Template:CD/superclass: Difference between revisions
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(-added bunch of entity classes from source sdk 2013 mp) |
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Line 12: | Line 12: | ||
| BoomerVomitOnVictim = Action | | BoomerVomitOnVictim = Action | ||
| BossZombiePlayerBot = NextBotPlayer | | BossZombiePlayerBot = NextBotPlayer | ||
| CAISound = CPointEntity | | CAISound = CPointEntity | ||
| CAI_AllyManager = CBaseEntity | |||
| CAI_AssaultGoal = CAI_GoalEntity | |||
| CAI_BaseNPC = CBaseCombatCharacter | | CAI_BaseNPC = CBaseCombatCharacter | ||
| CAI_BattleLine = CBaseEntity | |||
| CAI_BehaviorBase = CAI_Component | | CAI_BehaviorBase = CAI_Component | ||
| CAI_ChangeHintGroup = CBaseEntity | | CAI_ChangeHintGroup = CBaseEntity | ||
Line 23: | Line 23: | ||
| CAI_Expresser = IResponseFilter | | CAI_Expresser = IResponseFilter | ||
| CAI_ExpresserWithFollowup = CAI_Expresser | | CAI_ExpresserWithFollowup = CAI_Expresser | ||
| CAI_FollowGoal = CAI_GoalEntity | |||
| CAI_GoalEntity = CBaseEntity | |||
| CAI_Hint = CServerOnlyEntity | |||
| CAI_LeadGoal = CAI_GoalEntity <!--,--> | |||
| CAI_LeadGoal_Weapon = CAI_LeadGoal | |||
| CAI_NetworkManager = CPointEntity | | CAI_NetworkManager = CPointEntity | ||
| CAI_ProxyMovementSink = CAI_DefMovementSink | | CAI_ProxyMovementSink = CAI_DefMovementSink | ||
| CAI_Relationship = CBaseEntity <!--, public IEntityListener--> | |||
| CAI_ScriptedSchedule = CBaseEntity | |||
| CAI_ScriptedSentence = CPointEntity | |||
| CAI_StandoffGoal = CAI_GoalEntity | |||
| CAPCController = CPointEntity | |||
| CASW_Player = CBaseMultiplayerPlayer | |||
| CAbandonmentAwardTemplate = CAwardTemplate | | CAbandonmentAwardTemplate = CAwardTemplate | ||
| CAbusiveBehaviorAwardTemplate = CAwardTemplate | | CAbusiveBehaviorAwardTemplate = CAwardTemplate | ||
Line 38: | Line 49: | ||
| CAmbushAwardTemplate = CAwardTemplate | | CAmbushAwardTemplate = CAwardTemplate | ||
| CAnchorList = CAutoGameSystem | | CAnchorList = CAutoGameSystem | ||
| CAntlionGrub = CBaseAnimating | |||
| CAreaPortal = CFuncAreaPortalBase | | CAreaPortal = CFuncAreaPortalBase | ||
| CAssaultRifle = CBaseRifle | | CAssaultRifle = CBaseRifle | ||
| CAutoGameSystem = CBaseGameSystem | | CAutoGameSystem = CBaseGameSystem | ||
| CAutoGameSystemPerFrame = CBaseGameSystemPerFrame | | CAutoGameSystemPerFrame = CBaseGameSystemPerFrame | ||
Line 69: | Line 80: | ||
| CBaseGameSystemPerFrame = IGameSystemPerFrame | | CBaseGameSystemPerFrame = IGameSystemPerFrame | ||
| CBaseGrenade = CBaseCombatCharacter | | CBaseGrenade = CBaseCombatCharacter | ||
| CBaseGrenadeConcussion = CBaseGrenade | |||
| CBaseGrenadeContact = CBaseGrenade | |||
| CBaseGrenadeTimed = CBaseGrenade | |||
| CBaseMountedWeapon = CDynamicProp | | CBaseMountedWeapon = CDynamicProp | ||
| CBaseMoveBehavior = CPathKeyFrame | | CBaseMoveBehavior = CPathKeyFrame | ||
Line 92: | Line 106: | ||
