Template:CD/superclass: Difference between revisions
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| CAPCController = CPointEntity | | CAPCController = CPointEntity | ||
| CAPCMissile = CMissile | | CAPCMissile = CMissile | ||
| CASWEnvExplosion = CPointEntity | |||
| CASWEnvShake = CPointEntity | |||
| CASWEnvSpark = CBaseEntity | |||
| CASWHealthBar = CSprite | |||
| CASWRopeAnchor = CPointEntity | |||
| CASWStatueProp = CStatueProp | |||
| CASW_AOEGrenade_TouchTrigger = CBaseTrigger | |||
| CASW_Alien = CASW_Inhabitable_NPC <!--, public IAlienAutoList--> | |||
| CASW_Alien_Goo = CBaseFlex | |||
| CASW_Alien_Jumper = CASW_Alien_Shover | |||
| CASW_Alien_Shover = CASW_Alien | |||
| CASW_AmbientGeneric = CAmbientGeneric | |||
| CASW_Ammo_AR2 = CASW_Ammo | |||
| CASW_Ammo_Assault_Shotgun = CASW_Ammo | |||
| CASW_Ammo_Autogun = CASW_Ammo | |||
| CASW_Ammo_Chainsaw = CASW_Ammo | |||
| CASW_Ammo_Drop = CBaseAnimating <!--, public IASW_Server_Usable_Entity, public IAmmoDropAutoList--> | |||
| CASW_Ammo_Flamer = CASW_Ammo | |||
| CASW_Ammo_Grenade_Launcher = CASW_Ammo | |||
| CASW_Ammo_Heavy_Rifle = CASW_Ammo | |||
| CASW_Ammo_Mining_Laser = CASW_Ammo | |||
| CASW_Ammo_PDW = CASW_Ammo | |||
| CASW_Ammo_Pistol = CASW_Ammo | |||
| CASW_Ammo_Rifle = CASW_Ammo | |||
| CASW_Ammo_Shotgun = CASW_Ammo | |||
| CASW_Ammo_Sniper_Rifle = CASW_Ammo | |||
| CASW_Bait = CBaseCombatCharacter | |||
| CASW_Barrel_Explosive = CASW_Exploding_Prop | |||
| CASW_Barrel_Radioactive = CASW_Prop_Physics | |||
| CASW_Bloodhound = CBaseAnimating | |||
| CASW_Boomer = CASW_Alien | |||
| CASW_Boomer_Blob = CASW_Grenade_Vindicator | |||
| CASW_Bouncing_Pellet = CBaseCombatCharacter | |||
| CASW_Broadcast_Camera = CBaseEntity | |||
| CASW_BuffGrenade_Projectile = CASW_AOEGrenade_Projectile <!--, public IASW_Server_Usable_Entity--> | |||
| CASW_Burning = CBaseEntity | |||
| CASW_Button_Area = CASW_Use_Area | |||
| CASW_Buzzer = CAI_BasePhysicsFlyingBot | |||
| CASW_Campaign_Save = CBaseEntity | |||
| CASW_Challenge_Thinker = CLogicalEntity | |||
| CASW_Chance_Trigger_Multiple = CBaseTrigger | |||
| CASW_Client_Corpse = CRagGib | |||
| CASW_Colonist = CASW_Inhabitable_NPC <!--, public IASW_Server_Usable_Entity--> | |||
| CASW_Computer_Area = CASW_Use_Area | |||
| CASW_Deathmatch_Mode = CBaseEntity | |||
| CASW_Debrief_Info = CLogicalEntity | |||
| CASW_Debrief_Stats = CBaseEntity | |||
| CASW_Detonator = CASW_Alien | |||
| CASW_Director_Control = CLogicalEntity | |||
| CASW_Door = CBasePropDoor | |||
| CASW_Door_Area = CASW_Use_Area | |||
| CASW_Door_Padding = CBaseAnimating | |||
| CASW_Drone_Advanced = CASW_Alien_Jumper | |||
| CASW_Drone_Antlion = CNPC_Antlion | |||
| CASW_Drone_Uber = CASW_Drone_Advanced | |||
| CASW_Dynamic_Light = CBaseEntity | |||
| CASW_Egg = CBaseFlex | |||
| CASW_Emitter = CBaseEntity | |||
| CASW_Energy_Shield = CBaseCombatCharacter | |||
| CASW_EntityFlame = CEntityFlame | |||
| CASW_Entity_Dissolve = CBaseEntity | |||
| CASW_Equip_Req = CBaseEntity | |||
