NPC Activities & Sequences: Difference between revisions
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===[[npc_citizen]]=== | ===[[npc_citizen]]=== | ||
*ACT_BUSY_LEAN_LEFT | *ACT_BUSY_LEAN_LEFT | ||
*ACT_BUSY_LEAN_BACK | *ACT_BUSY_LEAN_BACK | ||
*ACT_BUSY_SIT_CHAIR | *ACT_BUSY_SIT_CHAIR | ||
*ACT_BUSY_STAND | *ACT_BUSY_STAND | ||
*ACT_BUSY_QUEUE | *ACT_BUSY_QUEUE | ||
*Cover_R | *Cover_R | ||
*Cover_L | *Cover_L | ||
*Coverlow_R | *Coverlow_R | ||
*Coverlow_L | *Coverlow_L | ||
*cower_Idle | *cower_Idle | ||
*D1_C01a_Mary_kneel | *D1_C01a_Mary_kneel | ||
*D1_C03_Matt_sitground | *D1_C03_Matt_sitground | ||
*d1_t01_BreakRoom_Sit01_Idle | *d1_t01_BreakRoom_Sit01_Idle | ||
*d1_t01_BreakRoom_Sit02 | *d1_t01_BreakRoom_Sit02 | ||
*d1_t01_BreakRoom_WatchBreen | *d1_t01_BreakRoom_WatchBreen | ||
*d1_t01_BreakRoom_WatchClock_Sit | *d1_t01_BreakRoom_WatchClock_Sit | ||
*d1_t01_BreakRoom_WatchClock_Sit_MX | *d1_t01_BreakRoom_WatchClock_Sit_MX | ||
*d1_t01_Clutch_Chainlink_Idle | *d1_t01_Clutch_Chainlink_Idle | ||
*d1_t02_Plaza_Sit01_Idle | *d1_t02_Plaza_Sit01_Idle | ||
*d1_t02_Plaza_Sit02 | *d1_t02_Plaza_Sit02 | ||
*d1_t02_Playground_Cit2_Pockets | *d1_t02_Playground_Cit2_Pockets | ||
*d1_t02_Playground_Cit1_Arms_Crossed | *d1_t02_Playground_Cit1_Arms_Crossed | ||
*d1_t03_LookOutDoor | *d1_t03_LookOutDoor | ||
*d1_t03_LookOutWindow | *d1_t03_LookOutWindow | ||
*d1_t03_PreRaid_Peek_Idle | *d1_t03_PreRaid_Peek_Idle | ||
*d1_t03_Sit_Bed | *d1_t03_Sit_Bed | ||
*d1_t03_Sit_couch | *d1_t03_Sit_couch | ||
*d1_t03_sit_couch_consoling | *d1_t03_sit_couch_consoling | ||
*d1_t03_Tenements_Look_Out_Window_Idle | *d1_t03_Tenements_Look_Out_Window_Idle | ||
*d1_town05_Leon_Lean_Table_Idle | *d1_town05_Leon_Lean_Table_Idle | ||
*d2_coast03_PreBattle_Scan_Skies | *d2_coast03_PreBattle_Scan_Skies | ||
*d2_coast03_PreBattle_Scan_Skies02 | *d2_coast03_PreBattle_Scan_Skies02 | ||
*d2_coast03_PreBattle_Scan_Skies03 | *d2_coast03_PreBattle_Scan_Skies03 | ||
*d2_coast03_PreBattle_Kneel_Idle | *d2_coast03_PreBattle_Kneel_Idle | ||
*d2_coast03_PreBattle_Stand_Look | *d2_coast03_PreBattle_Stand_Look | ||
*drinker_sit_idle | *drinker_sit_idle | ||
*drinker_sit_idle_ss | *drinker_sit_idle_ss | ||
*idle_alert_01 | *idle_alert_01 | ||
*idle_alert_02 | *idle_alert_02 | ||
*idle_relaxed_01 | *idle_relaxed_01 | ||
*idle_relaxed_02 | *idle_relaxed_02 | ||
*fear_reaction_Idle | *fear_reaction_Idle | ||
*food_queue_front | *food_queue_front | ||
