igameevents.h
| IGameEventManager = mp/src/public/igameevents.h mp/src/public/igameevents.h
| IHammer = mp/src/public/IHammer.h mp/src/public/IHammer.h
| IHammer = mp/src/public/IHammer.h mp/src/public/IHammer.h
| IHLTVServer = mp/src/public/ihltv.h mp/src/public/ihltv.h
| IHLTVServer = mp/src/public/ihltv.h mp/src/public/ihltv.h
| INetChannel = mp/src/public/inetchannel.h mp/src/public/inetchannel.h
| IClientMessageHandler = mp/src/public/inetmsghandler.h mp/src/public/inetmsghandler.h
| IClientMessageHandler = mp/src/public/inetmsghandler.h mp/src/public/inetmsghandler.h
| IServerMessageHandler = mp/src/public/inetmsghandler.h mp/src/public/inetmsghandler.h
| IServerMessageHandler = mp/src/public/inetmsghandler.h mp/src/public/inetmsghandler.h
| IMatchmakingMessageHandler = mp/src/public/inetmsghandler.h mp/src/public/inetmsghandler.h
| IMatchmakingMessageHandler = mp/src/public/inetmsghandler.h mp/src/public/inetmsghandler.h
| IInputSystem = mp/src/public/inputsystem/iinputsystem.h mp/src/public/inputsystem/iinputsystem.h
| ISaveRestoreBlockSet = mp/src/public/isaverestore.h mp/src/public/isaverestore.h
| CDefSaveRestoreBlockHandler = mp/src/public/isaverestore.h mp/src/public/isaverestore.h
| CDefSaveRestoreOps = mp/src/public/isaverestore.h mp/src/public/isaverestore.h
| CDefSaveRestoreOps = mp/src/public/isaverestore.h mp/src/public/isaverestore.h
| CClassPtrSaveRestoreOps = mp/src/public/isaverestore.h mp/src/public/isaverestore.h
| CClassPtrSaveRestoreOps = mp/src/public/isaverestore.h mp/src/public/isaverestore.h
| IServer = mp/src/public/iserver.h mp/src/public/iserver.h
| IServerEntity = mp/src/public/iserverentity.h mp/src/public/iserverentity.h
| IServerEntity = mp/src/public/iserverentity.h mp/src/public/iserverentity.h
| IServerUnknown = mp/src/public/iserverunknown.h mp/src/public/iserverunknown.h
| IServerUnknown = mp/src/public/iserverunknown.h mp/src/public/iserverunknown.h
| IStudioDataCache = mp/src/public/istudiorender.h mp/src/public/istudiorender.h
| IStudioRender = mp/src/public/istudiorender.h mp/src/public/istudiorender.h
| IWorldRenderList = mp/src/public/ivrenderview.h mp/src/public/ivrenderview.h
| IWorldRenderList = mp/src/public/ivrenderview.h mp/src/public/ivrenderview.h
| IVTex = mp/src/public/ivtex.h mp/src/public/ivtex.h
| IVTex = mp/src/public/ivtex.h mp/src/public/ivtex.h
Line 2,025: Line 2,092:
| CRopeDelegate = mp/src/public/keyframe/keyframe.cpp mp/src/public/keyframe/keyframe.cpp
| CRopeDelegate = mp/src/public/keyframe/keyframe.cpp mp/src/public/keyframe/keyframe.cpp
| CPositionInterpolator_Rope = mp/src/public/keyframe/keyframe.cpp mp/src/public/keyframe/keyframe.cpp
| CPositionInterpolator_Rope = mp/src/public/keyframe/keyframe.cpp mp/src/public/keyframe/keyframe.cpp
| IAsyncTextureOperationReceiver = mp/src/public/materialsystem/imaterialsystem.h mp/src/public/materialsystem/imaterialsystem.h
| IMaterialSystem = mp/src/public/materialsystem/imaterialsystem.h mp/src/public/materialsystem/imaterialsystem.h
| IMatRenderContext = mp/src/public/materialsystem/imaterialsystem.h mp/src/public/materialsystem/imaterialsystem.h
| CMatRenderContextPtr = mp/src/public/materialsystem/imaterialsystem.h mp/src/public/materialsystem/imaterialsystem.h
| CMatRenderContextPtr = mp/src/public/materialsystem/imaterialsystem.h mp/src/public/materialsystem/imaterialsystem.h
| IMaterialSystemStub = mp/src/public/materialsystem/imaterialsystemstub.h mp/src/public/materialsystem/imaterialsystemstub.h
| IMaterialSystemStub = mp/src/public/materialsystem/imaterialsystemstub.h mp/src/public/materialsystem/imaterialsystemstub.h
| IMesh = mp/src/public/materialsystem/imesh.h mp/src/public/materialsystem/imesh.h