| CASW_Extinguisher_Projectile = CBaseCombatCharacter | |||
| CASW_Fade_Ent = CBaseEntity | |||
| CASW_Fade_IO_Proxy = CServerOnlyEntity | |||
| CASW_Fallen_Door_Padding = CBaseAnimating | |||
| CASW_Filter_Incapacitated = CBaseFilter | |||
| CASW_Filter_Marine_Class = CBaseFilter | |||
| CASW_Filter_Rolling = CBaseFilter | |||
| CASW_Firewall_Piece = CBaseEntity | |||
| CASW_Flamer_Projectile = CBaseCombatCharacter | |||
| CASW_Flare_Projectile = CBaseCombatCharacter | |||
| CASW_Flock = CASW_Alien | |||
| CASW_Game_Resource = CBaseEntity | |||
| CASW_Gas_Grenade_Projectile = CBaseCombatCharacter <!--, public IRD_Has_Projectile_Data--> | |||
| CASW_Grenade_Cluster = CASW_Grenade_Vindicator | |||
| CASW_Grenade_Freeze = CASW_Grenade_Cluster | |||
| CASW_Grenade_PRifle = CASW_Rifle_Grenade | |||
| CASW_Grenade_Vindicator = CASW_Rifle_Grenade | |||
| CASW_Grub_Sac = CASW_Alien_Goo | |||
| CASW_Hack_Computer = CASW_Hack | |||
| CASW_Hack_Wire_Tile = CASW_Hack | |||
| CASW_Harvester = CASW_Alien | |||
| CASW_HealGrenade_Projectile = CASW_AOEGrenade_Projectile <!--, public IHealGrenadeAutoList--> | |||
| CASW_Health_Regen = CLogicalEntity | |||
| CASW_Holdout_Mode = CBaseEntity | |||
| CASW_Holdout_Spawner = CASW_Base_Spawner | |||
| CASW_HoloScan = CPointEntity | |||
| CASW_Holo_Sentry = CBaseEntity | |||
| CASW_Hurt_Nearest_Marine = CServerOnlyPointEntity | |||
| CASW_Info_Heal = CLogicalEntity | |||
| CASW_Info_Message = CBaseEntity | |||
| CASW_Inhabitable_NPC = CAI_PlayerAlly <!--, public IASW_Spawnable_NPC--> | |||
| CASW_Intro_Control = CLogicalEntity | |||
| CASW_Item_Crate = CASW_Prop_Physics | |||
| CASW_Item_Regen = CLogicalEntity | |||
| CASW_Juggernaut = CASW_Alien | |||
| CASW_Jukebox = CBaseEntity | |||
| CASW_Jump_Trigger = CTriggerMultiple | |||
| CASW_Laser_Mine = CBaseCombatCharacter <!--, public IEntityListener, public IRD_Has_Projectile_Data--> | |||
| CASW_Marine = CASW_VPhysics_NPC <!--, public IASWPlayerAnimStateHelpers, public IASW_Server_Usable_Entity--> | |||
| CASW_Marine_Hint_Dynamic = CServerOnlyPointEntity | |||
| CASW_Marine_Hint_Ent = CServerOnlyPointEntity | |||
| CASW_Marine_Hint_Node_Ent = CNodeEnt | |||
| CASW_Marine_JumpJet_Trigger = CTriggerMultiple | |||
| CASW_Marine_Knockback_Trigger = CBaseTrigger | |||
| CASW_Marine_Position_Trigger = CBaseTrigger | |||
| CASW_Marine_Resource = CBaseEntity | |||
| CASW_Marines_Past_Area = CServerOnlyPointEntity <!--, public IASW_Marines_Past_Area_List--> | |||
| CASW_Marker = CBaseEntity | |||
| CASW_Meatbug = CASW_Alien | |||
| CASW_Mine = CBaseCombatCharacter <!--, public IRD_Has_Projectile_Data--> | |||
| CASW_Missile_Round = CBaseCombatCharacter | |||
| CASW_Mission_Manager = CBaseEntity | |||
| CASW_Mortar_Round = CASW_Grenade_Vindicator | |||
| CASW_Mortarbug = CASW_Alien | |||
| CASW_Mortarbug_Shell = CBaseCombatCharacter | |||
| CASW_Objective = CBaseEntity | |||
| CASW_Objective_Countdown = CASW_Objective | |||
| CASW_Objective_Dummy = CASW_Objective | |||
