Npc manhack: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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[[Image:Manhack.jpg|frame|right|Manhack]] | [[Image:Manhack.jpg|frame|right|Manhack]] | ||
Essentially a physics prop with AI, the Manhack does exactly what its name suggests. Can be carried and thrown by [[ | Essentially a physics prop with AI, the Manhack does exactly what its name suggests. Can be carried and thrown by [[npc_metropolice|Metrocops]]. | ||
{{npcnote}} | {{npcnote}} |
Revision as of 12:58, 12 August 2005
Entity Description
Essentially a physics prop with AI, the Manhack does exactly what its name suggests. Can be carried and thrown by Metrocops.

Dedicated Console Variables
- sk_manhack_health
- <integer> A manhack's spawn health
- sk_manhack_melee_dmg
- <integer> Melee damage
Keyvalues
Flags
- 65536 : Start packed up (folded and engine off)
- 131072 : Don't use any damage effects
- 262144 : Use Air Nodes
- 1048576 : No Danger Sounds
Inputs
- DisableSwarm
- Disable the manhack swarm behavior.
- Unpack
- Causes the manhack to stop being packed up.