| CVertexBuilder = mp/src/public/materialsystem/imesh.h mp/src/public/materialsystem/imesh.h
| CVertexBuilder = mp/src/public/materialsystem/imesh.h mp/src/public/materialsystem/imesh.h
| CIndexBuilder = mp/src/public/materialsystem/imesh.h mp/src/public/materialsystem/imesh.h
| CIndexBuilder = mp/src/public/materialsystem/imesh.h mp/src/public/materialsystem/imesh.h
Line 2,069: Line 2,140:
| CVTFPickerFrame = mp/src/public/matsys_controls/vtfpicker.h mp/src/public/matsys_controls/vtfpicker.h
| CVTFPickerFrame = mp/src/public/matsys_controls/vtfpicker.h mp/src/public/matsys_controls/vtfpicker.h
| CVTFPreviewPanel = mp/src/public/matsys_controls/vtfpreviewpanel.h mp/src/public/matsys_controls/vtfpreviewpanel.h
| CVTFPreviewPanel = mp/src/public/matsys_controls/vtfpreviewpanel.h mp/src/public/matsys_controls/vtfpreviewpanel.h
| IMayaVGui = mp/src/public/maya/IMayaVGui.h mp/src/public/maya/IMayaVGui.h
| CMayaWarnStream = mp/src/public/maya/valveMaya.h mp/src/public/maya/valveMaya.h
| CMayaWarnStream = mp/src/public/maya/valveMaya.h mp/src/public/maya/valveMaya.h
| CMayaErrStream = mp/src/public/maya/valveMaya.h mp/src/public/maya/valveMaya.h
| CMayaErrStream = mp/src/public/maya/valveMaya.h mp/src/public/maya/valveMaya.h
Line 2,094: Line 2,166:
| CVsVguiWindowFactoryBase = mp/src/public/maya/VsVGuiWindow.h mp/src/public/maya/VsVGuiWindow.h
| CVsVguiWindowFactoryBase = mp/src/public/maya/VsVGuiWindow.h mp/src/public/maya/VsVGuiWindow.h
| CVsVguiWindowFactory = mp/src/public/maya/VsVGuiWindow.h mp/src/public/maya/VsVGuiWindow.h
| CVsVguiWindowFactory = mp/src/public/maya/VsVGuiWindow.h mp/src/public/maya/VsVGuiWindow.h
| IMdlLib = mp/src/public/mdllib/mdllib.h mp/src/public/mdllib/mdllib.h
| CNetworkColor32Base = mp/src/public/networkvar.h mp/src/public/networkvar.h
| CNetworkColor32Base = mp/src/public/networkvar.h mp/src/public/networkvar.h
| CNetworkVectorBase = mp/src/public/networkvar.h mp/src/public/networkvar.h
| CNetworkVectorBase = mp/src/public/networkvar.h mp/src/public/networkvar.h
| CNetworkQuaternionBase = mp/src/public/networkvar.h mp/src/public/networkvar.h
| CNetworkQuaternionBase = mp/src/public/networkvar.h mp/src/public/networkvar.h
| CNetworkHandleBase = mp/src/public/networkvar.h mp/src/public/networkvar.h
| CNetworkHandleBase = mp/src/public/networkvar.h mp/src/public/networkvar.h
| IP4 = mp/src/public/p4lib/ip4.h mp/src/public/p4lib/ip4.h
| IParticleSystemQuery = mp/src/public/particles/particles.h mp/src/public/particles/particles.h
| IParticleSystemQuery = mp/src/public/particles/particles.h mp/src/public/particles/particles.h
| CParticleRenderOperatorInstance = mp/src/public/particles/particles.h mp/src/public/particles/particles.h
| CParticleRenderOperatorInstance = mp/src/public/particles/particles.h mp/src/public/particles/particles.h
Line 2,124: Line 2,198:
| CCommand_Text = mp/src/public/scratchpad3d.h mp/src/public/scratchpad3d.h
| CCommand_Text = mp/src/public/scratchpad3d.h mp/src/public/scratchpad3d.h
| CPhonemeTag = mp/src/public/sentence.h mp/src/public/sentence.h
| CPhonemeTag = mp/src/public/sentence.h mp/src/public/sentence.h
| IShaderAPI = mp/src/public/shaderapi/ishaderapi.h mp/src/public/shaderapi/ishaderapi.h
| IShaderDeviceMgr = mp/src/public/shaderapi/IShaderDevice.h mp/src/public/shaderapi/IShaderDevice.h
| CUtlShaderBuffer = mp/src/public/shaderapi/IShaderDevice.h mp/src/public/shaderapi/IShaderDevice.h
| CUtlShaderBuffer = mp/src/public/shaderapi/IShaderDevice.h mp/src/public/shaderapi/IShaderDevice.h
| IShaderUtil = mp/src/public/shaderapi/ishaderutil.h mp/src/public/shaderapi/ishaderutil.h