| CASW_Objective_Escape = CASW_Objective | |||
| CASW_Objective_Kill_Aliens = CASW_Objective | |||
| CASW_Objective_Kill_Eggs = CASW_Objective | |||
| CASW_Objective_Kill_Goo = CASW_Objective | |||
| CASW_Objective_Kill_Queen = CASW_Objective | |||
| CASW_Objective_Survive = CASW_Objective | |||
| CASW_Objective_Triggered = CASW_Objective | |||
| CASW_Order_Nearby_Aliens = CPointEntity | |||
| CASW_Parasite = CASW_Alien | |||
| CASW_Path_Utils_NPC = CAI_BaseNPC | |||
| CASW_Pickup_Hornet_Barrage = CASW_Pickup_Weapon | |||
| CASW_Pickup_Money = CASW_Pickup | |||
| CASW_Pickup_Weapon_50CalMG = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Ammo_Bag = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Ammo_Satchel = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Assault_Shotgun = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Autogun = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Chainsaw = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_CombatRifle = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_DEagle = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Devastator = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_FireExtinguisher = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Flamer = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Flares = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Flashlight = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Grenade_Launcher = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Grenades = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_HealAmp_Gun = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Heal_Grenade = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Heal_Gun = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Heavy_Rifle = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_MedRifle = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Medical_Satchel = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Medkit = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Mines = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Minigun = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Mining_Laser = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_PDW = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_PRifle = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Pistol = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Railgun = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Rifle = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Sentry = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Sentry_Cannon = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Sentry_Flamer = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Sentry_Freeze = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Shotgun = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Sniper_Rifle = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Stim = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_T75 = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Tesla_Gun = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Tesla_Trap = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Welder = CASW_Pickup_Weapon | |||
