Template:CD/classlinkfull/asw/switch: Difference between revisions
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(Created page with "[https://github.com/ReactiveDrop/reactivedrop_public_src/tree/reactivedrop_beta/{{#switch: {{{1}}} | State = src/common/lodepng.h src/common/lodepng.h | CAchievementNotificati...") |
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[https://github.com/ReactiveDrop/reactivedrop_public_src/tree/reactivedrop_beta/{{#switch: {{{1}}} | [https://github.com/ReactiveDrop/reactivedrop_public_src/tree/reactivedrop_beta/{{#switch: {{{1}}} | ||
| IGameConsole = src/common/GameUI/IGameConsole.h src/common/GameUI/IGameConsole.h | |||
| IRunGameEngine = src/common/IRunGameEngine.h src/common/IRunGameEngine.h | |||
| IVGuiModule = src/common/IVGuiModule.h src/common/IVGuiModule.h | |||
| IVGuiModuleLoader = src/common/IVGuiModuleLoader.h src/common/IVGuiModuleLoader.h | |||
| State = src/common/lodepng.h src/common/lodepng.h | | State = src/common/lodepng.h src/common/lodepng.h | ||
| CAchievementNotificationPanel = src/game/client/achievement_notification_panel.h src/game/client/achievement_notification_panel.h | | CAchievementNotificationPanel = src/game/client/achievement_notification_panel.h src/game/client/achievement_notification_panel.h | ||
| Line 28: | Line 32: | ||
| CClientLeafSystem = src/game/client/clientleafsystem.cpp src/game/client/clientleafsystem.cpp | | CClientLeafSystem = src/game/client/clientleafsystem.cpp src/game/client/clientleafsystem.cpp | ||
| CClientRenderablesList = src/game/client/clientleafsystem.h src/game/client/clientleafsystem.h | | CClientRenderablesList = src/game/client/clientleafsystem.h src/game/client/clientleafsystem.h | ||
| IClientLeafSystem = src/game/client/clientleafsystem.h src/game/client/clientleafsystem.h | |||
| ClientModeShared = src/game/client/clientmode_shared.h src/game/client/clientmode_shared.h | | ClientModeShared = src/game/client/clientmode_shared.h src/game/client/clientmode_shared.h | ||
| CClientShadowMgr = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp | | CClientShadowMgr = src/game/client/clientshadowmgr.cpp src/game/client/clientshadowmgr.cpp | ||
| Line 56: | Line 61: | ||
| CFlexSceneFileManager = src/game/client/c_baseflex.cpp src/game/client/c_baseflex.cpp | | CFlexSceneFileManager = src/game/client/c_baseflex.cpp src/game/client/c_baseflex.cpp | ||
| C_BaseFlex = src/game/client/c_baseflex.h src/game/client/c_baseflex.h | | C_BaseFlex = src/game/client/c_baseflex.h src/game/client/c_baseflex.h | ||
| CBaseLesson = src/game/client/c_baselesson.h src/game/client/c_baselesson.h | |||
| CTextLesson = src/game/client/c_baselesson.h src/game/client/c_baselesson.h | | CTextLesson = src/game/client/c_baselesson.h src/game/client/c_baselesson.h | ||
| CIconLesson = src/game/client/c_baselesson.h src/game/client/c_baselesson.h | | CIconLesson = src/game/client/c_baselesson.h src/game/client/c_baselesson.h | ||
| Line 258: | Line 264: | ||
| CFastDetailLeafSpriteList = src/game/client/detailobjectsystem.cpp src/game/client/detailobjectsystem.cpp | | CFastDetailLeafSpriteList = src/game/client/detailobjectsystem.cpp src/game/client/detailobjectsystem.cpp | ||
| CDetailObjectSystem = src/game/client/detailobjectsystem.cpp src/game/client/detailobjectsystem.cpp | | CDetailObjectSystem = src/game/client/detailobjectsystem.cpp src/game/client/detailobjectsystem.cpp | ||
| IDetailObjectSystem = src/game/client/detailobjectsystem.h src/game/client/detailobjectsystem.h | |||
| CDummyMaterialProxy = src/game/client/dummyproxy.cpp src/game/client/dummyproxy.cpp | | CDummyMaterialProxy = src/game/client/dummyproxy.cpp src/game/client/dummyproxy.cpp | ||
| CEffectsClient = src/game/client/EffectsClient.cpp src/game/client/EffectsClient.cpp | | CEffectsClient = src/game/client/EffectsClient.cpp src/game/client/EffectsClient.cpp | ||
| Line 391: | Line 398: | ||
| CHudVoiceStatus = src/game/client/hud_voicestatus.cpp src/game/client/hud_voicestatus.cpp | | CHudVoiceStatus = src/game/client/hud_voicestatus.cpp src/game/client/hud_voicestatus.cpp | ||
| CHudWeapon = src/game/client/hud_weapon.cpp src/game/client/hud_weapon.cpp | | CHudWeapon = src/game/client/hud_weapon.cpp src/game/client/hud_weapon.cpp | ||
| IClientShadowMgr = src/game/client/iclientshadowmgr.h src/game/client/iclientshadowmgr.h | |||
| IClientVehicle = src/game/client/iclientvehicle.h src/game/client/iclientvehicle.h | |||
| CInput = src/game/client/input.h src/game/client/input.h | | CInput = src/game/client/input.h src/game/client/input.h | ||
| ConVar_m_pitch = src/game/client/in_mouse.cpp src/game/client/in_mouse.cpp | | ConVar_m_pitch = src/game/client/in_mouse.cpp src/game/client/in_mouse.cpp | ||
| Line 455: | Line 464: | ||
| CPlayerEnumerator = src/game/client/playerenumerator.h src/game/client/playerenumerator.h | | CPlayerEnumerator = src/game/client/playerenumerator.h src/game/client/playerenumerator.h | ||
| CPrediction = src/game/client/prediction.h src/game/client/prediction.h | | CPrediction = src/game/client/prediction.h src/game/client/prediction.h | ||
| CEntityMaterialProxy = src/game/client/proxyentity.h src/game/client/proxyentity.h | |||
| CProxyHealth = src/game/client/ProxyHealth.cpp src/game/client/ProxyHealth.cpp | | CProxyHealth = src/game/client/ProxyHealth.cpp src/game/client/ProxyHealth.cpp | ||
| CPlayerProximityProxy = src/game/client/proxyplayer.cpp src/game/client/proxyplayer.cpp | | CPlayerProximityProxy = src/game/client/proxyplayer.cpp src/game/client/proxyplayer.cpp | ||
| Line 827: | Line 837: | ||
| VControlsListPanel = src/game/client/swarm/gameui/vcontrolslistpanel.h src/game/client/swarm/gameui/vcontrolslistpanel.h | | VControlsListPanel = src/game/client/swarm/gameui/vcontrolslistpanel.h src/game/client/swarm/gameui/vcontrolslistpanel.h | ||
| CVGuiSystemModuleLoader = src/game/client/swarm/gameui/vguisystemmoduleloader.h src/game/client/swarm/gameui/vguisystemmoduleloader.h | | CVGuiSystemModuleLoader = src/game/client/swarm/gameui/vguisystemmoduleloader.h src/game/client/swarm/gameui/vguisystemmoduleloader.h | ||
