Func combine ball spawner: Difference between revisions
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==Availability== | ==Availability== | ||
{{in game|brush}} {{game|HL2}} | {{in game|brush}} {{game|HL2}} | ||
{{in code|class=CFuncCombineBallSpawner|file=hl2_dll\prop_combine_ball.cpp}} | {{in code|class=class_c_func_combine_ball_spawner.html CFuncCombineBallSpawner|file=prop__combine__ball_8cpp-source.html hl2_dll\prop_combine_ball.cpp}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 13:03, 2 August 2006
Entity Description
A volumetric trigger that creates combine balls.
Availability
Template:In game Template:Game Template:In code
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Global:
- Global Entity Name (globalname) <string>
- Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
- ballcount
- <integer> This is how many balls will be bouncing around inside the spawner.
- minspeed
- <float> The minimum speed of balls that fly in the spawner.
- maxspeed
- <float> The maximum speed of balls that fly in the spawner.
- ballradius
- <float> The radius of the energy balls.
- balltype
- <choices>
Literal Value Description 0 Combine Energy Ball 1 1 Combine Energy Ball 2 2 Combine Energy Ball 3
- ballrespawntime
- <float> The energy balls' respawn time.
Flags
- 4096 : Start Inactive
- 8192 : Combine Power Supply
- If set, combine balls will bounce in this entity's volume.
Inputs
- Enable
- Disable
Outputs
- OnBallGrab
- (!activator is the prop_combine_ball)
- OnBallHitBottomSide
- (!activator is the prop_combine_ball)
- OnBallHitTopSide
- (!activator is the prop_combine_ball)
- OnBallReinserted
- (!activator is the prop_combine_ball)
- OnFirstBallReinserted
- (!activator is the prop_combine_ball)