*laycouch1 | *laycouch1 | ||
*laycouch1 | *laycouch1 | ||
*lean_back | *lean_back | ||
*Lean_Left | *Lean_Left | ||
*LineIdle01 | *LineIdle01 | ||
*railing_idle | *railing_idle | ||
*Sit_Chair02 | *Sit_Chair02 | ||
*Sit_Chair03 | *Sit_Chair03 | ||
*sitchairtable1 | *sitchairtable1 | ||
*sitcouch1 | *sitcouch1 | ||
*sitcouchfeet1 | *sitcouchfeet1 | ||
*sitcouchknees1 | *sitcouchknees1 | ||
*sitccouchtv1 | *sitccouchtv1 | ||
===[[npc_combine_s]]=== | |||
*binoculars_idle | *binoculars_idle | ||
*Cover_crouch | *Cover_crouch | ||
*Cover_crouch_B | *Cover_crouch_B | ||
*Idle_Alert | *Idle_Alert | ||
*LeanWall_Right | *LeanWall_Right | ||
*LeanWall_Corner_Right | *LeanWall_Corner_Right | ||
*LeanWall_Left | *LeanWall_Left | ||
*LeanWall_Left_B | *LeanWall_Left_B | ||
*LeanWall_CrouchLeft_A | *LeanWall_CrouchLeft_A | ||
*LeanWall_CrouchLeft_B | *LeanWall_CrouchLeft_B | ||
*LeanWall_CrouchLeft_C | *LeanWall_CrouchLeft_C | ||
*LeanWall_CrouchLeft_D | *LeanWall_CrouchLeft_D | ||
*Signal_Advance | *Signal_Advance | ||
*Signal_group | *Signal_group | ||
===[[npc_metropolice]]=== | |||
*ACT_BUSY_STAND | *ACT_BUSY_STAND | ||
*Crouch_idle_pistol_A | *Crouch_idle_pistol_A | ||
*Crouch_idle_smg1_A | *Crouch_idle_smg1_A | ||
*Idle_harrassidle_A | *Idle_harrassidle_A | ||
==Shared Activities== | ==Shared Activities== | ||
<List of activities by game and NPC> | <List of activities by game and NPC> | ||
You can bind animation sequences to an activity name. See [[.QC Commands]] for details. | You can bind animation sequences to an activity name. See [[.QC Commands]] for details. | ||
===General=== | ===General=== | ||
*ACT_RESET | *ACT_RESET | ||
*ACT_IDLE | *ACT_IDLE | ||
*ACT_TRANSITION | *ACT_TRANSITION | ||
*ACT_COVER | *ACT_COVER | ||
*ACT_COVER_MED | *ACT_COVER_MED | ||
*ACT_COVER_LOW | *ACT_COVER_LOW | ||
*ACT_WALK | *ACT_WALK | ||
*ACT_WALK_AIM | *ACT_WALK_AIM | ||
*ACT_WALK_CROUCH | *ACT_WALK_CROUCH | ||
*ACT_WALK_CROUCH_AIM | *ACT_WALK_CROUCH_AIM | ||
*ACT_RUN | *ACT_RUN | ||
*ACT_RUN_AIM | *ACT_RUN_AIM | ||
*ACT_RUN_CROUCH | *ACT_RUN_CROUCH | ||
*ACT_RUN_CROUCH_AIM | *ACT_RUN_CROUCH_AIM | ||
*ACT_RUN_PROTECTED | *ACT_RUN_PROTECTED | ||
*ACT_SCRIPT_CUSTOM_MOVE | *ACT_SCRIPT_CUSTOM_MOVE | ||
*ACT_RANGE_ATTACK1 | *ACT_RANGE_ATTACK1 | ||
*ACT_RANGE_ATTACK2 | *ACT_RANGE_ATTACK2 | ||
*ACT_RANGE_ATTACK1_LOW | *ACT_RANGE_ATTACK1_LOW | ||
*ACT_RANGE_ATTACK2_LOW | *ACT_RANGE_ATTACK2_LOW | ||
*ACT_DIESIMPLE | *ACT_DIESIMPLE | ||