| IASW_Client_Aim_Target = src/game/client/swarm/iasw_client_aim_target.h src/game/client/swarm/iasw_client_aim_target.h | |||
| vgui = src/game/client/swarm/iasw_client_usable_entity.h src/game/client/swarm/iasw_client_usable_entity.h | | vgui = src/game/client/swarm/iasw_client_usable_entity.h src/game/client/swarm/iasw_client_usable_entity.h | ||
| IASW_Client_Vehicle = src/game/client/swarm/iasw_client_vehicle.h src/game/client/swarm/iasw_client_vehicle.h | |||
| IASW_Fade_List = src/game/client/swarm/iasw_fade_list.h src/game/client/swarm/iasw_fade_list.h | | IASW_Fade_List = src/game/client/swarm/iasw_fade_list.h src/game/client/swarm/iasw_fade_list.h | ||
| CPolygonButton = src/game/client/swarm/polygonbutton.h src/game/client/swarm/polygonbutton.h | | CPolygonButton = src/game/client/swarm/polygonbutton.h src/game/client/swarm/polygonbutton.h | ||
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| vgui = src/game/client/swarm/vgui/tabbedgriddetails.h src/game/client/swarm/vgui/tabbedgriddetails.h | | vgui = src/game/client/swarm/vgui/tabbedgriddetails.h src/game/client/swarm/vgui/tabbedgriddetails.h | ||
| TabbedGridDetails = src/game/client/swarm/vgui/tabbedgriddetails.h src/game/client/swarm/vgui/tabbedgriddetails.h | | TabbedGridDetails = src/game/client/swarm/vgui/tabbedgriddetails.h src/game/client/swarm/vgui/tabbedgriddetails.h | ||
| TGD_Tab = src/game/client/swarm/vgui/tabbedgriddetails.h src/game/client/swarm/vgui/tabbedgriddetails.h | |||
| TGD_Grid = src/game/client/swarm/vgui/tabbedgriddetails.h src/game/client/swarm/vgui/tabbedgriddetails.h | | TGD_Grid = src/game/client/swarm/vgui/tabbedgriddetails.h src/game/client/swarm/vgui/tabbedgriddetails.h | ||
| TGD_Entry = src/game/client/swarm/vgui/tabbedgriddetails.h src/game/client/swarm/vgui/tabbedgriddetails.h | |||
| TGD_Details = src/game/client/swarm/vgui/tabbedgriddetails.h src/game/client/swarm/vgui/tabbedgriddetails.h | |||
| TechMarineFailPanel = src/game/client/swarm/vgui/techmarinefailpanel.h src/game/client/swarm/vgui/techmarinefailpanel.h | | TechMarineFailPanel = src/game/client/swarm/vgui/techmarinefailpanel.h src/game/client/swarm/vgui/techmarinefailpanel.h | ||
| WeaponUnlockPanel = src/game/client/swarm/vgui/weapon_unlock_panel.h src/game/client/swarm/vgui/weapon_unlock_panel.h | | WeaponUnlockPanel = src/game/client/swarm/vgui/weapon_unlock_panel.h src/game/client/swarm/vgui/weapon_unlock_panel.h | ||
| Line 1,211: | Line 1,226: | ||
| CVScriptGameSystem = src/game/client/vscript_client.cpp src/game/client/vscript_client.cpp | | CVScriptGameSystem = src/game/client/vscript_client.cpp src/game/client/vscript_client.cpp | ||
| CWaterLODMaterialProxy = src/game/client/WaterLODMaterialProxy.cpp src/game/client/WaterLODMaterialProxy.cpp | | CWaterLODMaterialProxy = src/game/client/WaterLODMaterialProxy.cpp src/game/client/WaterLODMaterialProxy.cpp | ||
| CBaseHudWeaponSelection = src/game/client/weapon_selection.h src/game/client/weapon_selection.h | |||
| CWorldDimsProxy = src/game/client/WorldDimsProxy.cpp src/game/client/WorldDimsProxy.cpp | | CWorldDimsProxy = src/game/client/WorldDimsProxy.cpp src/game/client/WorldDimsProxy.cpp | ||
| CASW_Location_Group = src/game/missionchooser/asw_location_grid.h src/game/missionchooser/asw_location_grid.h | | CASW_Location_Group = src/game/missionchooser/asw_location_grid.h src/game/missionchooser/asw_location_grid.h | ||
| Line 1,351: | Line 1,367: | ||
| CNPCBaseInteractive = src/game/server/ai_basenpc.h src/game/server/ai_basenpc.h | | CNPCBaseInteractive = src/game/server/ai_basenpc.h src/game/server/ai_basenpc.h | ||
| CPostFrameNavigationHook = src/game/server/ai_basenpc.h src/game/server/ai_basenpc.h | | CPostFrameNavigationHook = src/game/server/ai_basenpc.h src/game/server/ai_basenpc.h | ||
| CAI_BaseFlyingBot = src/game/server/ai_basenpc_flyer.h src/game/server/ai_basenpc_flyer.h | |||
| CAI_BaseNPCFlyerNew = src/game/server/ai_basenpc_flyer_new.h src/game/server/ai_basenpc_flyer_new.h | | CAI_BaseNPCFlyerNew = src/game/server/ai_basenpc_flyer_new.h src/game/server/ai_basenpc_flyer_new.h | ||
| CAI_BasePhysicsFlyingBot = src/game/server/ai_basenpc_physicsflyer.h src/game/server/ai_basenpc_physicsflyer.h | |||
| CAI_BasePhysicsFlyingBot = src/game/server/ai_basenpc_physicsflyer.h src/game/server/ai_basenpc_physicsflyer.h | |||
| CAI_BehaviorBase = src/game/server/ai_behavior.h src/game/server/ai_behavior.h | | CAI_BehaviorBase = src/game/server/ai_behavior.h src/game/server/ai_behavior.h | ||
| CAI_Behavior = src/game/server/ai_behavior.h src/game/server/ai_behavior.h | | CAI_Behavior = src/game/server/ai_behavior.h src/game/server/ai_behavior.h | ||
| Line 1,407: | Line 1,426: | ||
| CAI_Network = src/game/server/ai_network.h src/game/server/ai_network.h | | CAI_Network = src/game/server/ai_network.h src/game/server/ai_network.h | ||
| CAI_NetworkManager = src/game/server/ai_networkmanager.h src/game/server/ai_networkmanager.h | | CAI_NetworkManager = src/game/server/ai_networkmanager.h src/game/server/ai_networkmanager.h | ||
| CAI_NetworkBuildHelper = src/game/server/ai_networkmanager.h src/game/server/ai_networkmanager.h | |||
| CPathfindNearestNodeFilter = src/game/server/ai_pathfinder.cpp src/game/server/ai_pathfinder.cpp | | CPathfindNearestNodeFilter = src/game/server/ai_pathfinder.cpp src/game/server/ai_pathfinder.cpp | ||
| CAI_Pathfinder = src/game/server/ai_pathfinder.h src/game/server/ai_pathfinder.h | | CAI_Pathfinder = src/game/server/ai_pathfinder.h src/game/server/ai_pathfinder.h | ||
| Line 1,419: | Line 1,439: | ||
| CAI_Senses = src/game/server/ai_senses.h src/game/server/ai_senses.h | | CAI_Senses = src/game/server/ai_senses.h src/game/server/ai_senses.h | ||
| CAI_SensedObjectsManager = src/game/server/ai_senses.h src/game/server/ai_senses.h | | CAI_SensedObjectsManager = src/game/server/ai_senses.h src/game/server/ai_senses.h | ||