| CASW_Player = CBaseMultiplayerPlayer | | CASW_Player = CBaseMultiplayerPlayer | ||
| CASW_PointCamera = CPointCamera | |||
| CASW_Powerup = CASW_Pickup | |||
| CASW_Powerup_Chemical_Bullets = CASW_Powerup_Bullets | |||
| CASW_Powerup_Electric_Bullets = CASW_Powerup_Bullets | |||
| CASW_Powerup_Explosive_Bullets = CASW_Powerup_Bullets | |||
| CASW_Powerup_Fire_Bullets = CASW_Powerup_Bullets | |||
| CASW_Powerup_Freeze_Bullets = CASW_Powerup_Bullets | |||
| CASW_Powerup_Increased_Speed = CASW_Powerup | |||
| CASW_PropJeep = CPropVehicleDriveable <!--, public IASW_Vehicle--> | |||
| CASW_Prop_Dynamic = CDynamicProp | |||
| CASW_Prop_Laserable = CASW_Prop_Physics | |||
| CASW_Prop_Physics = CPhysicsProp | |||
| CASW_Queen = CASW_Alien | |||
| CASW_Queen_Divers = CBaseAnimating | |||
| CASW_Queen_Grabber = CBaseAnimating | |||
| CASW_Queen_Retreat_Spot = CPointEntity | |||
| CASW_Queen_Spit = CBaseCombatCharacter | |||
| CASW_Radiation_Volume = CBaseEntity | |||
| CASW_Random_Target_Trigger_Multiple = CBaseTrigger | |||
| CASW_Ranger = CASW_Alien | |||
| CASW_Remote_Turret = CBaseAnimating | |||
| CASW_Revive_Tombstone = CBaseAnimating <!--, public IASW_Revive_Tombstone_Auto_List,--> | |||
| CASW_Rifle_Grenade = CBaseCombatCharacter <!--, public IRD_Has_Projectile_Data--> | |||
| CASW_Rocket = CBaseCombatCharacter <!--, public IRD_Has_Projectile_Data--> | |||
| CASW_Runner = CASW_Alien | |||
| CASW_Scanner_Info = CBaseEntity | |||
| CASW_Scanner_Noise_Dummy = CServerOnlyPointEntity | |||
| CASW_Sentry_Base = CBaseAnimating <!--, public IASW_Server_Usable_Entity--> | |||
| CASW_Sentry_Top = CBaseCombatCharacter | |||
| CASW_Sentry_Top_Cannon = CASW_Sentry_Top | |||
| CASW_Sentry_Top_Flamer = CASW_Sentry_Top | |||
| CASW_Sentry_Top_Icer = CASW_Sentry_Top_Flamer | |||
| CASW_Sentry_Top_Machinegun = CASW_Sentry_Top | |||
| CASW_Shaman = CASW_Alien | |||
| CASW_Shieldbug = CASW_Alien_Shover <!--, public IShieldbugAutoList--> | |||
| CASW_Shotgun_Pellet = CBaseCombatCharacter | |||
| CASW_Shotgun_Pellet_Predicted = CBaseGrenade | |||
| CASW_Simple_Drone = CASW_Simple_Alien | |||
| CASW_Simple_Grub = CASW_Simple_Alien | |||
| CASW_Snow_Volume_Dummy = CServerOnlyPointEntity | |||
| CASW_Spawn_Group = CLogicalEntity | |||
| CASW_Spawner = CASW_Base_Spawner | |||
| CASW_Spitter = CASW_Alien | |||
| CASW_StickTogether_Area = CTriggerMultiple <!--, public IASW_StickTogether_Area_List--> | |||
| CASW_Supplies_Chatter_Trigger = CBaseTrigger | |||
| CASW_SynUp_Chatter_Trigger = CBaseTrigger | |||
| CASW_T75 = CBaseCombatCharacter <!--, public IASW_Server_Usable_Entity--> | |||
| CASW_Target_Dummy = CBaseAnimating | |||
| CASW_Tech_Marine_Req = CLogicalEntity | |||
| CASW_TeslaTrap = CBaseCombatCharacter <!--, public IRD_Has_Projectile_Data--> | |||