*ACT_DIEBACKWARD | *ACT_DIEBACKWARD | ||
*ACT_DIEFORWARD | *ACT_DIEFORWARD | ||
*ACT_DIEVIOLENT | *ACT_DIEVIOLENT | ||
*ACT_DIERAGDOLL | *ACT_DIERAGDOLL | ||
*ACT_FLY | *ACT_FLY | ||
*ACT_HOVER | *ACT_HOVER | ||
*ACT_GLIDE | *ACT_GLIDE | ||
*ACT_SWIM | *ACT_SWIM | ||
*ACT_JUMP | *ACT_JUMP | ||
*ACT_HOP | *ACT_HOP | ||
*ACT_LEAP | *ACT_LEAP | ||
*ACT_LAND | *ACT_LAND | ||
*ACT_CLIMB_UP | *ACT_CLIMB_UP | ||
*ACT_CLIMB_DOWN | *ACT_CLIMB_DOWN | ||
*ACT_CLIMB_DISMOUNT | *ACT_CLIMB_DISMOUNT | ||
*ACT_SHIPLADDER_UP | *ACT_SHIPLADDER_UP | ||
*ACT_SHIPLADDER_DOWN | *ACT_SHIPLADDER_DOWN | ||
*ACT_STRAFE_LEFT | *ACT_STRAFE_LEFT | ||
*ACT_STRAFE_RIGHT | *ACT_STRAFE_RIGHT | ||
*ACT_ROLL_LEFT | *ACT_ROLL_LEFT | ||
*ACT_ROLL_RIGHT | *ACT_ROLL_RIGHT | ||
*ACT_TURN_LEFT | *ACT_TURN_LEFT | ||
*ACT_TURN_RIGHT | *ACT_TURN_RIGHT | ||
*ACT_CROUCH | *ACT_CROUCH | ||
*ACT_CROUCHIDLE | *ACT_CROUCHIDLE | ||
*ACT_STAND | *ACT_STAND | ||
*ACT_USE | *ACT_USE | ||
*ACT_SIGNAL1 | *ACT_SIGNAL1 | ||
*ACT_SIGNAL2 | *ACT_SIGNAL2 | ||
*ACT_SIGNAL3 | *ACT_SIGNAL3 | ||
*ACT_SIGNAL_ADVANCE | *ACT_SIGNAL_ADVANCE | ||
*ACT_SIGNAL_FORWARD | *ACT_SIGNAL_FORWARD | ||
*ACT_SIGNAL_GROUP | *ACT_SIGNAL_GROUP | ||
*ACT_SIGNAL_HALT | *ACT_SIGNAL_HALT | ||
*ACT_SIGNAL_LEFT | *ACT_SIGNAL_LEFT | ||
*ACT_SIGNAL_RIGHT | *ACT_SIGNAL_RIGHT | ||
*ACT_SIGNAL_TAKECOVER | *ACT_SIGNAL_TAKECOVER | ||
*ACT_LOOKBACK_RIGHT | *ACT_LOOKBACK_RIGHT | ||
*ACT_LOOKBACK_LEFT | *ACT_LOOKBACK_LEFT | ||
*ACT_COWER | *ACT_COWER | ||
*ACT_SMALL_FLINCH | *ACT_SMALL_FLINCH | ||
*ACT_BIG_FLINCH | *ACT_BIG_FLINCH | ||
*ACT_MELEE_ATTACK1 | *ACT_MELEE_ATTACK1 | ||
*ACT_MELEE_ATTACK2 | *ACT_MELEE_ATTACK2 | ||
*ACT_RELOAD | *ACT_RELOAD | ||
*ACT_RELOAD_LOW | *ACT_RELOAD_LOW | ||
*ACT_ARM | *ACT_ARM | ||
*ACT_DISARM | *ACT_DISARM | ||
*ACT_PICKUP_GROUND | *ACT_PICKUP_GROUND | ||
*ACT_PICKUP_RACK | *ACT_PICKUP_RACK | ||
*ACT_IDLE_ANGRY | *ACT_IDLE_ANGRY | ||
*ACT_IDLE_RELAXED | *ACT_IDLE_RELAXED | ||
*ACT_IDLE_STIMULATED | *ACT_IDLE_STIMULATED | ||
*ACT_IDLE_AGITATED | *ACT_IDLE_AGITATED | ||
*ACT_WALK_RELAXED | *ACT_WALK_RELAXED | ||
*ACT_WALK_STIMULATED | *ACT_WALK_STIMULATED | ||
*ACT_WALK_AGITATED | *ACT_WALK_AGITATED | ||
*ACT_RUN_RELAXED | *ACT_RUN_RELAXED | ||
*ACT_RUN_STIMULATED | *ACT_RUN_STIMULATED | ||
*ACT_RUN_AGITATED | *ACT_RUN_AGITATED | ||
*ACT_IDLE_AIM_RELAXED | *ACT_IDLE_AIM_RELAXED | ||
*ACT_IDLE_AIM_STIMULATED | *ACT_IDLE_AIM_STIMULATED | ||
*ACT_IDLE_AIM_AGITATED | *ACT_IDLE_AIM_AGITATED | ||