| CAI_SentenceBase = src/game/server/ai_sentence.h src/game/server/ai_sentence.h | |||
| CAI_Sentence = src/game/server/ai_sentence.h src/game/server/ai_sentence.h | | CAI_Sentence = src/game/server/ai_sentence.h src/game/server/ai_sentence.h | ||
| CConceptHistoriesDataOps = src/game/server/ai_speech.cpp src/game/server/ai_speech.cpp | | CConceptHistoriesDataOps = src/game/server/ai_speech.cpp src/game/server/ai_speech.cpp | ||
| Line 1,467: | Line 1,488: | ||
| CBaseMultiplayerPlayer = src/game/server/basemultiplayerplayer.h src/game/server/basemultiplayerplayer.h | | CBaseMultiplayerPlayer = src/game/server/basemultiplayerplayer.h src/game/server/basemultiplayerplayer.h | ||
| CBaseProjectile = src/game/server/baseprojectile.h src/game/server/baseprojectile.h | | CBaseProjectile = src/game/server/baseprojectile.h src/game/server/baseprojectile.h | ||
| CBasePropDoor = src/game/server/BasePropDoor.h src/game/server/BasePropDoor.h | |||
| CBaseToggle = src/game/server/basetoggle.h src/game/server/basetoggle.h | | CBaseToggle = src/game/server/basetoggle.h src/game/server/basetoggle.h | ||
| CBeamSpotlight = src/game/server/beamspotlight.cpp src/game/server/beamspotlight.cpp | | CBeamSpotlight = src/game/server/beamspotlight.cpp src/game/server/beamspotlight.cpp | ||
| Line 1,666: | Line 1,688: | ||
| CEnvAR2Explosion = src/game/server/hl2/ar2_explosion.cpp src/game/server/hl2/ar2_explosion.cpp | | CEnvAR2Explosion = src/game/server/hl2/ar2_explosion.cpp src/game/server/hl2/ar2_explosion.cpp | ||
| AR2Explosion = src/game/server/hl2/ar2_explosion.h src/game/server/hl2/ar2_explosion.h | | AR2Explosion = src/game/server/hl2/ar2_explosion.h src/game/server/hl2/ar2_explosion.h | ||
| CHLMachineGun = src/game/server/hl2/basehlcombatweapon.h src/game/server/hl2/basehlcombatweapon.h | |||
| CHLSelectFireMachineGun = src/game/server/hl2/basehlcombatweapon.h src/game/server/hl2/basehlcombatweapon.h | | CHLSelectFireMachineGun = src/game/server/hl2/basehlcombatweapon.h src/game/server/hl2/basehlcombatweapon.h | ||
| CBaseHelicopter = src/game/server/hl2/cbasehelicopter.h src/game/server/hl2/cbasehelicopter.h | | CBaseHelicopter = src/game/server/hl2/cbasehelicopter.h src/game/server/hl2/cbasehelicopter.h | ||
| Line 1,704: | Line 1,727: | ||
| CAngryZombieCounter = src/game/server/hl2/npc_BaseZombie.cpp src/game/server/hl2/npc_BaseZombie.cpp | | CAngryZombieCounter = src/game/server/hl2/npc_BaseZombie.cpp src/game/server/hl2/npc_BaseZombie.cpp | ||
| CZombieSwatEntitiesEnum = src/game/server/hl2/npc_BaseZombie.cpp src/game/server/hl2/npc_BaseZombie.cpp | | CZombieSwatEntitiesEnum = src/game/server/hl2/npc_BaseZombie.cpp src/game/server/hl2/npc_BaseZombie.cpp | ||
| CNPC_BaseZombie = src/game/server/hl2/npc_BaseZombie.h src/game/server/hl2/npc_BaseZombie.h | |||
| CBullseyeList = src/game/server/hl2/npc_bullseye.cpp src/game/server/hl2/npc_bullseye.cpp | | CBullseyeList = src/game/server/hl2/npc_bullseye.cpp src/game/server/hl2/npc_bullseye.cpp | ||
| CNPC_Bullseye = src/game/server/hl2/npc_bullseye.h src/game/server/hl2/npc_bullseye.h | | CNPC_Bullseye = src/game/server/hl2/npc_bullseye.h src/game/server/hl2/npc_bullseye.h | ||
| Line 1,723: | Line 1,747: | ||
| CNPC_EnemyFinderCombineCannon = src/game/server/hl2/npc_enemyfinder.cpp src/game/server/hl2/npc_enemyfinder.cpp | | CNPC_EnemyFinderCombineCannon = src/game/server/hl2/npc_enemyfinder.cpp src/game/server/hl2/npc_enemyfinder.cpp | ||
| CFastZombie = src/game/server/hl2/npc_fastzombie.cpp src/game/server/hl2/npc_fastzombie.cpp | | CFastZombie = src/game/server/hl2/npc_fastzombie.cpp src/game/server/hl2/npc_fastzombie.cpp | ||
| CBaseHeadcrab = src/game/server/hl2/npc_headcrab.h src/game/server/hl2/npc_headcrab.h | |||
| CHeadcrab = src/game/server/hl2/npc_headcrab.h src/game/server/hl2/npc_headcrab.h | | CHeadcrab = src/game/server/hl2/npc_headcrab.h src/game/server/hl2/npc_headcrab.h | ||
| CFastHeadcrab = src/game/server/hl2/npc_headcrab.h src/game/server/hl2/npc_headcrab.h | | CFastHeadcrab = src/game/server/hl2/npc_headcrab.h src/game/server/hl2/npc_headcrab.h | ||
| Line 1,731: | Line 1,756: | ||
| CNPC_ClawScanner = src/game/server/hl2/npc_scanner.cpp src/game/server/hl2/npc_scanner.cpp | | CNPC_ClawScanner = src/game/server/hl2/npc_scanner.cpp src/game/server/hl2/npc_scanner.cpp | ||
| CNPC_CScanner = src/game/server/hl2/npc_scanner.h src/game/server/hl2/npc_scanner.h | | CNPC_CScanner = src/game/server/hl2/npc_scanner.h src/game/server/hl2/npc_scanner.h | ||
| IStriderMinigunHost = src/game/server/hl2/npc_strider.h src/game/server/hl2/npc_strider.h | |||
| CNPC_Strider = src/game/server/hl2/npc_strider.h src/game/server/hl2/npc_strider.h | | CNPC_Strider = src/game/server/hl2/npc_strider.h src/game/server/hl2/npc_strider.h | ||
| CNavigator = src/game/server/hl2/npc_strider.h src/game/server/hl2/npc_strider.h | | CNavigator = src/game/server/hl2/npc_strider.h src/game/server/hl2/npc_strider.h | ||
| Line 1,762: | Line 1,788: | ||
| CInfoOverlayAccessor = src/game/server/info_overlay_accessor.cpp src/game/server/info_overlay_accessor.cpp | | CInfoOverlayAccessor = src/game/server/info_overlay_accessor.cpp src/game/server/info_overlay_accessor.cpp | ||
| CInfoIntermission = src/game/server/intermission.cpp src/game/server/intermission.cpp | | CInfoIntermission = src/game/server/intermission.cpp src/game/server/intermission.cpp | ||
| IServerVehicle = src/game/server/iservervehicle.h src/game/server/iservervehicle.h | |||
| CItem = src/game/server/items.h src/game/server/items.h | | CItem = src/game/server/items.h src/game/server/items.h | ||
| CWorldItem = src/game/server/item_world.cpp src/game/server/item_world.cpp | | CWorldItem = src/game/server/item_world.cpp src/game/server/item_world.cpp | ||
| Line 1,808: | Line 1,835: | ||
| CFuncBrush = src/game/server/modelentities.h src/game/server/modelentities.h | | CFuncBrush = src/game/server/modelentities.h src/game/server/modelentities.h | ||
