Talk:Expression Creation: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(Deleting expressions folder)
Line 1: Line 1:
-----
==New flexers==
* How would one create new flexers entirely?
* How would one create new flexers entirely?
: They are based on Paul Ekman's [[Wikipedia:Facial Action Coding System|Facial Action Coding System(Wikipedia)]]. Basically you can make every facial expression with flex(or Action Unit) combination. And that combination is stored in an expression file. If your model implements these flexes(by keyshape animations), you can share facial expressions with other HL2 models. <br /><br />I'm not sure why you want to create entirely new flex set, anyway I think it's possible. See <code>humansdk</code> folder. <code>standardflex_xsi.qci</code> and <code>facerules_xsi.qci</code> define flexes and their controllers. - [[User:N-neko|N-neko]]
: They are based on Paul Ekman's [[Wikipedia:Facial Action Coding System|Facial Action Coding System(Wikipedia)]]. Basically you can make every facial expression with flex(or Action Unit) combination. And that combination is stored in an expression file. If your model implements these flexes(by keyshape animations), you can share facial expressions with other HL2 models. <br /><br />I'm not sure why you want to create entirely new flex set, anyway I think it's possible. See <code>humansdk</code> folder. <code>standardflex_xsi.qci</code> and <code>facerules_xsi.qci</code> define flexes and their controllers. - [[User:N-neko|N-neko]]
==Deleting expressions folder==
I wasn't aware I'd done any work with expressions yet while doing my (placeholder) choreography. Yet I've got a 32 Mb "expressions" folder in my mod folder. What would happen if I deleted the folder? Can I do it without anything breaking, or is it a necessary part of making my choreography work? --[[User:Giles|Giles]] 16:04, 4 Sep 2006 (PDT)

Revision as of 16:04, 4 September 2006

New flexers

  • How would one create new flexers entirely?
They are based on Paul Ekman's Facial Action Coding System(Wikipedia). Basically you can make every facial expression with flex(or Action Unit) combination. And that combination is stored in an expression file. If your model implements these flexes(by keyshape animations), you can share facial expressions with other HL2 models.

I'm not sure why you want to create entirely new flex set, anyway I think it's possible. See humansdk folder. standardflex_xsi.qci and facerules_xsi.qci define flexes and their controllers. - N-neko

Deleting expressions folder

I wasn't aware I'd done any work with expressions yet while doing my (placeholder) choreography. Yet I've got a 32 Mb "expressions" folder in my mod folder. What would happen if I deleted the folder? Can I do it without anything breaking, or is it a necessary part of making my choreography work? --Giles 16:04, 4 Sep 2006 (PDT)