Npc dog: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
m (→Inputs) |
m (→Inputs: targetdestination) |
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* {{i basenpc}} | * {{i basenpc}} | ||
* '''SetPickupTarget < | * '''SetPickupTarget <target_destination>''' | ||
: Sets the target entity for d0g to pickup. | : Sets the target entity for d0g to pickup. | ||
* '''StartCatchThrowBehavior < | * '''StartCatchThrowBehavior <target_destination>''' | ||
: Tells d0g to start playing with the player. You can pass the name of the object you want him to play with, otherwise he'll just use the closest phys_object. | : Tells d0g to start playing with the player. You can pass the name of the object you want him to play with, otherwise he'll just use the closest phys_object. | ||
* '''StopCatchThrowBehavior < | * '''StopCatchThrowBehavior <target_destination>''' | ||
: Stop the catch and throw behavior. | : Stop the catch and throw behavior. | ||
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: Used to pass in a modifier for d0g's object flight arc. | : Used to pass in a modifier for d0g's object flight arc. | ||
* '''SetThrowTarget < | * '''SetThrowTarget <target_destination>''' | ||
: Set d0g's throw target (pass in !player if you want the player) | : Set d0g's throw target (pass in !player if you want the player) | ||
Revision as of 17:32, 6 April 2006
Entity Description
Dog is one of the main characters introduced in Half-Life 2. Dog can play fetch and pick up things.
Also see descriptions for Dog and other Half-Life Continuity

Keyvalues
Flags
Inputs
- SetPickupTarget <target_destination>
- Sets the target entity for d0g to pickup.
- StartCatchThrowBehavior <target_destination>
- Tells d0g to start playing with the player. You can pass the name of the object you want him to play with, otherwise he'll just use the closest phys_object.
- StopCatchThrowBehavior <target_destination>
- Stop the catch and throw behavior.
- PlayerPickupObject
- Tells d0g the physgun just picked up an object.
- StartWaitAndCatch
- Tells d0g to wait for the player to throw an object at him.
- StopWaitAndCatch
- Tells d0g to stop waiting for the player.
- SetThrowArcModifier <float>
- Used to pass in a modifier for d0g's object flight arc.
- SetThrowTarget <target_destination>
- Set d0g's throw target (pass in !player if you want the player)
Outputs
- OnDogThrow
- Fires when d0g throws an object.
- OnDogPickup
- Fires when d0g picks up an object.
- OnDogCatch
- Fires when d0g catches an object.