| CNPCSpawnDestination = src/game/server/monstermaker.h src/game/server/monstermaker.h | | CNPCSpawnDestination = src/game/server/monstermaker.h src/game/server/monstermaker.h | ||
| CBaseNPCMaker = src/game/server/monstermaker.h src/game/server/monstermaker.h | |||
| CNPCMaker = src/game/server/monstermaker.h src/game/server/monstermaker.h | | CNPCMaker = src/game/server/monstermaker.h src/game/server/monstermaker.h | ||
| CTemplateNPCMaker = src/game/server/monstermaker.h src/game/server/monstermaker.h | | CTemplateNPCMaker = src/game/server/monstermaker.h src/game/server/monstermaker.h | ||
| Line 1,833: | Line 1,861: | ||
| CConstraintAnchor = src/game/server/physconstraint.cpp src/game/server/physconstraint.cpp | | CConstraintAnchor = src/game/server/physconstraint.cpp src/game/server/physconstraint.cpp | ||
| CPhysConstraintSystem = src/game/server/physconstraint.cpp src/game/server/physconstraint.cpp | | CPhysConstraintSystem = src/game/server/physconstraint.cpp src/game/server/physconstraint.cpp | ||
| CPhysConstraint = src/game/server/physconstraint.cpp src/game/server/physconstraint.cpp | |||
| CPhysHinge = src/game/server/physconstraint.cpp src/game/server/physconstraint.cpp | | CPhysHinge = src/game/server/physconstraint.cpp src/game/server/physconstraint.cpp | ||
| CPhysBallSocket = src/game/server/physconstraint.cpp src/game/server/physconstraint.cpp | | CPhysBallSocket = src/game/server/physconstraint.cpp src/game/server/physconstraint.cpp | ||
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| CPhysMagnet = src/game/server/physobj.h src/game/server/physobj.h | | CPhysMagnet = src/game/server/physobj.h src/game/server/physobj.h | ||
| CConstantForceController = src/game/server/phys_controller.cpp src/game/server/phys_controller.cpp | | CConstantForceController = src/game/server/phys_controller.cpp src/game/server/phys_controller.cpp | ||
| CPhysForce = src/game/server/phys_controller.cpp src/game/server/phys_controller.cpp | |||
| CPhysThruster = src/game/server/phys_controller.cpp src/game/server/phys_controller.cpp | | CPhysThruster = src/game/server/phys_controller.cpp src/game/server/phys_controller.cpp | ||
| CPhysTorque = src/game/server/phys_controller.cpp src/game/server/phys_controller.cpp | | CPhysTorque = src/game/server/phys_controller.cpp src/game/server/phys_controller.cpp | ||
| Line 2,250: | Line 2,280: | ||
| CEnv_Sprite_ASW_Fade = src/game/server/swarm/env_sprite_asw_fade.h src/game/server/swarm/env_sprite_asw_fade.h | | CEnv_Sprite_ASW_Fade = src/game/server/swarm/env_sprite_asw_fade.h src/game/server/swarm/env_sprite_asw_fade.h | ||
| CFunc_ASW_Fade = src/game/server/swarm/func_asw_fade.h src/game/server/swarm/func_asw_fade.h | | CFunc_ASW_Fade = src/game/server/swarm/func_asw_fade.h src/game/server/swarm/func_asw_fade.h | ||
| IASW_Vehicle = src/game/server/swarm/iasw_vehicle.h src/game/server/swarm/iasw_vehicle.h | |||
| CProp_ASW_Fade = src/game/server/swarm/prop_asw_fade.h src/game/server/swarm/prop_asw_fade.h | | CProp_ASW_Fade = src/game/server/swarm/prop_asw_fade.h src/game/server/swarm/prop_asw_fade.h | ||
| CRD_NetworkBuildHelper = src/game/server/swarm/rd_ai_network.cpp src/game/server/swarm/rd_ai_network.cpp | | CRD_NetworkBuildHelper = src/game/server/swarm/rd_ai_network.cpp src/game/server/swarm/rd_ai_network.cpp | ||
| Line 2,277: | Line 2,308: | ||
| CTEMetalSparks = src/game/server/te_armorricochet.cpp src/game/server/te_armorricochet.cpp | | CTEMetalSparks = src/game/server/te_armorricochet.cpp src/game/server/te_armorricochet.cpp | ||
| CTEArmorRicochet = src/game/server/te_armorricochet.cpp src/game/server/te_armorricochet.cpp | | CTEArmorRicochet = src/game/server/te_armorricochet.cpp src/game/server/te_armorricochet.cpp | ||
| CTEBaseBeam = src/game/server/te_basebeam.h src/game/server/te_basebeam.h | |||
| CTEBeamEntPoint = src/game/server/te_beamentpoint.cpp src/game/server/te_beamentpoint.cpp | | CTEBeamEntPoint = src/game/server/te_beamentpoint.cpp src/game/server/te_beamentpoint.cpp | ||
| CTEBeamEnts = src/game/server/te_beaments.cpp src/game/server/te_beaments.cpp | | CTEBeamEnts = src/game/server/te_beaments.cpp src/game/server/te_beaments.cpp | ||
| Line 2,419: | Line 2,451: | ||
| CUsePushFilter = src/game/shared/baseplayer_shared.cpp src/game/shared/baseplayer_shared.cpp | | CUsePushFilter = src/game/shared/baseplayer_shared.cpp src/game/shared/baseplayer_shared.cpp | ||
| CBaseViewModel = src/game/shared/baseviewmodel_shared.h src/game/shared/baseviewmodel_shared.h | | CBaseViewModel = src/game/shared/baseviewmodel_shared.h src/game/shared/baseviewmodel_shared.h | ||
| CBasePlayerAnimState = src/game/shared/base_playeranimstate.h src/game/shared/base_playeranimstate.h | |||
| CInfoTarget = src/game/shared/beam_shared.cpp src/game/shared/beam_shared.cpp | | CInfoTarget = src/game/shared/beam_shared.cpp src/game/shared/beam_shared.cpp | ||
| CBeam = src/game/shared/beam_shared.h src/game/shared/beam_shared.h | | CBeam = src/game/shared/beam_shared.h src/game/shared/beam_shared.h | ||
| Line 2,437: | Line 2,470: | ||
| CGameMovement = src/game/shared/gamemovement.h src/game/shared/gamemovement.h | | CGameMovement = src/game/shared/gamemovement.h src/game/shared/gamemovement.h | ||
| CGameRulesProxy = src/game/shared/gamerules.h src/game/shared/gamerules.h | | CGameRulesProxy = src/game/shared/gamerules.h src/game/shared/gamerules.h | ||
| CGameRules = src/game/shared/gamerules.h src/game/shared/gamerules.h | |||
| CGameStringPool = src/game/shared/gamestringpool.cpp src/game/shared/gamestringpool.cpp | | CGameStringPool = src/game/shared/gamestringpool.cpp src/game/shared/gamestringpool.cpp | ||
| CGameTimescale = src/game/shared/game_timescale_shared.h src/game/shared/game_timescale_shared.h | | CGameTimescale = src/game/shared/game_timescale_shared.h src/game/shared/game_timescale_shared.h | ||
| Line 2,442: | Line 2,476: | ||
| CCitadelEnergyCore = src/game/shared/hl2/citadel_effects_shared.h src/game/shared/hl2/citadel_effects_shared.h | | CCitadelEnergyCore = src/game/shared/hl2/citadel_effects_shared.h src/game/shared/hl2/citadel_effects_shared.h | ||
