User talk:Ndnichols: Difference between revisions

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::Nothing else to seperate them then? Very odd. --[[user:TomEdwards|TomEdwards]] 11:44, 16 Aug 2006 (PDT)
::Nothing else to seperate them then? Very odd. --[[user:TomEdwards|TomEdwards]] 11:44, 16 Aug 2006 (PDT)
:::Nothing that I noticed, but I didn't do look too deeply into it.  On another note, I noticed in the wiki that custom expressions aren't currently working.  Are there any other outstanding bugs you're aware of?  Specifically, the first gesture seems to fire early during a scene.  Moving the entire gesture back along the time line just makes the gesture move more slowly (it seems to correctly change the endtime but not the starttime?)  The result is that scenes play back really differently in FacePoser than they actually do in-engine.  Opening the .VCD in a text editor doesn't show any obvious bugs.  Have you (or anyone else) experienced this?  Thanks for any advice. --[[User:Ndnichols|Ndnichols]] 12:08, 16 Aug 2006 (PDT)
:::Nothing that I noticed, but I didn't do look too deeply into it.  On another note, I noticed in the wiki that custom expressions aren't currently working.  Are there any other outstanding bugs you're aware of?  Specifically, the first gesture seems to fire early during a scene.  Moving the entire gesture back along the time line just makes the gesture move more slowly (it seems to correctly change the endtime but not the starttime?)  The result is that scenes play back really differently in FacePoser than they actually do in-engine.  Opening the .VCD in a text editor doesn't show any obvious bugs.  Have you (or anyone else) experienced this?  Thanks for any advice. --[[User:Ndnichols|Ndnichols]] 12:08, 16 Aug 2006 (PDT)
==Early Gesture Bug in Scripts==
To answer my own question, it looks like the first gesture in the scene (maybe first for each actor?) is indeed messed up.  It seems to start as soon as the scene begins, and end at the appropriate time (if the gesture should go from seconds 2 - 3, it instead goes from seconds 0-3.)  Gestures after the first one work appropriately.  Happily, inserting a [[Choreography creation/Creating Events/Other Events#Null Gesture | Null Gesture]] (and you thought they were deprecated!) at the beginning of the scene seems to fix it.  Weird.  Has anyone else had this problem?  If I get eager, and it's not just me, I'll see if I can find the bug in code. --[[User:Ndnichols|Ndnichols]] 12:22, 16 Aug 2006 (PDT)

Revision as of 12:22, 16 August 2006

Great work on those projects. I'm very impressed with the News at Seven video. :-) Just don't take up a career in comedy any time soon! ;-) --TomEdwards 11:27, 12 Aug 2006 (PDT)

Haha, thanks. Yeah, I gotta tell you, though, it's always a crowd-pleaser during demos when she calmly goes back to the news after blasting the zombie. Thanks a lot for all your work documenting FacePoser. We're in the process of moving everything into .VCDs and out of our own over-socket "scripting" language, and I have a feeling your wiki pages will end up being invaluable.--Ndnichols 11:49, 12 Aug 2006 (PDT)

Fire Completion vs. Fire Trigger

Could you possibly look into the differences between these, aside from each firing a different LCS output of course? There's got to be a reason to have two events for the same job. Cheers. --TomEdwards 08:34, 16 Aug 2006 (PDT)

It looks like to me Fire Completition is the way you fire the LCS' Completion Output, and you use Fire Trigger to fire one of the other eight Outputs. It's a little weird I guess to have two different ways of firing outputs, but they seem qualitatively different; you'd use one of the eight for exterior elements of your script (an explosion at a certain time or whatever) and the Completion to signal, well, completion :-) --Ndnichols 11:40, 16 Aug 2006 (PDT)
Nothing else to seperate them then? Very odd. --TomEdwards 11:44, 16 Aug 2006 (PDT)
Nothing that I noticed, but I didn't do look too deeply into it. On another note, I noticed in the wiki that custom expressions aren't currently working. Are there any other outstanding bugs you're aware of? Specifically, the first gesture seems to fire early during a scene. Moving the entire gesture back along the time line just makes the gesture move more slowly (it seems to correctly change the endtime but not the starttime?) The result is that scenes play back really differently in FacePoser than they actually do in-engine. Opening the .VCD in a text editor doesn't show any obvious bugs. Have you (or anyone else) experienced this? Thanks for any advice. --Ndnichols 12:08, 16 Aug 2006 (PDT)

Early Gesture Bug in Scripts

To answer my own question, it looks like the first gesture in the scene (maybe first for each actor?) is indeed messed up. It seems to start as soon as the scene begins, and end at the appropriate time (if the gesture should go from seconds 2 - 3, it instead goes from seconds 0-3.) Gestures after the first one work appropriately. Happily, inserting a Null Gesture (and you thought they were deprecated!) at the beginning of the scene seems to fix it. Weird. Has anyone else had this problem? If I get eager, and it's not just me, I'll see if I can find the bug in code. --Ndnichols 12:22, 16 Aug 2006 (PDT)