IGameEventManager: Difference between revisions
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<code> | <code> | ||
IGameEventManager2* gameeventmanager = (IGameEventManager2*) interfaceFactory( INTERFACEVERSION_GAMEEVENTSMANAGER2, NULL) | bool Plugin::Load( CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory ) { | ||
IGameEventManager2* gameeventmanager = | |||
(IGameEventManager2*) interfaceFactory( INTERFACEVERSION_GAMEEVENTSMANAGER2, NULL); | |||
} | |||
</code> | </code> | ||
Revision as of 13:01, 16 August 2006
Getting an Instance if the IGameEventManager
bool Plugin::Load( CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory ) {
IGameEventManager2* gameeventmanager =
(IGameEventManager2*) interfaceFactory( INTERFACEVERSION_GAMEEVENTSMANAGER2, NULL);
}