| CHLMoveData = src/game/shared/hl2/hl_movedata.h src/game/shared/hl2/hl_movedata.h | | CHLMoveData = src/game/shared/hl2/hl_movedata.h src/game/shared/hl2/hl_movedata.h | ||
| IEffects = src/game/shared/IEffects.h src/game/shared/IEffects.h | |||
| IGameSystemPerFrame = src/game/shared/igamesystem.h src/game/shared/igamesystem.h | | IGameSystemPerFrame = src/game/shared/igamesystem.h src/game/shared/igamesystem.h | ||
| CBaseGameSystem = src/game/shared/igamesystem.h src/game/shared/igamesystem.h | | CBaseGameSystem = src/game/shared/igamesystem.h src/game/shared/igamesystem.h | ||
| Line 2,447: | Line 2,482: | ||
| CAutoGameSystem = src/game/shared/igamesystem.h src/game/shared/igamesystem.h | | CAutoGameSystem = src/game/shared/igamesystem.h src/game/shared/igamesystem.h | ||
| CAutoGameSystemPerFrame = src/game/shared/igamesystem.h src/game/shared/igamesystem.h | | CAutoGameSystemPerFrame = src/game/shared/igamesystem.h src/game/shared/igamesystem.h | ||
| ITempEntsSystem = src/game/shared/itempents.h src/game/shared/itempents.h | |||
| CModelSoundsCache = src/game/shared/ModelSoundsCache.h src/game/shared/ModelSoundsCache.h | | CModelSoundsCache = src/game/shared/ModelSoundsCache.h src/game/shared/ModelSoundsCache.h | ||
| CMultiplayRules = src/game/shared/multiplay_gamerules.h src/game/shared/multiplay_gamerules.h | | CMultiplayRules = src/game/shared/multiplay_gamerules.h src/game/shared/multiplay_gamerules.h | ||
| Line 2,461: | Line 2,497: | ||
| CPoseController = src/game/shared/point_posecontroller.h src/game/shared/point_posecontroller.h | | CPoseController = src/game/shared/point_posecontroller.h src/game/shared/point_posecontroller.h | ||
| C_PoseController = src/game/shared/point_posecontroller.h src/game/shared/point_posecontroller.h | | C_PoseController = src/game/shared/point_posecontroller.h src/game/shared/point_posecontroller.h | ||
| IPositionWatcher = src/game/shared/positionwatcher.h src/game/shared/positionwatcher.h | |||
| IVPhysicsWatcher = src/game/shared/positionwatcher.h src/game/shared/positionwatcher.h | |||
| CPrecacheHandler = src/game/shared/precache_register.cpp src/game/shared/precache_register.cpp | | CPrecacheHandler = src/game/shared/precache_register.cpp src/game/shared/precache_register.cpp | ||
| CPrecacheRegister = src/game/shared/precache_register.h src/game/shared/precache_register.h | | CPrecacheRegister = src/game/shared/precache_register.h src/game/shared/precache_register.h | ||
| Line 2,612: | Line 2,650: | ||
| CASW_Remote_Turret = src/game/shared/swarm/asw_remote_turret_shared.h src/game/shared/swarm/asw_remote_turret_shared.h | | CASW_Remote_Turret = src/game/shared/swarm/asw_remote_turret_shared.h src/game/shared/swarm/asw_remote_turret_shared.h | ||
| CASW_Scanner_Objects_Enumerator = src/game/shared/swarm/asw_scanner_objects_enumerator.h src/game/shared/swarm/asw_scanner_objects_enumerator.h | | CASW_Scanner_Objects_Enumerator = src/game/shared/swarm/asw_scanner_objects_enumerator.h src/game/shared/swarm/asw_scanner_objects_enumerator.h | ||
| IHealthTracked = src/game/shared/swarm/asw_shareddefs.h src/game/shared/swarm/asw_shareddefs.h | |||
| CASW_Shotgun_Pellet_Predicted = src/game/shared/swarm/asw_shotgun_pellet_predicted_shared.h src/game/shared/swarm/asw_shotgun_pellet_predicted_shared.h | | CASW_Shotgun_Pellet_Predicted = src/game/shared/swarm/asw_shotgun_pellet_predicted_shared.h src/game/shared/swarm/asw_shotgun_pellet_predicted_shared.h | ||
| CASW_Target_Dummy = src/game/shared/swarm/asw_target_dummy_shared.h src/game/shared/swarm/asw_target_dummy_shared.h | | CASW_Target_Dummy = src/game/shared/swarm/asw_target_dummy_shared.h src/game/shared/swarm/asw_target_dummy_shared.h | ||
| Line 2,741: | Line 2,780: | ||
| CDefaultInputSignal = src/game/shared/vgui_defaultinputsignal.h src/game/shared/vgui_defaultinputsignal.h | | CDefaultInputSignal = src/game/shared/vgui_defaultinputsignal.h src/game/shared/vgui_defaultinputsignal.h | ||
| CVoicePanel = src/game/shared/voice_status.h src/game/shared/voice_status.h | | CVoicePanel = src/game/shared/voice_status.h src/game/shared/voice_status.h | ||
| IMaterialInternal = src/materialsystem/imaterialinternal.h src/materialsystem/imaterialinternal.h | |||
| IMaterialSystemInternal = src/materialsystem/imaterialsysteminternal.h src/materialsystem/imaterialsysteminternal.h | |||
| CPerInstanceContextData = src/materialsystem/shaderlib/BaseShader.cpp src/materialsystem/shaderlib/BaseShader.cpp | | CPerInstanceContextData = src/materialsystem/shaderlib/BaseShader.cpp src/materialsystem/shaderlib/BaseShader.cpp | ||
| CShaderDLL = src/materialsystem/shaderlib/ShaderDLL.cpp src/materialsystem/shaderlib/ShaderDLL.cpp | | CShaderDLL = src/materialsystem/shaderlib/ShaderDLL.cpp src/materialsystem/shaderlib/ShaderDLL.cpp | ||
| Line 2,776: | Line 2,817: | ||
| CBSPTreeData = src/public/bsptreedata.cpp src/public/bsptreedata.cpp | | CBSPTreeData = src/public/bsptreedata.cpp src/public/bsptreedata.cpp | ||
| CCoreDispInfo = src/public/builddisp.h src/public/builddisp.h | | CCoreDispInfo = src/public/builddisp.h src/public/builddisp.h | ||
| CBaseClientStats = src/public/clientstats.h src/public/clientstats.h | |||
| CDefaultDataCacheClient = src/public/datacache/idatacache.h src/public/datacache/idatacache.h | | CDefaultDataCacheClient = src/public/datacache/idatacache.h src/public/datacache/idatacache.h | ||
| IDataCache = src/public/datacache/idatacache.h src/public/datacache/idatacache.h | |||
| CManagedDataCacheClient = src/public/datacache/idatacache.h src/public/datacache/idatacache.h | | CManagedDataCacheClient = src/public/datacache/idatacache.h src/public/datacache/idatacache.h | ||
| IMDLCache = src/public/datacache/imdlcache.h src/public/datacache/imdlcache.h | |||
| IPrecacheSystem = src/public/datacache/iprecachesystem.h src/public/datacache/iprecachesystem.h | |||
