Npc dog: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
m (→Inputs: targetdestination) |
m (ep1 add) |
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* '''SetThrowTarget <target_destination>''' | * '''SetThrowTarget <target_destination>''' | ||
: Set d0g's throw target (pass in !player if you want the player) | : Set d0g's throw target (pass in !player if you want the player) | ||
* '''{{ep1 add|TurnBoneFollowersOff}}''' | |||
: Turn dog's bone followers off | |||
* '''{{ep1 add|TurnBoneFollowersOn}}''' | |||
: Turn dog's bone followers on | |||
==Outputs== | ==Outputs== |
Revision as of 23:51, 5 August 2006
Entity Description
Dog is one of the main characters introduced in Half-Life 2. Dog can play fetch and pick up things.
Also see descriptions for Dog and other Half-Life Continuity

Keyvalues
Flags
Inputs
- SetPickupTarget <target_destination>
- Sets the target entity for d0g to pickup.
- StartCatchThrowBehavior <target_destination>
- Tells d0g to start playing with the player. You can pass the name of the object you want him to play with, otherwise he'll just use the closest phys_object.
- StopCatchThrowBehavior <target_destination>
- Stop the catch and throw behavior.
- PlayerPickupObject
- Tells d0g the physgun just picked up an object.
- StartWaitAndCatch
- Tells d0g to wait for the player to throw an object at him.
- StopWaitAndCatch
- Tells d0g to stop waiting for the player.
- SetThrowArcModifier <float>
- Used to pass in a modifier for d0g's object flight arc.
- SetThrowTarget <target_destination>
- Set d0g's throw target (pass in !player if you want the player)
- Turn dog's bone followers off
- Turn dog's bone followers on
Outputs
- OnDogThrow
- Fires when d0g throws an object.
- OnDogPickup
- Fires when d0g picks up an object.
- OnDogCatch
- Fires when d0g catches an object.