*ACT_WALK_AIM_RELAXED | *ACT_WALK_AIM_RELAXED | ||
*ACT_WALK_AIM_STIMULATED | *ACT_WALK_AIM_STIMULATED | ||
*ACT_WALK_AIM_AGITATED | *ACT_WALK_AIM_AGITATED | ||
*ACT_RUN_AIM_RELAXED | *ACT_RUN_AIM_RELAXED | ||
*ACT_RUN_AIM_STIMULATED | *ACT_RUN_AIM_STIMULATED | ||
*ACT_RUN_AIM_AGITATED | *ACT_RUN_AIM_AGITATED | ||
*ACT_WALK_HURT | *ACT_WALK_HURT | ||
*ACT_RUN_HURT | *ACT_RUN_HURT | ||
*ACT_SPECIAL_ATTACK1 | *ACT_SPECIAL_ATTACK1 | ||
*ACT_SPECIAL_ATTACK2 | *ACT_SPECIAL_ATTACK2 | ||
*ACT_COMBAT_IDLE | *ACT_COMBAT_IDLE | ||
*ACT_WALK_SCARED | *ACT_WALK_SCARED | ||
*ACT_RUN_SCARED | *ACT_RUN_SCARED | ||
*ACT_VICTORY_DANCE | *ACT_VICTORY_DANCE | ||
*ACT_DIE_HEADSHOT | *ACT_DIE_HEADSHOT | ||
*ACT_DIE_CHESTSHOT | *ACT_DIE_CHESTSHOT | ||
*ACT_DIE_GUTSHOT | *ACT_DIE_GUTSHOT | ||
*ACT_DIE_BACKSHOT | *ACT_DIE_BACKSHOT | ||
*ACT_FLINCH_HEAD | *ACT_FLINCH_HEAD | ||
*ACT_FLINCH_CHEST | *ACT_FLINCH_CHEST | ||
*ACT_FLINCH_STOMACH | *ACT_FLINCH_STOMACH | ||
*ACT_FLINCH_LEFTARM | *ACT_FLINCH_LEFTARM | ||
*ACT_FLINCH_RIGHTARM | *ACT_FLINCH_RIGHTARM | ||
*ACT_FLINCH_LEFTLEG | *ACT_FLINCH_LEFTLEG | ||
*ACT_FLINCH_RIGHTLEG | *ACT_FLINCH_RIGHTLEG | ||
*ACT_FLINCH_PHYSICS | *ACT_FLINCH_PHYSICS | ||
*ACT_IDLE_ON_FIRE | *ACT_IDLE_ON_FIRE | ||
*ACT_WALK_ON_FIRE | *ACT_WALK_ON_FIRE | ||
*ACT_RUN_ON_FIRE | *ACT_RUN_ON_FIRE | ||
*ACT_RAPPEL_LOOP | *ACT_RAPPEL_LOOP | ||
*ACT_180_LEFT | *ACT_180_LEFT | ||
*ACT_180_RIGHT | *ACT_180_RIGHT | ||
*ACT_90_LEFT | *ACT_90_LEFT | ||
*ACT_90_RIGHT | *ACT_90_RIGHT | ||
*ACT_STEP_LEFT | *ACT_STEP_LEFT | ||
*ACT_STEP_RIGHT | *ACT_STEP_RIGHT | ||
*ACT_STEP_BACK | *ACT_STEP_BACK | ||
*ACT_STEP_FORE | *ACT_STEP_FORE | ||
*ACT_GESTURE_RANGE_ATTACK1 | *ACT_GESTURE_RANGE_ATTACK1 | ||
*ACT_GESTURE_RANGE_ATTACK2 | *ACT_GESTURE_RANGE_ATTACK2 | ||
*ACT_GESTURE_MELEE_ATTACK1 | *ACT_GESTURE_MELEE_ATTACK1 | ||
*ACT_GESTURE_MELEE_ATTACK2 | *ACT_GESTURE_MELEE_ATTACK2 | ||
*ACT_GESTURE_RANGE_ATTACK1_LOW | *ACT_GESTURE_RANGE_ATTACK1_LOW | ||
*ACT_GESTURE_RANGE_ATTACK2_LOW | *ACT_GESTURE_RANGE_ATTACK2_LOW | ||
*ACT_MELEE_ATTACK_SWING_GESTURE | *ACT_MELEE_ATTACK_SWING_GESTURE | ||
*ACT_GESTURE_SMALL_FLINCH | *ACT_GESTURE_SMALL_FLINCH | ||
*ACT_GESTURE_BIG_FLINCH | *ACT_GESTURE_BIG_FLINCH | ||
*ACT_GESTURE_FLINCH_BLAST | *ACT_GESTURE_FLINCH_BLAST | ||
*ACT_GESTURE_FLINCH_HEAD | *ACT_GESTURE_FLINCH_HEAD | ||
*ACT_GESTURE_FLINCH_CHEST | *ACT_GESTURE_FLINCH_CHEST | ||