| IResourceAccessControl = src/public/datacache/iresourceaccesscontrol.h src/public/datacache/iresourceaccesscontrol.h | |||
| Name = src/public/datamap.h src/public/datamap.h | | Name = src/public/datamap.h src/public/datamap.h | ||
| Name = src/public/datamap.h src/public/datamap.h | | Name = src/public/datamap.h src/public/datamap.h | ||
| Line 2,812: | Line 2,858: | ||
| CDmAbstractElementFactory = src/public/datamodel/dmelementfactoryhelper.h src/public/datamodel/dmelementfactoryhelper.h | | CDmAbstractElementFactory = src/public/datamodel/dmelementfactoryhelper.h src/public/datamodel/dmelementfactoryhelper.h | ||
| CDmaString = src/public/datamodel/dmvar.h src/public/datamodel/dmvar.h | | CDmaString = src/public/datamodel/dmvar.h src/public/datamodel/dmvar.h | ||
| IDmElementFramework = src/public/datamodel/idatamodel.h src/public/datamodel/idatamodel.h | |||
| IDataModel = src/public/datamodel/idatamodel.h src/public/datamodel/idatamodel.h | | IDataModel = src/public/datamodel/idatamodel.h src/public/datamodel/idatamodel.h | ||
| CUndoElement = src/public/datamodel/idatamodel.h src/public/datamodel/idatamodel.h | | CUndoElement = src/public/datamodel/idatamodel.h src/public/datamodel/idatamodel.h | ||
| Line 2,828: | Line 2,875: | ||
| CTraceFilterWorldAndPropsOnly = src/public/engine/IEngineTrace.h src/public/engine/IEngineTrace.h | | CTraceFilterWorldAndPropsOnly = src/public/engine/IEngineTrace.h src/public/engine/IEngineTrace.h | ||
| CTraceFilterHitAll = src/public/engine/IEngineTrace.h src/public/engine/IEngineTrace.h | | CTraceFilterHitAll = src/public/engine/IEngineTrace.h src/public/engine/IEngineTrace.h | ||
| IStaticPropMgrClient = src/public/engine/IStaticPropMgr.h src/public/engine/IStaticPropMgr.h | |||
| IStaticPropMgrServer = src/public/engine/IStaticPropMgr.h src/public/engine/IStaticPropMgr.h | | IStaticPropMgrServer = src/public/engine/IStaticPropMgr.h src/public/engine/IStaticPropMgr.h | ||
| IVModelInfoClient = src/public/engine/ivmodelinfo.h src/public/engine/ivmodelinfo.h | | IVModelInfoClient = src/public/engine/ivmodelinfo.h src/public/engine/ivmodelinfo.h | ||
| Line 2,835: | Line 2,883: | ||
| WCKeyValuesT = src/public/fgdlib/wckeyvalues.h src/public/fgdlib/wckeyvalues.h | | WCKeyValuesT = src/public/fgdlib/wckeyvalues.h src/public/fgdlib/wckeyvalues.h | ||
| CResourcePreload = src/public/filesystem/IQueuedLoader.h src/public/filesystem/IQueuedLoader.h | | CResourcePreload = src/public/filesystem/IQueuedLoader.h src/public/filesystem/IQueuedLoader.h | ||
| IQueuedLoader = src/public/filesystem/IQueuedLoader.h src/public/filesystem/IQueuedLoader.h | |||
| IXboxInstaller = src/public/filesystem/IXboxInstaller.h src/public/filesystem/IXboxInstaller.h | |||
| IFileSystem = src/public/filesystem.h src/public/filesystem.h | |||
| CFSLoadModuleInfo = src/public/filesystem_init.h src/public/filesystem_init.h | | CFSLoadModuleInfo = src/public/filesystem_init.h src/public/filesystem_init.h | ||
| CInternalFileSystemPassThru = src/public/filesystem_passthru.h src/public/filesystem_passthru.h | | CInternalFileSystemPassThru = src/public/filesystem_passthru.h src/public/filesystem_passthru.h | ||
| Line 2,843: | Line 2,894: | ||
| IFriendsNET = src/public/Friends/IFriendsNET.h src/public/Friends/IFriendsNET.h | | IFriendsNET = src/public/Friends/IFriendsNET.h src/public/Friends/IFriendsNET.h | ||
| IFriendsUser = src/public/Friends/IFriendsUser.h src/public/Friends/IFriendsUser.h | | IFriendsUser = src/public/Friends/IFriendsUser.h src/public/Friends/IFriendsUser.h | ||
| IGameClientExports = src/public/game/client/IGameClientExports.h src/public/game/client/IGameClientExports.h | |||
| CGameTrace = src/public/gametrace.h src/public/gametrace.h | | CGameTrace = src/public/gametrace.h src/public/gametrace.h | ||
| IGameUISystemMgr = src/public/game_controls/igameuisystemmgr.h src/public/game_controls/igameuisystemmgr.h | |||
| IClient = src/public/iclient.h src/public/iclient.h | |||
| IClientEntity = src/public/icliententity.h src/public/icliententity.h | |||
| CDefaultClientRenderable = src/public/iclientrenderable.h src/public/iclientrenderable.h | |||
| IClientUnknown = src/public/iclientunknown.h src/public/iclientunknown.h | |||
| ICvarQuery = src/public/icvar.h src/public/icvar.h | |||
| ICvar = src/public/icvar.h src/public/icvar.h | |||
| IDedicatedExports = src/public/idedicatedexports.h src/public/idedicatedexports.h | |||
| IGameEventManager2 = src/public/igameevents.h src/public/igameevents.h | |||
| IGameEventManager = src/public/igameevents.h src/public/igameevents.h | |||
| IHammer = src/public/IHammer.h src/public/IHammer.h | | IHammer = src/public/IHammer.h src/public/IHammer.h | ||
| IHLTVServer = src/public/ihltv.h src/public/ihltv.h | | IHLTVServer = src/public/ihltv.h src/public/ihltv.h | ||
| INetChannel = src/public/inetchannel.h src/public/inetchannel.h | |||
| IClientMessageHandler = src/public/inetmsghandler.h src/public/inetmsghandler.h | | IClientMessageHandler = src/public/inetmsghandler.h src/public/inetmsghandler.h | ||
| IServerMessageHandler = src/public/inetmsghandler.h src/public/inetmsghandler.h | | IServerMessageHandler = src/public/inetmsghandler.h src/public/inetmsghandler.h | ||
| IInputStackSystem = src/public/inputsystem/iinputstacksystem.h src/public/inputsystem/iinputstacksystem.h | |||
| IInputSystem = src/public/inputsystem/iinputsystem.h src/public/inputsystem/iinputsystem.h | |||
| IReplayServer = src/public/ireplay.h src/public/ireplay.h | | IReplayServer = src/public/ireplay.h src/public/ireplay.h | ||
| ISaveRestoreBlockSet = src/public/isaverestore.h src/public/isaverestore.h | |||
| CDefSaveRestoreBlockHandler = src/public/isaverestore.h src/public/isaverestore.h | |||
| CDefSaveRestoreOps = src/public/isaverestore.h src/public/isaverestore.h | | CDefSaveRestoreOps = src/public/isaverestore.h src/public/isaverestore.h | ||
| CClassPtrSaveRestoreOps = src/public/isaverestore.h src/public/isaverestore.h | | CClassPtrSaveRestoreOps = src/public/isaverestore.h src/public/isaverestore.h | ||
