IGameEventManager: Difference between revisions

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   }
   }


</code>
== Subscribing for Events ==
<code>
void Plugin::LevelInit( char const* pMapName ) {
Msg( "Level \"%s\" has been loaded\n", pMapName );
gameeventmanager->AddListener( this, "player_say", true );
}
</code>
</code>



Revision as of 13:02, 16 August 2006

Getting an Instance if the IGameEventManager

 bool Plugin::Load( CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory ) {
       IGameEventManager2* gameeventmanager = 
               (IGameEventManager2*) interfaceFactory( INTERFACEVERSION_GAMEEVENTSMANAGER2, NULL);
 }

Subscribing for Events

void Plugin::LevelInit( char const* pMapName ) { Msg( "Level \"%s\" has been loaded\n", pMapName ); gameeventmanager->AddListener( this, "player_say", true ); }


See Also