| CBeam = CBaseEntity | | CBeam = CBaseEntity | ||
| CBeamSpotlight = CBaseEntity | | CBeamSpotlight = CBaseEntity | ||
| CBlendingCycler = CCycler | |||
| CBlobElement = CBaseAnimating | |||
| CBlood = CPointEntity | | CBlood = CPointEntity | ||
| CBloodSplat = CPointEntity | | CBloodSplat = CPointEntity | ||
| CBombDropSensor = CBaseEntity | |||
| CBombSuppressor = CBaseEntity | |||
| CBombTarget = CBaseTrigger | | CBombTarget = CBaseTrigger | ||
| CBoneFollower = CBaseEntity | | CBoneFollower = CBaseEntity | ||
Line 122: | Line 140: | ||
| CCarriedProp = CBaseBackpackItem | | CCarriedProp = CBaseBackpackItem | ||
| CCarriedPropWeapon = CCarriedProp | | CCarriedPropWeapon = CCarriedProp | ||
| CCeilingTurret = CBaseTurret | |||
| CChainsaw = CTerrorWeapon | | CChainsaw = CTerrorWeapon | ||
| CChangeAllTalkIssue = CBaseTerrorIssue | | CChangeAllTalkIssue = CBaseTerrorIssue | ||
Line 144: | Line 163: | ||
| CClientPath = CBaseEntity | | CClientPath = CBaseEntity | ||
| CColaBottles = CCarriedPropWeapon | | CColaBottles = CCarriedPropWeapon | ||
| CCollisionEvent = IPhysicsCollisionEvent | | CCollisionEvent = IPhysicsCollisionEvent <!--, public IPhysicsCollisionSolver, public IPhysicsObjectEvent--> | ||
| CCollisionProperty = ICollideable | | CCollisionProperty = ICollideable | ||
| CColorCorrection = CBaseEntity | | CColorCorrection = CBaseEntity | ||
Line 150: | Line 169: | ||
| CColorCorrectionVolume = CBaseTrigger | | CColorCorrectionVolume = CBaseTrigger | ||
| CCombatCharVisCache = CAutoGameSystemPerFrame | | CCombatCharVisCache = CAutoGameSystemPerFrame | ||
| CCombineDropshipContainer = CPhysicsProp | |||
| CCommandPoint = CPointEntity | |||
| CCommentaryAuto = CBaseEntity | | CCommentaryAuto = CBaseEntity | ||
| CCommentaryDummy = CBaseCombatCharacter | | CCommentaryDummy = CBaseCombatCharacter | ||
Line 157: | Line 178: | ||
| CCommentary_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CCommentary_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| CConceptHistoriesDataOps = CDefSaveRestoreOps | | CConceptHistoriesDataOps = CDefSaveRestoreOps | ||
| CConcussiveBlast = CBaseEntity | |||
| CConstantForceController = IMotionEvent | | CConstantForceController = IMotionEvent | ||
| CConstraintAnchor = CPointEntity | | CConstraintAnchor = CPointEntity | ||
| CCopyRecipientFilter = IRecipientFilter | | CCopyRecipientFilter = IRecipientFilter | ||
| CCorpse = CBaseAnimating | |||
| CCredits = CPointEntity | |||
| CCrossbowBolt = CBaseCombatCharacter | |||
| CCycler = CAI_BaseNPC | | CCycler = CAI_BaseNPC | ||
| CDODPlayer = CBaseMultiplayerPlayer | |||
| CDamageCutoutManager = CAutoGameSystem | | CDamageCutoutManager = CAutoGameSystem | ||
| CDarkMissionAwardTemplate = CAwardTemplate | | CDarkMissionAwardTemplate = CAwardTemplate | ||
Line 167: | Line 193: | ||
| CDebugHistory = CBaseEntity | | CDebugHistory = CBaseEntity | ||
| CDecal = CPointEntity | | CDecal = CPointEntity | ||