*ACT_GESTURE_FLINCH_STOMACH | *ACT_GESTURE_FLINCH_STOMACH | ||
*ACT_GESTURE_FLINCH_LEFTARM | *ACT_GESTURE_FLINCH_LEFTARM | ||
*ACT_GESTURE_FLINCH_RIGHTARM | *ACT_GESTURE_FLINCH_RIGHTARM | ||
*ACT_GESTURE_FLINCH_LEFTLEG | *ACT_GESTURE_FLINCH_LEFTLEG | ||
*ACT_GESTURE_FLINCH_RIGHTLEG | *ACT_GESTURE_FLINCH_RIGHTLEG | ||
*ACT_GESTURE_TURN_LEFT | *ACT_GESTURE_TURN_LEFT | ||
*ACT_GESTURE_TURN_RIGHT | *ACT_GESTURE_TURN_RIGHT | ||
*ACT_GESTURE_TURN_LEFT45 | *ACT_GESTURE_TURN_LEFT45 | ||
*ACT_GESTURE_TURN_RIGHT45 | *ACT_GESTURE_TURN_RIGHT45 | ||
*ACT_GESTURE_TURN_LEFT90 | *ACT_GESTURE_TURN_LEFT90 | ||
*ACT_GESTURE_TURN_RIGHT90 | *ACT_GESTURE_TURN_RIGHT90 | ||
*ACT_GESTURE_TURN_LEFT45_FLAT | *ACT_GESTURE_TURN_LEFT45_FLAT | ||
*ACT_GESTURE_TURN_RIGHT45_FLAT | *ACT_GESTURE_TURN_RIGHT45_FLAT | ||
*ACT_GESTURE_TURN_LEFT90_FLAT | *ACT_GESTURE_TURN_LEFT90_FLAT | ||
*ACT_GESTURE_TURN_RIGHT90_FLAT | *ACT_GESTURE_TURN_RIGHT90_FLAT | ||
===Half-Life [[monster_human_grunt]] compatability=== | ===Half-Life [[monster_human_grunt]] compatability=== | ||
*ACT_BARNACLE_HIT | *ACT_BARNACLE_HIT | ||
*ACT_BARNACLE_PULL | *ACT_BARNACLE_PULL | ||
*ACT_BARNACLE_CHOMP | *ACT_BARNACLE_CHOMP | ||
*ACT_BARNACLE_CHEW | *ACT_BARNACLE_CHEW | ||
*ACT_DO_NOT_DISTURB | *ACT_DO_NOT_DISTURB | ||
===Viewmodel=== | ===Viewmodel=== | ||
*ACT_VM_DRAW | *ACT_VM_DRAW | ||
*ACT_VM_HOLSTER | *ACT_VM_HOLSTER | ||
*ACT_VM_IDLE | *ACT_VM_IDLE | ||
*ACT_VM_FIDGET | *ACT_VM_FIDGET | ||
*ACT_VM_PULLBACK | *ACT_VM_PULLBACK | ||
*ACT_VM_PULLBACK_HIGH | *ACT_VM_PULLBACK_HIGH | ||
*ACT_VM_PULLBACK_LOW | *ACT_VM_PULLBACK_LOW | ||
*ACT_VM_THROW | *ACT_VM_THROW | ||
*ACT_VM_PULLPIN | *ACT_VM_PULLPIN | ||
*ACT_VM_PRIMARYATTACK | *ACT_VM_PRIMARYATTACK | ||
*ACT_VM_SECONDARYATTACK | *ACT_VM_SECONDARYATTACK | ||
*ACT_VM_RELOAD | *ACT_VM_RELOAD | ||
*ACT_VM_DRYFIRE | *ACT_VM_DRYFIRE | ||
*ACT_VM_HITLEFT | *ACT_VM_HITLEFT | ||
*ACT_VM_HITLEFT2 | *ACT_VM_HITLEFT2 | ||
*ACT_VM_HITRIGHT | *ACT_VM_HITRIGHT | ||
*ACT_VM_HITRIGHT2 | *ACT_VM_HITRIGHT2 | ||
*ACT_VM_HITCENTER | *ACT_VM_HITCENTER | ||
*ACT_VM_HITCENTER2 | *ACT_VM_HITCENTER2 | ||
*ACT_VM_MISSLEFT | *ACT_VM_MISSLEFT | ||
*ACT_VM_MISSLEFT2 | *ACT_VM_MISSLEFT2 | ||
*ACT_VM_MISSRIGHT | *ACT_VM_MISSRIGHT | ||
*ACT_VM_MISSRIGHT2 | *ACT_VM_MISSRIGHT2 | ||
*ACT_VM_MISSCENTER | *ACT_VM_MISSCENTER | ||
*ACT_VM_MISSCENTER2 | *ACT_VM_MISSCENTER2 | ||
*ACT_VM_HAULBACK | *ACT_VM_HAULBACK | ||
*ACT_VM_SWINGHARD | *ACT_VM_SWINGHARD | ||
*ACT_VM_SWINGMISS | *ACT_VM_SWINGMISS | ||