| IServer = src/public/iserver.h src/public/iserver.h | |||
| IServerEntity = src/public/iserverentity.h src/public/iserverentity.h | | IServerEntity = src/public/iserverentity.h src/public/iserverentity.h | ||
| IServerUnknown = src/public/iserverunknown.h src/public/iserverunknown.h | | IServerUnknown = src/public/iserverunknown.h src/public/iserverunknown.h | ||
| IStudioDataCache = src/public/istudiorender.h src/public/istudiorender.h | |||
| IStudioRender = src/public/istudiorender.h src/public/istudiorender.h | |||
| IWorldRenderList = src/public/ivrenderview.h src/public/ivrenderview.h | | IWorldRenderList = src/public/ivrenderview.h src/public/ivrenderview.h | ||
| CPositionInterpolator_Linear = src/public/keyframe/keyframe.cpp src/public/keyframe/keyframe.cpp | | CPositionInterpolator_Linear = src/public/keyframe/keyframe.cpp src/public/keyframe/keyframe.cpp | ||
| Line 2,858: | Line 2,928: | ||
| CRopeDelegate = src/public/keyframe/keyframe.cpp src/public/keyframe/keyframe.cpp | | CRopeDelegate = src/public/keyframe/keyframe.cpp src/public/keyframe/keyframe.cpp | ||
| CPositionInterpolator_Rope = src/public/keyframe/keyframe.cpp src/public/keyframe/keyframe.cpp | | CPositionInterpolator_Rope = src/public/keyframe/keyframe.cpp src/public/keyframe/keyframe.cpp | ||
| ILocalize = src/public/localize/ilocalize.h src/public/localize/ilocalize.h | |||
| CMatchEventsSinkFn = src/public/matchmaking/imatchevents.h src/public/matchmaking/imatchevents.h | | CMatchEventsSinkFn = src/public/matchmaking/imatchevents.h src/public/matchmaking/imatchevents.h | ||
| IMatchFramework = src/public/matchmaking/imatchframework.h src/public/matchmaking/imatchframework.h | |||
| IPlayerFriend = src/public/matchmaking/iplayer.h src/public/matchmaking/iplayer.h | |||
| IPlayerLocal = src/public/matchmaking/iplayer.h src/public/matchmaking/iplayer.h | |||
| IMaterialSystem = src/public/materialsystem/imaterialsystem.h src/public/materialsystem/imaterialsystem.h | |||
| IMatRenderContext = src/public/materialsystem/imaterialsystem.h src/public/materialsystem/imaterialsystem.h | |||
| CMatRenderContextPtr = src/public/materialsystem/imaterialsystem.h src/public/materialsystem/imaterialsystem.h | | CMatRenderContextPtr = src/public/materialsystem/imaterialsystem.h src/public/materialsystem/imaterialsystem.h | ||
| IMaterialSystemStub = src/public/materialsystem/imaterialsystemstub.h src/public/materialsystem/imaterialsystemstub.h | | IMaterialSystemStub = src/public/materialsystem/imaterialsystemstub.h src/public/materialsystem/imaterialsystemstub.h | ||
| IMesh = src/public/materialsystem/imesh.h src/public/materialsystem/imesh.h | |||
| CVertexBuilder = src/public/materialsystem/imesh.h src/public/materialsystem/imesh.h | | CVertexBuilder = src/public/materialsystem/imesh.h src/public/materialsystem/imesh.h | ||
| CIndexBuilder = src/public/materialsystem/imesh.h src/public/materialsystem/imesh.h | | CIndexBuilder = src/public/materialsystem/imesh.h src/public/materialsystem/imesh.h | ||
| Line 2,904: | Line 2,981: | ||
| CVTFPickerFrame = src/public/matsys_controls/vtfpicker.h src/public/matsys_controls/vtfpicker.h | | CVTFPickerFrame = src/public/matsys_controls/vtfpicker.h src/public/matsys_controls/vtfpicker.h | ||
| CVTFPreviewPanel = src/public/matsys_controls/vtfpreviewpanel.h src/public/matsys_controls/vtfpreviewpanel.h | | CVTFPreviewPanel = src/public/matsys_controls/vtfpreviewpanel.h src/public/matsys_controls/vtfpreviewpanel.h | ||
| IMayaVGui = src/public/maya/IMayaVGui.h src/public/maya/IMayaVGui.h | |||
| CUndoOpDagModifier = src/public/maya/valveMaya/Undo.h src/public/maya/valveMaya/Undo.h | | CUndoOpDagModifier = src/public/maya/valveMaya/Undo.h src/public/maya/valveMaya/Undo.h | ||
| CUndoOpSetAttr = src/public/maya/valveMaya/Undo.h src/public/maya/valveMaya/Undo.h | | CUndoOpSetAttr = src/public/maya/valveMaya/Undo.h src/public/maya/valveMaya/Undo.h | ||
| Line 2,935: | Line 3,013: | ||
| CVsVguiWindowFactoryBase = src/public/maya/VsVGuiWindow.h src/public/maya/VsVGuiWindow.h | | CVsVguiWindowFactoryBase = src/public/maya/VsVGuiWindow.h src/public/maya/VsVGuiWindow.h | ||
| CVsVguiWindowFactory = src/public/maya/VsVGuiWindow.h src/public/maya/VsVGuiWindow.h | | CVsVguiWindowFactory = src/public/maya/VsVGuiWindow.h src/public/maya/VsVGuiWindow.h | ||
| IMdlLib = src/public/mdllib/mdllib.h src/public/mdllib/mdllib.h | |||
| IASW_Mission_Chooser = src/public/missionchooser/iasw_mission_chooser.h src/public/missionchooser/iasw_mission_chooser.h | |||
| CNetworkColor32Base = src/public/networkvar.h src/public/networkvar.h | | CNetworkColor32Base = src/public/networkvar.h src/public/networkvar.h | ||
| CNetworkVectorBase = src/public/networkvar.h src/public/networkvar.h | | CNetworkVectorBase = src/public/networkvar.h src/public/networkvar.h | ||
| CNetworkQuaternionBase = src/public/networkvar.h src/public/networkvar.h | | CNetworkQuaternionBase = src/public/networkvar.h src/public/networkvar.h | ||
| CNetworkHandleBase = src/public/networkvar.h src/public/networkvar.h | | CNetworkHandleBase = src/public/networkvar.h src/public/networkvar.h | ||
| IP4 = src/public/p4lib/ip4.h src/public/p4lib/ip4.h | |||
| IParticleSystemQuery = src/public/particles/particles.h src/public/particles/particles.h | | IParticleSystemQuery = src/public/particles/particles.h src/public/particles/particles.h | ||
| CParticleInitializerOperatorInstance = src/public/particles/particles.h src/public/particles/particles.h | | CParticleInitializerOperatorInstance = src/public/particles/particles.h src/public/particles/particles.h | ||
| Line 2,968: | Line 3,049: | ||
| CCommand_Text = src/public/scratchpad3d.h src/public/scratchpad3d.h | | CCommand_Text = src/public/scratchpad3d.h src/public/scratchpad3d.h | ||
| CPhonemeTag = src/public/sentence.h src/public/sentence.h | | CPhonemeTag = src/public/sentence.h src/public/sentence.h | ||
| IShaderAPI = src/public/shaderapi/ishaderapi.h src/public/shaderapi/ishaderapi.h | |||