| CBaseShader = mp/src/public/shaderlib/BaseShader.h mp/src/public/shaderlib/BaseShader.h
| CBaseShader = mp/src/public/shaderlib/BaseShader.h mp/src/public/shaderlib/BaseShader.h
| CShader = mp/src/public/shaderlib/cshader.h mp/src/public/shaderlib/cshader.h
| CShader = mp/src/public/shaderlib/cshader.h mp/src/public/shaderlib/cshader.h
Line 2,131: Line 2,208:
| StdIOReadBinary = mp/src/public/soundcombiner.cpp mp/src/public/soundcombiner.cpp
| StdIOReadBinary = mp/src/public/soundcombiner.cpp mp/src/public/soundcombiner.cpp
| StdIOWriteBinary = mp/src/public/soundcombiner.cpp mp/src/public/soundcombiner.cpp
| StdIOWriteBinary = mp/src/public/soundcombiner.cpp mp/src/public/soundcombiner.cpp
| ISoundEmitterSystemBase = mp/src/public/SoundEmitterSystem/isoundemittersystembase.h mp/src/public/SoundEmitterSystem/isoundemittersystembase.h
| ISoundSystem = mp/src/public/soundsystem/isoundsystem.h mp/src/public/soundsystem/isoundsystem.h
| ISourceVirtualReality = mp/src/public/sourcevr/isourcevirtualreality.h mp/src/public/sourcevr/isourcevirtualreality.h
| CStdStringSaveRestoreOps = mp/src/public/stdstring.h mp/src/public/stdstring.h
| CStdStringSaveRestoreOps = mp/src/public/stdstring.h mp/src/public/stdstring.h
| CCallbackImpl = mp/src/public/steam/steam_api.h mp/src/public/steam/steam_api.h
| CCallbackImpl = mp/src/public/steam/steam_api.h mp/src/public/steam/steam_api.h
Line 2,282: Line 2,362:
| CDataManager = mp/src/public/tier1/datamanager.h mp/src/public/tier1/datamanager.h
| CDataManager = mp/src/public/tier1/datamanager.h mp/src/public/tier1/datamanager.h
| CFmtStrQuietTruncationN = mp/src/public/tier1/fmtstr.h mp/src/public/tier1/fmtstr.h
| CFmtStrQuietTruncationN = mp/src/public/tier1/fmtstr.h mp/src/public/tier1/fmtstr.h
| CFunctor = mp/src/public/tier1/functors.h mp/src/public/tier1/functors.h
| IKeyValuesDumpContextAsText = mp/src/public/tier1/KeyValues.h mp/src/public/tier1/KeyValues.h
| IKeyValuesDumpContextAsText = mp/src/public/tier1/KeyValues.h mp/src/public/tier1/KeyValues.h
| CKeyValuesDumpContextAsDevMsg = mp/src/public/tier1/KeyValues.h mp/src/public/tier1/KeyValues.h
| CKeyValuesDumpContextAsDevMsg = mp/src/public/tier1/KeyValues.h mp/src/public/tier1/KeyValues.h
Line 2,457: Line 2,538:
| IVideoRecorder = mp/src/public/video/ivideoservices.h mp/src/public/video/ivideoservices.h
| IVideoRecorder = mp/src/public/video/ivideoservices.h mp/src/public/video/ivideoservices.h
| IVideoServices = mp/src/public/video/ivideoservices.h mp/src/public/video/ivideoservices.h
| IVideoServices = mp/src/public/video/ivideoservices.h mp/src/public/video/ivideoservices.h
| IPhysics = mp/src/public/vphysics_interface.h mp/src/public/vphysics_interface.h
| IProcessUtils = mp/src/public/vstdlib/iprocessutils.h mp/src/public/vstdlib/iprocessutils.h
| IThreadPool = mp/src/public/vstdlib/jobthread.h mp/src/public/vstdlib/jobthread.h
| CJob = mp/src/public/vstdlib/jobthread.h mp/src/public/vstdlib/jobthread.h
| CJob = mp/src/public/vstdlib/jobthread.h mp/src/public/vstdlib/jobthread.h
| CFunctorJob = mp/src/public/vstdlib/jobthread.h mp/src/public/vstdlib/jobthread.h
| CFunctorJob = mp/src/public/vstdlib/jobthread.h mp/src/public/vstdlib/jobthread.h
Line 2,825: Line 2,909:
| TreeViewSubPanel = mp/src/vgui2/vgui_controls/TreeView.cpp mp/src/vgui2/vgui_controls/TreeView.cpp
| TreeViewSubPanel = mp/src/vgui2/vgui_controls/TreeView.cpp mp/src/vgui2/vgui_controls/TreeView.cpp
| TreeNode = mp/src/vgui2/vgui_controls/TreeView.cpp mp/src/vgui2/vgui_controls/TreeView.cpp
| TreeNode = mp/src/vgui2/vgui_controls/TreeView.cpp mp/src/vgui2/vgui_controls/TreeView.cpp
| #default = notfound
}}]
}}]

Revision as of 02:16, 5 August 2024