User:MrTwoVideoCards: Difference between revisions

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Anyway ill have more story as the game progress along more and as we know more were everything shall fit. But tell then go download SourceForts and have fun with it haha (and im not advertising i happen to like the game n_n)


--MrTwoVideoCards
===Progress So Far===
 
== Sep 7,2006 11:10 ==
 
Looks like the Parking garage area is done finnaly wooooo. Oh and a note to other people or users:not self promoting i would just like to keep track of my progress and maybe at the same time let the community know where the mod is at rather then let them wonder so yeah. Acuattly wait its not intirely done but id say the map is in its Beta stage. Theres still some detail that neeeds to go there like more pipes as well and maybe a bit more detail. The current problem with the map is that the main floor is a displacement and for some odd reason physics props fall right throuhg the floor and land on the base of the skybox.Screenshots will be up later today if the problem gets fixed. Hopefully it will.

Revision as of 11:22, 7 September 2006

[1] note:currently the site is not up yet so yeah itll be out in three weeks or so


  • Whats up there everyone. My name is MrTwoVideoCards aka Cory De La Torre and im a game-deisner with a pretty small team its just me and another person really but so far ive been working on my MOD called city 17 and yeah its doing quite well so far.

  • so the story takes place around the end of HL2 and ends at Episode 3 and instead of being Gordon your a rebel. I have my G/f working on the episode area while i work on the city atmosphere but tell then i need to peice everything together and make it flush properly or in this case just fit right.
  • Anyway so getting used to hammer is hard im still learning as i go along with desing but im not horibly bad haha.

But i love moding for HL2 its easy and its pretty much free to use which is cool but man theres so much i have to do with my mod i learned hammer but i have to learn Choragraphy as well as skinning and even some moddeling dang i gots lots to do and i keep telling myself that i need to do that stuff but i dont haha guess it wont gt done tell i do it lol. Just to lazy i guees im kinda of a no finish project starter i star projects and never finsh them so i definitely want to finish this MOD so everybody can have fun with it that whats so cool make stuff to let people have fun with it.

Anyway here are some screenshots of the game so far:

Okay so the citadel isnt a big major key to the map but it sure makes a nice postcard



This is also part of an arena the player will participate in as playing a rebel. There wasnt a ton of dog fights with combine attacking you constantly in HL2 so theres more of that in this game rather then letting the player catch a break. Its full out war so there "realisticly" should be no breaks.Also one of the main objectives is to take down a strider that is patroling the area. The player has to get passed the strider and go down a large area of the city to get to the rpg weapon. Seems dumb but in game it fits quite well.



File:City night 010007.jpg
this is an older screenshot of the first level. Its evolved since then and acuallty its a bit bigger now. WAY bigger and sry about the fog im acuattly trying to go for a tyiner fog in te newer version as well as add some falling ashes in a few places as well.

so the city area is done as of Sep 5, 2006 3:00 PM!

Ill put more screens up afterward. But now ill be busy on the parking lot area as well as the trainstation tha leads out of city 17. Oh and a couple of Sewer areas too but there very short. I want to focus more on the train station first since its right ext to the citdel at the time where its about to blowup. However the team create a underground parkinglot for the trainstation and i swear this idae wa made before ep1 hahaha anyway the mod had been invented before ep 1 but we were so happy ith ep 1 and gordons future that we wanted to do something like that. Plus the story wasnt realy fitting together very well so yeah that too lol.


File:City night 010011.jpg
Ive already gotton a comment about repetitive gamplay in the areana area but ive found a way to make that less boring now its a bit of an onslought which will tet the players skills but at the same time you have to multitask during this fight. Keep an eye on a main character while you wait for a rebel spy that infulltrated the citadel and is trying to take control of a control panel that will let him aim a headcrab canister toward the ground causing a hole to open up. So its sounds a bit funny at first but i guess its more understandable during gameplay.


  • Story or so far the rough draft of the game i moved it to turn it into a concept idea as well as a bit of where the mod might be going and notes and stuff like that as well.

You play as a rebel who is trying to get out of city 17. Te game first revolved around gordon freeman as the main character but as time went on we new that wouldnt fit and on top of that we want the story as close as it cant get to HL2. Were not copying it but rather taking the player through the challenges and even the life of a Rebel. The player you play as or in this case the rebel is Jack. We wanted a simple name thats common ratehr then calling him simone or shaun. Jack had so much depth and meaning to it so that worked very well. The point is to get through City 17 and out of there. But along the way you meat a fellow rebel that leads a powerfull squad of men an women as well as he seems to go back quite far with you. He was a major key element in the game because he reveles a lot of things that arent quite awnsered in HL2. Like What happened in tht week that gordon was gone because of the Nova Prospekt accident. As well as how the combine overturned everything for themselves. Hes a bit emointional due the war and that was great to use he was kinda like our own alyx but was a guy and a bit more skecthy.He usaly curses alot and yes by the way HL2 is rated "M" why not use that rating. But also hes pretty pissed off at a lot things that have happened to the city. So that character "unamed yet" was key to the game as well as taking the player through things you would never see in HL2. We new when we wnated to go all the way to ep3 we wanted to take the player to Rebel bases, forts and hideaways and such like that. Get as close to how the rebels have created things out of junk and have really took a stand against the combine. As the player leaves city 17 (which is a bit of a short time the player will be there) The player will understand most of the unanwsered questions in HL2.



We plan to create Large areas or the player to explore in the ep2 area of the game. About 20% of the game is city and 10% is a small part of the citadel and 70% is ep 2 and 3 the wierd thing is were devoloping the mod as the Half Life 2 story is still going so the Mod is a kinda of plan and guess as well as step by step kinda process so its a good thing were near the ep 2 area. By the time we finsh that Ep3 should be out so yeah thats a good thin

Also the player is going to do different things then go and chuck boards out of the way. Due to the fact that a rebel doesnt have the gravity gun were giving th player a different task. Theyll be able to use their hands for much more things like pick up stuff with their hands yes we said it with there hands. Youll see the hands holding an object as its thererather than float around in mid air. Theres more stratigic puzzles that have do with more thn some physics props (were still keeping physics a big part of the game. But theyll be other things however they wont stray too far we dont want to make the game all corny and a cheap imatation.




Progress So Far

Sep 7,2006 11:10

Looks like the Parking garage area is done finnaly wooooo. Oh and a note to other people or users:not self promoting i would just like to keep track of my progress and maybe at the same time let the community know where the mod is at rather then let them wonder so yeah. Acuattly wait its not intirely done but id say the map is in its Beta stage. Theres still some detail that neeeds to go there like more pipes as well and maybe a bit more detail. The current problem with the map is that the main floor is a displacement and for some odd reason physics props fall right throuhg the floor and land on the base of the skybox.Screenshots will be up later today if the problem gets fixed. Hopefully it will.