| CASW_Trigger_Fall = CBaseTrigger | |||
| CASW_Trigger_Marine_Melee = CBaseTrigger | |||
| CASW_TutorialStartPoint = CPointEntity | |||
| CASW_Use_Area = CTriggerMultiple <!--, public IASW_Server_Usable_Entity, public IASW_Use_Area_List--> | |||
| CASW_VPhysics_NPC = CASW_Inhabitable_NPC | |||
| CASW_Voiceover_Dialogue = CLogicalEntity | |||
| CASW_Watcher = CASW_Alien | |||
| CASW_Weapon = CBaseCombatWeapon <!--, public IASW_Server_Usable_Entity--> | |||
| CASW_Weapon_50CalMG = CASW_Weapon_Rifle | |||
| CASW_Weapon_AR2 = CASW_Weapon_Rifle | |||
| CASW_Weapon_Ammo_Bag = CASW_Weapon | |||
| CASW_Weapon_Ammo_Satchel = CASW_Weapon | |||
| CASW_Weapon_Assault_Shotgun = CASW_Weapon_Shotgun | |||
| CASW_Weapon_Autogun = CASW_Weapon_Rifle | |||
| CASW_Weapon_Bait = CASW_Weapon | |||
| CASW_Weapon_Blink = CASW_Weapon | |||
| CASW_Weapon_Buff_Grenade = CASW_Weapon | |||
| CASW_Weapon_Chainsaw = CASW_Weapon | |||
| CASW_Weapon_CombatRifle = CASW_Weapon_Rifle | |||
| CASW_Weapon_Cryo_Cannon = CASW_Weapon | |||
| CASW_Weapon_DEagle = CASW_Weapon_Pistol | |||
| CASW_Weapon_Devastator = CASW_Weapon_Assault_Shotgun | |||
| CASW_Weapon_Electrified_Armor = CASW_Weapon | |||
| CASW_Weapon_Energy_Shield = CASW_Weapon_Rifle_Burst | |||
| CASW_Weapon_FireExtinguisher = CASW_Weapon | |||
| CASW_Weapon_Fist = CASW_Weapon | |||
| CASW_Weapon_Flamer = CASW_Weapon | |||
| CASW_Weapon_Flares = CASW_Weapon | |||
| CASW_Weapon_Flashlight = CASW_Weapon | |||
| CASW_Weapon_Flechette = CASW_Weapon_Rifle | |||
| CASW_Weapon_Flechette2 = CASW_Weapon_Rifle | |||
| CASW_Weapon_Freeze_Grenades = CASW_Weapon | |||
| CASW_Weapon_Gas_Grenades = CASW_Weapon | |||
| CASW_Weapon_Grenade_Launcher = CASW_Weapon | |||
| CASW_Weapon_Grenades = CASW_Weapon | |||
| CASW_Weapon_Hack_Tool = CASW_Weapon | |||
| CASW_Weapon_HealAmp_Gun = CASW_Weapon_Heal_Gun | |||
| CASW_Weapon_HealGrenade = CASW_Weapon | |||
| CASW_Weapon_Heal_Gun = CASW_Weapon <!--, public IASW_Medical_Weapon--> | |||
| CASW_Weapon_Heavy_Rifle = CASW_Weapon_Rifle | |||
| CASW_Weapon_Hornet_Barrage = CASW_Weapon | |||
| CASW_Weapon_Incendiary_Grenades = CASW_Weapon | |||
| CASW_Weapon_Jump_Jet = CASW_Weapon_Blink | |||
| CASW_Weapon_Laser_Mines = CASW_Weapon | |||
| CASW_Weapon_MedRifle = CASW_Weapon_Rifle <!--, public IASW_Medical_Weapon--> | |||
| CASW_Weapon_Medical_Satchel = CASW_Weapon | |||
| CASW_Weapon_Medkit = CASW_Weapon_Medical_Satchel | |||
| CASW_Weapon_Mines = CASW_Weapon | |||
| CASW_Weapon_Minigun = CASW_Weapon_Rifle | |||
| CASW_Weapon_Mining_Laser = CASW_Weapon | |||
| CASW_Weapon_Night_Vision = CASW_Weapon | |||
| CASW_Weapon_Normal_Armor = CASW_Weapon | |||
| CASW_Weapon_PDW = CASW_Weapon_Rifle | |||
| CASW_Weapon_PRifle = CASW_Weapon_Rifle | |||
| CASW_Weapon_Pistol = CASW_Weapon | |||
| CASW_Weapon_Plasma_Thrower = CASW_Weapon | |||
| CASW_Weapon_Railgun = CASW_Weapon_Rifle | |||
| CASW_Weapon_Revive_Tool = CASW_Weapon <!--, public IASW_Revive_Tool_Auto_List--> | |||
