Npc rollermine: Difference between revisions

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m (→‎Outputs: {{plact}})
m (ep1 add)
Line 9: Line 9:
* '''startburied'''
* '''startburied'''
: {{boolean}}
: {{boolean}}
* '''{{ep1 add|uniformsightdist}}'''
: (choices) Sight Distance
:{|
! Literal Value || Description
|-
| 0 || Ignore distant targets not in a vehicle (default).
|-
| 1 || Equal visibility for all targets.
|}
==Flags==
==Flags==
* {{fl basenpc}}
* {{fl basenpc}}
* 65536 : Friendly
* 65536 : Friendly
* {{ep1 add|131072 : Use prop_physics collision rules}}
==Inputs==
==Inputs==
* {{i basenpc}}
* {{i basenpc}}
* '''{{ep1 add|TurnOn}}'''
: Restore this rollermine to normal functionality.
* '''{{ep1 add|TurnOff'''
: Make this rollermine completely inert. Does not run AI and NPCs will ignore it.
==Outputs==
==Outputs==
* {{o basenpc}}
* {{o basenpc}}

Revision as of 23:37, 5 August 2006

Template:Wrongtitle

Entity Description

Rollermine

Call it an artificially intelligent prop_physics.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

<boolean>
(choices) Sight Distance
Literal Value Description
0 Ignore distant targets not in a vehicle (default).
1 Equal visibility for all targets.

Flags

Inputs

Restore this rollermine to normal functionality.
  • {{ep1 add|TurnOff
Make this rollermine completely inert. Does not run AI and NPCs will ignore it.

Outputs

Picked up with physgun. Template:Plact
  • OnPhysGunDrop
Released by physgun. Template:Plact