*ACT_VM_SWINGHIT | *ACT_VM_SWINGHIT | ||
*ACT_VM_IDLE_TO_LOWERED | *ACT_VM_IDLE_TO_LOWERED | ||
*ACT_VM_IDLE_LOWERED | *ACT_VM_IDLE_LOWERED | ||
*ACT_VM_LOWERED_TO_IDLE | *ACT_VM_LOWERED_TO_IDLE | ||
*ACT_VM_RECOIL1 | *ACT_VM_RECOIL1 | ||
*ACT_VM_RECOIL2 | *ACT_VM_RECOIL2 | ||
*ACT_VM_RECOIL3 | *ACT_VM_RECOIL3 | ||
*ACT_VM_ATTACH_SILENCER | *ACT_VM_ATTACH_SILENCER | ||
*ACT_VM_DETACH_SILENCER | *ACT_VM_DETACH_SILENCER | ||
[[Category:AI]] | [[Category:AI]] | ||
[[Category:Modeling]] | [[Category:Modeling]] | ||
[[Category:Programming]] | [[Category:Programming]] |
Revision as of 20:07, 15 May 2006
A list of activities that can be performed by NPCs.
Actbusy
These can be used in an actbusy routine.
npc_citizen
- ACT_BUSY_LEAN_LEFT
- ACT_BUSY_LEAN_BACK
- ACT_BUSY_SIT_CHAIR
- ACT_BUSY_STAND
- ACT_BUSY_QUEUE
- Cover_R
- Cover_L
- Coverlow_R
- Coverlow_L
- cower_Idle
- D1_C01a_Mary_kneel
- D1_C03_Matt_sitground
- d1_t01_BreakRoom_Sit01_Idle
- d1_t01_BreakRoom_Sit02
- d1_t01_BreakRoom_WatchBreen
- d1_t01_BreakRoom_WatchClock_Sit
- d1_t01_BreakRoom_WatchClock_Sit_MX
- d1_t01_Clutch_Chainlink_Idle
- d1_t02_Plaza_Sit01_Idle
- d1_t02_Plaza_Sit02
- d1_t02_Playground_Cit2_Pockets
- d1_t02_Playground_Cit1_Arms_Crossed
- d1_t03_LookOutDoor
- d1_t03_LookOutWindow
- d1_t03_PreRaid_Peek_Idle
- d1_t03_Sit_Bed
- d1_t03_Sit_couch
- d1_t03_sit_couch_consoling
- d1_t03_Tenements_Look_Out_Window_Idle
- d1_town05_Leon_Lean_Table_Idle
- d2_coast03_PreBattle_Scan_Skies
- d2_coast03_PreBattle_Scan_Skies02
- d2_coast03_PreBattle_Scan_Skies03
- d2_coast03_PreBattle_Kneel_Idle
- d2_coast03_PreBattle_Stand_Look
- drinker_sit_idle
- drinker_sit_idle_ss
- idle_alert_01
- idle_alert_02
- idle_relaxed_01
- idle_relaxed_02
- fear_reaction_Idle
- food_queue_front
- laycouch1
- laycouch1
- lean_back
- Lean_Left
- LineIdle01
- railing_idle
- Sit_Chair02
- Sit_Chair03
- sitchairtable1
- sitcouch1
- sitcouchfeet1
- sitcouchknees1
- sitccouchtv1
npc_combine_s
- binoculars_idle
- Cover_crouch
- Cover_crouch_B
- Idle_Alert
- LeanWall_Right
- LeanWall_Corner_Right
- LeanWall_Left
- LeanWall_Left_B
- LeanWall_CrouchLeft_A
- LeanWall_CrouchLeft_B
- LeanWall_CrouchLeft_C
- LeanWall_CrouchLeft_D
- Signal_Advance
- Signal_group
npc_metropolice
- ACT_BUSY_STAND
- Crouch_idle_pistol_A
- Crouch_idle_smg1_A
- Idle_harrassidle_A
<List of activities by game and NPC>
You can bind animation sequences to an activity name. See .QC Commands for details.