| CASW_Weapon_Ricochet = CASW_Weapon_Rifle | |||
| CASW_Weapon_Rifle = CASW_Weapon | |||
| CASW_Weapon_Sentry = CASW_Weapon | |||
| CASW_Weapon_Sentry_Cannon = CASW_Weapon_Sentry | |||
| CASW_Weapon_Sentry_Flamer = CASW_Weapon_Sentry | |||
| CASW_Weapon_Sentry_Freeze = CASW_Weapon_Sentry | |||
| CASW_Weapon_Sentry_Railgun = CASW_Weapon_Sentry | |||
| CASW_Weapon_Shield_Bubble = CASW_Weapon | |||
| CASW_Weapon_Shotgun = CASW_Weapon | |||
| CASW_Weapon_Smart_Bomb = CASW_Weapon_Hornet_Barrage | |||
| CASW_Weapon_Sniper_Rifle = CASW_Weapon | |||
| CASW_Weapon_Speed_Burst = CASW_Weapon | |||
| CASW_Weapon_Stim = CASW_Weapon | |||
| CASW_Weapon_Stun_Grenades = CASW_Weapon | |||
| CASW_Weapon_T75 = CASW_Weapon | |||
| CASW_Weapon_Tesla_Gun = CASW_Weapon | |||
| CASW_Weapon_Tesla_Trap = CASW_Weapon | |||
| CASW_Weapon_Welder = CASW_Weapon | |||
| CAbandonmentAwardTemplate = CAwardTemplate | | CAbandonmentAwardTemplate = CAwardTemplate | ||
| CAbusiveBehaviorAwardTemplate = CAwardTemplate | | CAbusiveBehaviorAwardTemplate = CAwardTemplate | ||
Line 62: | Line 361: | ||
| CActivityDataOps = CDefSaveRestoreOps | | CActivityDataOps = CDefSaveRestoreOps | ||
| CAimTargetManager = IEntityListener | | CAimTargetManager = IEntityListener | ||
| CAlienSwarmProxy = CGameRulesProxy | |||
| CAlyxEmpEffect = CBaseEntity | | CAlyxEmpEffect = CBaseEntity | ||
| CAmbientGeneric = CPointEntity | | CAmbientGeneric = CPointEntity | ||
Line 401: | Line 701: | ||
| CEnvShake = CPointEntity | | CEnvShake = CPointEntity | ||
| CEnvShooter = CGibShooter | | CEnvShooter = CGibShooter | ||
| CEnvSlomo = CPointEntity | |||
| CEnvSoundscape = CServerOnlyEntity | | CEnvSoundscape = CServerOnlyEntity | ||
| CEnvSoundscapeProxy = CEnvSoundscape | | CEnvSoundscapeProxy = CEnvSoundscape | ||
Line 417: | Line 718: | ||
| CEnv_FallingRocks = CPointEntity | | CEnv_FallingRocks = CPointEntity | ||
| CEnv_Lightrail_Endpoint = CBaseEntity | | CEnv_Lightrail_Endpoint = CBaseEntity | ||
| CEnv_Sprite_ASW_Fade = CSprite | |||
| CEscapeRoute = CBaseEntity | | CEscapeRoute = CBaseEntity | ||
| CEventLog = CGameEventListener | | CEventLog = CGameEventListener | ||
Line 560: | Line 862: | ||
| CFuncWall = CBaseEntity | | CFuncWall = CBaseEntity | ||
| CFuncWallToggle = CFuncWall | | CFuncWallToggle = CFuncWall | ||
| CFunc_ASW_Fade = CFuncBrush | |||
| CFunc_Dust = CBaseEntity | | CFunc_Dust = CBaseEntity | ||
| CFunc_DustCloud = CFunc_Dust | | CFunc_DustCloud = CFunc_Dust | ||
Line 600: | Line 903: | ||
| CGibShooter = CBaseEntity | | CGibShooter = CBaseEntity | ||
| CGlobalEntityList = CBaseEntityList | | CGlobalEntityList = CBaseEntityList | ||
| CGlobalLight = CBaseEntity | |||
| CGlobalState = CAutoGameSystem | | CGlobalState = CAutoGameSystem | ||
| CGlockAmmo = CHL1Item | | CGlockAmmo = CHL1Item | ||
Line 1,137: | Line 1,441: | ||
| CPointEntity = CBaseEntity | | CPointEntity = CBaseEntity | ||
| CPointEntityFinder = CBaseEntity | | CPointEntityFinder = CBaseEntity | ||
| CPointEventProxy = CPointEntity | |||
