Template:Archived Page History/Talk:HDR Skybox Creation: Difference between revisions
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(Created page with "pointsample 1 // needed for compressed HDR skies, otherwise there will be harsh pixelation artifacts in-game. Don't use for uncompressed HDR I just added this to the Creating...") |
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Revision as of 07:01, 12 July 2024
pointsample 1 // needed for compressed HDR skies, otherwise there will be harsh pixelation artifacts in-game. Don't use for uncompressed HDR
I just added this to the Creating Materials section. I've never seen it mentioned anywhere, but compressed HDR textures need point sampling enabled or else they'll look like this:
All of Valve's skies have the Point Sample flag enabled, you can test it yourself by disabling it.