General
- ACT_RESET
- ACT_IDLE
- ACT_TRANSITION
- ACT_COVER
- ACT_COVER_MED
- ACT_COVER_LOW
- ACT_WALK
- ACT_WALK_AIM
- ACT_WALK_CROUCH
- ACT_WALK_CROUCH_AIM
- ACT_RUN
- ACT_RUN_AIM
- ACT_RUN_CROUCH
- ACT_RUN_CROUCH_AIM
- ACT_RUN_PROTECTED
- ACT_SCRIPT_CUSTOM_MOVE
- ACT_RANGE_ATTACK1
- ACT_RANGE_ATTACK2
- ACT_RANGE_ATTACK1_LOW
- ACT_RANGE_ATTACK2_LOW
- ACT_DIESIMPLE
- ACT_DIEBACKWARD
- ACT_DIEFORWARD
- ACT_DIEVIOLENT
- ACT_DIERAGDOLL
- ACT_FLY
- ACT_HOVER
- ACT_GLIDE
- ACT_SWIM
- ACT_JUMP
- ACT_HOP
- ACT_LEAP
- ACT_LAND
- ACT_CLIMB_UP
- ACT_CLIMB_DOWN
- ACT_CLIMB_DISMOUNT
- ACT_SHIPLADDER_UP
- ACT_SHIPLADDER_DOWN
- ACT_STRAFE_LEFT
- ACT_STRAFE_RIGHT
- ACT_ROLL_LEFT
- ACT_ROLL_RIGHT
- ACT_TURN_LEFT
- ACT_TURN_RIGHT
- ACT_CROUCH
- ACT_CROUCHIDLE
- ACT_STAND
- ACT_USE
- ACT_SIGNAL1
- ACT_SIGNAL2
- ACT_SIGNAL3
- ACT_SIGNAL_ADVANCE
- ACT_SIGNAL_FORWARD
- ACT_SIGNAL_GROUP
- ACT_SIGNAL_HALT
- ACT_SIGNAL_LEFT
- ACT_SIGNAL_RIGHT
- ACT_SIGNAL_TAKECOVER
- ACT_LOOKBACK_RIGHT
- ACT_LOOKBACK_LEFT
- ACT_COWER
- ACT_SMALL_FLINCH
- ACT_BIG_FLINCH
- ACT_MELEE_ATTACK1
- ACT_MELEE_ATTACK2
- ACT_RELOAD
- ACT_RELOAD_LOW
- ACT_ARM
- ACT_DISARM
- ACT_PICKUP_GROUND
- ACT_PICKUP_RACK
- ACT_IDLE_ANGRY
- ACT_IDLE_RELAXED
- ACT_IDLE_STIMULATED
- ACT_IDLE_AGITATED
- ACT_WALK_RELAXED
- ACT_WALK_STIMULATED
- ACT_WALK_AGITATED
- ACT_RUN_RELAXED
- ACT_RUN_STIMULATED
- ACT_RUN_AGITATED
- ACT_IDLE_AIM_RELAXED
- ACT_IDLE_AIM_STIMULATED
- ACT_IDLE_AIM_AGITATED
- ACT_WALK_AIM_RELAXED
- ACT_WALK_AIM_STIMULATED
- ACT_WALK_AIM_AGITATED
- ACT_RUN_AIM_RELAXED
- ACT_RUN_AIM_STIMULATED
- ACT_RUN_AIM_AGITATED
- ACT_WALK_HURT
- ACT_RUN_HURT
- ACT_SPECIAL_ATTACK1
- ACT_SPECIAL_ATTACK2
- ACT_COMBAT_IDLE
- ACT_WALK_SCARED
- ACT_RUN_SCARED
- ACT_VICTORY_DANCE
- ACT_DIE_HEADSHOT
- ACT_DIE_CHESTSHOT
- ACT_DIE_GUTSHOT
- ACT_DIE_BACKSHOT
- ACT_FLINCH_HEAD
- ACT_FLINCH_CHEST
- ACT_FLINCH_STOMACH
- ACT_FLINCH_LEFTARM
- ACT_FLINCH_RIGHTARM