| CPointGamestatsCounter = CPointEntity | | CPointGamestatsCounter = CPointEntity | ||
| CPointGiveAmmo = CPointEntity | | CPointGiveAmmo = CPointEntity | ||
Line 1,154: | Line 1,459: | ||
| CPointTemplate = CLogicalEntity | | CPointTemplate = CLogicalEntity | ||
| CPointTemplatePrecacher = CAutoGameSystem | | CPointTemplatePrecacher = CAutoGameSystem | ||
| CPointToiletFlushable = CBaseEntity <!--,--> | |||
| CPointVelocitySensor = CPointEntity | | CPointVelocitySensor = CPointEntity | ||
| CPoint_ASW_Fade_Proxy = CBaseEntity | |||
| CPopulationManager = CPointEntity <!--, public CGameEventListener--> | | CPopulationManager = CPointEntity <!--, public CGameEventListener--> | ||
| CPopulatorInternalSpawnPoint = CPointEntity | | CPopulatorInternalSpawnPoint = CPointEntity | ||
Line 1,221: | Line 1,528: | ||
| CPropVehicleViewController = CPropVehicleDriveable | | CPropVehicleViewController = CPropVehicleDriveable | ||
| CPropWeightedCube = PlayerPickupPaintPowerUser< CPhysicsProp > <!--, public IPropWeightedCubeAutoList--> | | CPropWeightedCube = PlayerPickupPaintPowerUser< CPhysicsProp > <!--, public IPropWeightedCubeAutoList--> | ||
| CProp_ASW_Fade = CASW_Prop_Dynamic | |||
| CProp_Hallucination = CBaseAnimating | | CProp_Hallucination = CBaseAnimating | ||
| CProp_Mirror = CBaseAnimating <!--, CPVS_Extender--> | | CProp_Mirror = CBaseAnimating <!--, CPVS_Extender--> | ||
Line 1,233: | Line 1,541: | ||
| CPushable = CBreakable | | CPushable = CBreakable | ||
| CPythonAmmo = CHL1Item | | CPythonAmmo = CHL1Item | ||
| CRD_Boss_Bar = CBaseEntity | |||
| CRD_Briefing_Camera = CBaseEntity | |||
| CRD_Computer_VScript = CRD_VGui_VScript | |||
| CRD_Func_JumpJet = CServerOnlyEntity <!--, public IJumpJetVolumes--> | |||
| CRD_HUD_VScript = CBaseEntity | |||
| CRD_Hud_Counter = CBaseEntity | |||
| CRD_Map_Texture = CBaseEntity | |||
| CRD_NetworkBuildHelper = CAI_NetworkBuildHelper | |||
| CRD_No_Director_Aliens = CServerOnlyEntity <!--, public IRD_No_Director_Aliens--> | |||
| CRD_VGui_VScript = CRD_HUD_VScript | |||
| CRD_Weapon_Generic_Object = CASW_Weapon | |||
| CRadarTarget = CPointEntity | | CRadarTarget = CPointEntity | ||
| CRagGib = CBaseAnimating | | CRagGib = CBaseAnimating | ||
Line 1,409: | Line 1,728: | ||
| CStringTableSaveRestoreOps = CDefSaveRestoreOps | | CStringTableSaveRestoreOps = CDefSaveRestoreOps | ||
| CStripWeapons = CPointEntity | | CStripWeapons = CPointEntity | ||
| CStylinCamProxy = CBaseEntity | |||
| CSubMachinegun = CTerrorGun | | CSubMachinegun = CTerrorGun | ||
| CSun = CBaseEntity | | CSun = CBaseEntity | ||
Line 1,850: | Line 2,170: | ||
| CTriggerWeaponUpgrade = CBaseTrigger | | CTriggerWeaponUpgrade = CBaseTrigger | ||
| CTriggerWind = CBaseVPhysicsTrigger | | CTriggerWind = CBaseVPhysicsTrigger | ||
| CTrigger_ASW_Fade_Proxy = CPoint_ASW_Fade_Proxy | |||
| CTripmineGrenade = CBaseGrenade | | CTripmineGrenade = CBaseGrenade | ||
| CTripwireGrenade = CBaseGrenade | | CTripwireGrenade = CBaseGrenade | ||
