Npc manhack: Difference between revisions

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[[Image:Manhack.jpg|frame|right|Manhack]]
[[Image:Manhack.jpg|frame|right|Manhack]]


Essentially a physics prop with AI, the Manhack does exactly what its name suggests. Can be carried and thrown by [[npc_metrocop|Metrocops]].
Essentially a physics prop with AI, the Manhack does exactly what its name suggests. Can be carried and thrown by [[npc_metropolice|Metrocops]].


{{npcnote}}
{{npcnote}}

Revision as of 12:58, 12 August 2005

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Entity Description

Manhack

Essentially a physics prop with AI, the Manhack does exactly what its name suggests. Can be carried and thrown by Metrocops.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Dedicated Console Variables

  • sk_manhack_health
<integer> A manhack's spawn health
  • sk_manhack_melee_dmg
<integer> Melee damage

Keyvalues

Flags

  • 65536 : Start packed up (folded and engine off)
  • 131072 : Don't use any damage effects
  • 262144 : Use Air Nodes
  • 1048576 : No Danger Sounds

Inputs

  • DisableSwarm
Disable the manhack swarm behavior.
  • Unpack
Causes the manhack to stop being packed up.

Outputs