- ACT_FLINCH_LEFTLEG
- ACT_FLINCH_RIGHTLEG
- ACT_FLINCH_PHYSICS
- ACT_IDLE_ON_FIRE
- ACT_WALK_ON_FIRE
- ACT_RUN_ON_FIRE
- ACT_RAPPEL_LOOP
- ACT_180_LEFT
- ACT_180_RIGHT
- ACT_90_LEFT
- ACT_90_RIGHT
- ACT_STEP_LEFT
- ACT_STEP_RIGHT
- ACT_STEP_BACK
- ACT_STEP_FORE
- ACT_GESTURE_RANGE_ATTACK1
- ACT_GESTURE_RANGE_ATTACK2
- ACT_GESTURE_MELEE_ATTACK1
- ACT_GESTURE_MELEE_ATTACK2
- ACT_GESTURE_RANGE_ATTACK1_LOW
- ACT_GESTURE_RANGE_ATTACK2_LOW
- ACT_MELEE_ATTACK_SWING_GESTURE
- ACT_GESTURE_SMALL_FLINCH
- ACT_GESTURE_BIG_FLINCH
- ACT_GESTURE_FLINCH_BLAST
- ACT_GESTURE_FLINCH_HEAD
- ACT_GESTURE_FLINCH_CHEST
- ACT_GESTURE_FLINCH_STOMACH
- ACT_GESTURE_FLINCH_LEFTARM
- ACT_GESTURE_FLINCH_RIGHTARM
- ACT_GESTURE_FLINCH_LEFTLEG
- ACT_GESTURE_FLINCH_RIGHTLEG
- ACT_GESTURE_TURN_LEFT
- ACT_GESTURE_TURN_RIGHT
- ACT_GESTURE_TURN_LEFT45
- ACT_GESTURE_TURN_RIGHT45
- ACT_GESTURE_TURN_LEFT90
- ACT_GESTURE_TURN_RIGHT90
- ACT_GESTURE_TURN_LEFT45_FLAT
- ACT_GESTURE_TURN_RIGHT45_FLAT
- ACT_GESTURE_TURN_LEFT90_FLAT
- ACT_GESTURE_TURN_RIGHT90_FLAT
Half-Life monster_human_grunt compatability
- ACT_BARNACLE_HIT
- ACT_BARNACLE_PULL
- ACT_BARNACLE_CHOMP
- ACT_BARNACLE_CHEW
- ACT_DO_NOT_DISTURB
Viewmodel
- ACT_VM_DRAW
- ACT_VM_HOLSTER
- ACT_VM_IDLE
- ACT_VM_FIDGET
- ACT_VM_PULLBACK
- ACT_VM_PULLBACK_HIGH
- ACT_VM_PULLBACK_LOW
- ACT_VM_THROW
- ACT_VM_PULLPIN
- ACT_VM_PRIMARYATTACK
- ACT_VM_SECONDARYATTACK
- ACT_VM_RELOAD
- ACT_VM_DRYFIRE
- ACT_VM_HITLEFT
- ACT_VM_HITLEFT2
- ACT_VM_HITRIGHT
- ACT_VM_HITRIGHT2
- ACT_VM_HITCENTER
- ACT_VM_HITCENTER2
- ACT_VM_MISSLEFT
- ACT_VM_MISSLEFT2
- ACT_VM_MISSRIGHT
- ACT_VM_MISSRIGHT2
- ACT_VM_MISSCENTER
- ACT_VM_MISSCENTER2
- ACT_VM_HAULBACK
- ACT_VM_SWINGHARD
- ACT_VM_SWINGMISS
- ACT_VM_SWINGHIT
- ACT_VM_IDLE_TO_LOWERED
- ACT_VM_IDLE_LOWERED
- ACT_VM_LOWERED_TO_IDLE
- ACT_VM_RECOIL1
- ACT_VM_RECOIL2
- ACT_VM_RECOIL3
- ACT_VM_ATTACH_SILENCER
- ACT_VM_DETACH_SILENCER