Line 2,125: | Line 2,446: | ||
| CZombieBorder = CServerOnlyPointEntity | | CZombieBorder = CServerOnlyPointEntity | ||
| CZombieSpawner = CPointEntity | | CZombieSpawner = CPointEntity | ||
| C_ASW_Emitter = C_BaseEntity | |||
| C_ASW_Gun_Smoke_Emitter = C_ASW_Emitter | |||
| C_ASW_Mesh_Emitter = C_BaseAnimating | |||
| C_ASW_Weapon_Rifle = C_ASW_Weapon | |||
| C_BasePlayer = C_BaseCombatCharacter <!--, public CGameEventListener--> | | C_BasePlayer = C_BaseCombatCharacter <!--, public CGameEventListener--> | ||
| C_BaseTFPlayer = C_BasePlayer | | C_BaseTFPlayer = C_BasePlayer | ||
Line 2,139: | Line 2,464: | ||
| C_PropWeightedCube = C_PhysicsProp | | C_PropWeightedCube = C_PhysicsProp | ||
| C_Prop_Portal = CPortalRenderable_FlatBasic | | C_Prop_Portal = CPortalRenderable_FlatBasic | ||
| C_RD_Weapon_Accessory = C_BaseAnimating | |||
| C_ResourceZone = C_BaseEntity | | C_ResourceZone = C_BaseEntity | ||
| C_TFBaseBoss = C_NextBotCombatCharacter <!--, public C_TFMvMBossProgressUser--> | | C_TFBaseBoss = C_NextBotCombatCharacter <!--, public C_TFMvMBossProgressUser--> | ||
Line 2,383: | Line 2,709: | ||
[[Category:CD template]] | [[Category:CD template]] | ||
<!-- asw notes | |||
DIFFERS CAI_Expresser: 'IResponseFilter' VS 'ResponseRules::IResponseFilter' | |||
DIFFERS CBaseCombatWeapon: 'CBaseAnimating' VS 'BASECOMBATWEAPON_DERIVED_FROM' | |||
DIFFERS CBaseMultiplayerPlayer: 'CBasePlayer' VS 'CAI_ExpresserHost<CBasePlayer>' | |||
DIFFERS CBaseRopePhysics: 'CSimplePhysics' VS 'CSimplePhysics::IHelper' | |||
DIFFERS CBaseViewModel: 'CBaseAnimatingOverlay' VS 'CBaseAnimating' | |||
DIFFERS CDefaultResponseSystem: 'CResponseSystem' VS 'CGameResponseSystem' | |||
DIFFERS CFlexExpresser: 'CFlexExpresserShim' VS 'CAI_ExpresserHost<CFlexExpresserShim>' | |||
DIFFERS CGameStringPool: 'CBaseGameSystem' VS 'CStringPool' | |||
DIFFERS CGrenadeFrag: 'CBaseGrenade' VS 'CASW_Grenade_Cluster' | |||
DIFFERS CInstancedResponseSystem: 'CResponseSystem' VS 'CGameResponseSystem' | |||
DIFFERS CJob: 'CRefCounted1' VS 'CRefCounted1<IRefCounted' | |||
DIFFERS CMoveHelperServer: 'IMoveHelperServer' VS 'IMoveHelper' | |||
DIFFERS CNPC_Antlion: 'CAI_BaseAntlionBase' VS 'CASW_Alien' | |||
DIFFERS CNPC_AntlionGuard: 'CAI_BlendedNPC' VS 'CASW_Alien_Shover' | |||
DIFFERS CNPC_Combine: 'CAI_BaseActor' VS 'CASW_Inhabitable_NPC' | |||
DIFFERS CNPC_Hunter: 'CAI_BaseActor' VS 'CASW_Inhabitable_NPC' | |||
DIFFERS CNPC_PoisonZombie: 'CAI_BlendingHost<CNPC_BaseZombie>' VS 'CNPC_BaseZombie' | |||
DIFFERS CNPC_Strider: 'CAI_BlendingHost<CAI_BaseNPC>' VS 'CASW_Inhabitable_NPC' | |||
DIFFERS CNPC_Zombine: 'CAI_BlendingHost<CNPC_BaseZombie>' VS 'CNPC_BaseZombie' | |||
DIFFERS CTriggerAreaCapture: 'CTriggerAreaCaptureShim' VS 'CBaseTrigger' | |||
DIFFERS CWeaponRPG: 'CBaseHL2MPCombatWeapon' VS 'CBaseHLCombatWeapon' | |||
DIFFERS CZombie: 'CAI_BlendingHost<CNPC_BaseZombie>' VS 'CNPC_BaseZombie' | |||
--> | |||
<!-- notes | <!-- notes |
Revision as of 11:30, 2 July 2024