Talk:FGD: Difference between revisions
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:''Gulp''. . .um, I could do that, 32bit MS OSes. | :''Gulp''. . .um, I could do that, 32bit MS OSes. | ||
:Almost afraid to ask but how did you invision that working? i.e. Informational support from Valve, updates, testing, validation, etc. | :Almost afraid to ask but how did you invision that working? i.e. Informational support from Valve, updates, testing, validation, etc. [http://www.akilling.org/akg/default.asp?akg=contact] --[[User:Mark WiseCarver|wisemx]] 06:19, 8 Jul 2005 (PDT) | ||
[http://www.akilling.org/akg/default.asp?akg=contact] --[[User:Mark WiseCarver|wisemx]] 06:19, 8 Jul 2005 (PDT) | |||
::Well, I guess I was just thinking of a visual environment for creating and managing the FGD. Thinking of each "block" (entity, comment, baseclass, etc) as an object that can be inserted and moved around. Managing references (base references), inserting/removing the helper attributes (color, etc). [[User:Chrisb|Chris Bokitch]] 11:26, 11 Jul 2005 (PDT) | ::Well, I guess I was just thinking of a visual environment for creating and managing the FGD. Thinking of each "block" (entity, comment, baseclass, etc) as an object that can be inserted and moved around. Managing references (base references), inserting/removing the helper attributes (color, etc). [[User:Chrisb|Chris Bokitch]] 11:26, 11 Jul 2005 (PDT) |
Revision as of 11:27, 11 July 2005
Anyone feel like making a nice FGD editor? :) - Chris Bokitch 16:58, 7 Jul 2005 (PDT)
- Gulp. . .um, I could do that, 32bit MS OSes.
- Almost afraid to ask but how did you invision that working? i.e. Informational support from Valve, updates, testing, validation, etc. [1] --wisemx 06:19, 8 Jul 2005 (PDT)
- Well, I guess I was just thinking of a visual environment for creating and managing the FGD. Thinking of each "block" (entity, comment, baseclass, etc) as an object that can be inserted and moved around. Managing references (base references), inserting/removing the helper attributes (color, etc). Chris Bokitch 11:26, 11 Jul 2005 (PDT)