Talk:Soundscripts: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
 
mNo edit summary
Line 1: Line 1:
What are the semantics of putting comma-separated values as the values for "pitch", "volume", etc.?  I expected it to tween the pitch or volume from one value to the other over the course of the sound, but it didn't seem to do that (to my wooden ears at least.)  So what does supplying two values do?  And is there a way to get a sound file to start at a low pitch and move to a high pitch for example?  Thanks, --[[User:Ndnichols|Ndnichols]] 19:13, 16 Aug 2006 (PDT)
What are the semantics of putting comma-separated values as the values for "pitch", "volume", etc.?  I expected it to tween the pitch or volume from one value to the other over the course of the sound, but it didn't seem to do that (to my wooden ears at least.)  So what does supplying two values do?  And is there a way to get a sound file to start at a low pitch and move to a high pitch for example?  Thanks, --[[User:Ndnichols|Ndnichols]] 19:13, 16 Aug 2006 (PDT)
:If it's anything like the [[Soundscapes]] syntax (and presumably it's the same), it provides a range from within which a value is chosen at random, each time the sound is played (iirc). --[[User:Giles|Giles]] 06:03, 17 Aug 2006 (PDT)

Revision as of 06:03, 17 August 2006

What are the semantics of putting comma-separated values as the values for "pitch", "volume", etc.? I expected it to tween the pitch or volume from one value to the other over the course of the sound, but it didn't seem to do that (to my wooden ears at least.) So what does supplying two values do? And is there a way to get a sound file to start at a low pitch and move to a high pitch for example? Thanks, --Ndnichols 19:13, 16 Aug 2006 (PDT)

If it's anything like the Soundscapes syntax (and presumably it's the same), it provides a range from within which a value is chosen at random, each time the sound is played (iirc). --Giles 06:03, 17 Aug 2006 (PDT)