| IShaderDeviceMgr = src/public/shaderapi/IShaderDevice.h src/public/shaderapi/IShaderDevice.h | |||
| CUtlShaderBuffer = src/public/shaderapi/IShaderDevice.h src/public/shaderapi/IShaderDevice.h | | CUtlShaderBuffer = src/public/shaderapi/IShaderDevice.h src/public/shaderapi/IShaderDevice.h | ||
| IShaderUtil = src/public/shaderapi/ishaderutil.h src/public/shaderapi/ishaderutil.h | |||
| CBaseShader = src/public/shaderlib/BaseShader.h src/public/shaderlib/BaseShader.h | | CBaseShader = src/public/shaderlib/BaseShader.h src/public/shaderlib/BaseShader.h | ||
| CShader = src/public/shaderlib/cshader.h src/public/shaderlib/cshader.h | | CShader = src/public/shaderlib/cshader.h src/public/shaderlib/cshader.h | ||
| Line 2,975: | Line 3,059: | ||
| StdIOReadBinary = src/public/soundcombiner.cpp src/public/soundcombiner.cpp | | StdIOReadBinary = src/public/soundcombiner.cpp src/public/soundcombiner.cpp | ||
| StdIOWriteBinary = src/public/soundcombiner.cpp src/public/soundcombiner.cpp | | StdIOWriteBinary = src/public/soundcombiner.cpp src/public/soundcombiner.cpp | ||
| ISoundEmitterSystemBase = src/public/SoundEmitterSystem/isoundemittersystembase.h src/public/SoundEmitterSystem/isoundemittersystembase.h | |||
| ISoundSystem = src/public/soundsystem/isoundsystem.h src/public/soundsystem/isoundsystem.h | |||
| CStdStringSaveRestoreOps = src/public/stdstring.h src/public/stdstring.h | | CStdStringSaveRestoreOps = src/public/stdstring.h src/public/stdstring.h | ||
| CCallbackImpl = src/public/steam/steam_api_common.h src/public/steam/steam_api_common.h | | CCallbackImpl = src/public/steam/steam_api_common.h src/public/steam/steam_api_common.h | ||
| Line 3,135: | Line 3,221: | ||
| ConVar_ServerBounded = src/public/tier1/convar_serverbounded.h src/public/tier1/convar_serverbounded.h | | ConVar_ServerBounded = src/public/tier1/convar_serverbounded.h src/public/tier1/convar_serverbounded.h | ||
| CDataManager = src/public/tier1/datamanager.h src/public/tier1/datamanager.h | | CDataManager = src/public/tier1/datamanager.h src/public/tier1/datamanager.h | ||
| CFunctor = src/public/tier1/functors.h src/public/tier1/functors.h | |||
| CFunctorData = src/public/tier1/functors.h src/public/tier1/functors.h | |||
| CFunctorCallback = src/public/tier1/functors.h src/public/tier1/functors.h | |||
| CFunctorCallbackBase = src/public/tier1/functors.h src/public/tier1/functors.h | | CFunctorCallbackBase = src/public/tier1/functors.h src/public/tier1/functors.h | ||
| CFunctorData0 = src/public/tier1/functors.h src/public/tier1/functors.h | | CFunctorData0 = src/public/tier1/functors.h src/public/tier1/functors.h | ||
| Line 3,191: | Line 3,280: | ||
| CTier2AppSystem = src/public/tier2/tier2.h src/public/tier2/tier2.h | | CTier2AppSystem = src/public/tier2/tier2.h src/public/tier2/tier2.h | ||
| CTier2DmAppSystem = src/public/tier2/tier2dm.h src/public/tier2/tier2dm.h | | CTier2DmAppSystem = src/public/tier2/tier2dm.h src/public/tier2/tier2dm.h | ||
| IFileLoggingListener = src/public/tier2/tier2_logging.h src/public/tier2/tier2_logging.h | |||
| CFileLoggingListener = src/public/tier2/tier2_logging.h src/public/tier2/tier2_logging.h | | CFileLoggingListener = src/public/tier2/tier2_logging.h src/public/tier2/tier2_logging.h | ||
| CUtlStreamBuffer = src/public/tier2/utlstreambuffer.h src/public/tier2/utlstreambuffer.h | | CUtlStreamBuffer = src/public/tier2/utlstreambuffer.h src/public/tier2/utlstreambuffer.h | ||
| Line 3,208: | Line 3,298: | ||
| IInput = src/public/vgui/IInput.h src/public/vgui/IInput.h | | IInput = src/public/vgui/IInput.h src/public/vgui/IInput.h | ||
| IInputInternal = src/public/vgui/IInputInternal.h src/public/vgui/IInputInternal.h | | IInputInternal = src/public/vgui/IInputInternal.h src/public/vgui/IInputInternal.h | ||
| ILocalize = src/public/vgui/ILocalize.h src/public/vgui/ILocalize.h | |||
| IPanel = src/public/vgui/IPanel.h src/public/vgui/IPanel.h | | IPanel = src/public/vgui/IPanel.h src/public/vgui/IPanel.h | ||
| IScheme = src/public/vgui/IScheme.h src/public/vgui/IScheme.h | | IScheme = src/public/vgui/IScheme.h src/public/vgui/IScheme.h | ||
| ISchemeManager = src/public/vgui/IScheme.h src/public/vgui/IScheme.h | | ISchemeManager = src/public/vgui/IScheme.h src/public/vgui/IScheme.h | ||
| ISchemeSurface = src/public/vgui/ischemesurface.h src/public/vgui/ischemesurface.h | |||
| ISurface = src/public/vgui/ISurface.h src/public/vgui/ISurface.h | | ISurface = src/public/vgui/ISurface.h src/public/vgui/ISurface.h | ||
| ISurface = src/public/vgui/ISurfaceV30.h src/public/vgui/ISurfaceV30.h | | ISurface = src/public/vgui/ISurfaceV30.h src/public/vgui/ISurfaceV30.h | ||
| Line 3,302: | Line 3,394: | ||
| WizardPanel = src/public/vgui_controls/WizardPanel.h src/public/vgui_controls/WizardPanel.h | | WizardPanel = src/public/vgui_controls/WizardPanel.h src/public/vgui_controls/WizardPanel.h | ||
| WizardSubPanel = src/public/vgui_controls/WizardSubPanel.h src/public/vgui_controls/WizardSubPanel.h | | WizardSubPanel = src/public/vgui_controls/WizardSubPanel.h src/public/vgui_controls/WizardSubPanel.h | ||
| IPhysics = src/public/vphysics_interface.h src/public/vphysics_interface.h | |||
| IScriptManager = src/public/vscript/ivscript.h src/public/vscript/ivscript.h | | IScriptManager = src/public/vscript/ivscript.h src/public/vscript/ivscript.h | ||
| CScriptScopeT = src/public/vscript/ivscript.h src/public/vscript/ivscript.h | | CScriptScopeT = src/public/vscript/ivscript.h src/public/vscript/ivscript.h | ||
| IProcessUtils = src/public/vstdlib/iprocessutils.h src/public/vstdlib/iprocessutils.h | |||
| IThreadPool = src/public/vstdlib/jobthread.h src/public/vstdlib/jobthread.h | |||
| CJob = src/public/vstdlib/jobthread.h src/public/vstdlib/jobthread.h | | CJob = src/public/vstdlib/jobthread.h src/public/vstdlib/jobthread.h | ||
| CFunctorJob = src/public/vstdlib/jobthread.h src/public/vstdlib/jobthread.h | | CFunctorJob = src/public/vstdlib/jobthread.h src/public/vstdlib/jobthread.h | ||