| CDecalEmitterSystem = IDecalEmitterSystem | | CDecalEmitterSystem = IDecalEmitterSystem <!--, public CAutoGameSystem--> | ||
| CDefSaveRestoreBlockHandler = ISaveRestoreBlockHandler | | CDefSaveRestoreBlockHandler = ISaveRestoreBlockHandler | ||
| CDefSaveRestoreOps = ISaveRestoreOps | | CDefSaveRestoreOps = ISaveRestoreOps | ||
Line 173: | Line 199: | ||
| CDefaultParticleSystemQuery = CBaseAppSystem | | CDefaultParticleSystemQuery = CBaseAppSystem | ||
| CDefaultPlayerPickupVPhysics = IPlayerPickupVPhysics | | CDefaultPlayerPickupVPhysics = IPlayerPickupVPhysics | ||
| CDefaultResponseSystem = CResponseSystem | | CDefaultResponseSystem = CResponseSystem <!--, public CAutoGameSystem--> | ||
| CDefaultResponseSystemSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CDefaultResponseSystemSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| CDetailBlocker = CServerOnlyEntity | | CDetailBlocker = CServerOnlyEntity | ||
Line 183: | Line 209: | ||
| CDirectorSessionManager = CDirectorComponent | | CDirectorSessionManager = CDirectorComponent | ||
| CDirectorVersusMode = CDirectorComponent | | CDirectorVersusMode = CDirectorComponent | ||
| CDirtySpatialPartitionEntityList = CAutoGameSystem | | CDirtySpatialPartitionEntityList = CAutoGameSystem <!--, public IPartitionQueryCallback--> | ||
| CDoomsdayAwardTemplate = CAwardTemplate | | CDoomsdayAwardTemplate = CAwardTemplate | ||
| CDynamicLight = CBaseEntity | | CDynamicLight = CBaseEntity | ||
Line 193: | Line 218: | ||
| CEmptyConVar = ConVar | | CEmptyConVar = ConVar | ||
| CEnableMotionFixup = CBaseEntity | | CEnableMotionFixup = CBaseEntity | ||
| CEntFireAutoCompletionFunctor = ICommandCallback | | CEntFireAutoCompletionFunctor = ICommandCallback <!--, public ICommandCompletionCallback--> | ||
| CEntityBlocker = CBaseEntity | | CEntityBlocker = CBaseEntity | ||
| CEntityDissolve = CBaseEntity | | CEntityDissolve = CBaseEntity | ||
Line 203: | Line 228: | ||
| CEntitySaveUtils = IEntitySaveUtils | | CEntitySaveUtils = IEntitySaveUtils | ||
| CEntityTouchManager = IEntityListener | | CEntityTouchManager = IEntityListener | ||
| CEnvAR2Explosion = CPointEntity | |||
| CEnvAirStrikeIndoorEffect = CBaseAnimating | | CEnvAirStrikeIndoorEffect = CBaseAnimating | ||
| CEnvAirStrikeOutdoorEffect = CBaseAnimating | | CEnvAirStrikeOutdoorEffect = CBaseAnimating | ||
Line 221: | Line 247: | ||
| CEnvGlobal = CLogicalEntity | | CEnvGlobal = CLogicalEntity | ||
| CEnvGunfire = CPointEntity | | CEnvGunfire = CPointEntity | ||
| CEnvHeadcrabCanister = CBaseAnimating | |||
| CEnvHudHint = CPointEntity | | CEnvHudHint = CPointEntity | ||
| CEnvInstructorHint = CPointEntity | | CEnvInstructorHint = CPointEntity | ||
Line 242: | Line 269: | ||
| CEnvSpark = CPointEntity | | CEnvSpark = CPointEntity | ||
| CEnvSplash = CPointEntity | | CEnvSplash = CPointEntity | ||
| CEnvStarfield = CBaseEntity | |||
| CEnvTilt = CPointEntity | | CEnvTilt = CPointEntity | ||
| CEnvTonemapController = CPointEntity | | CEnvTonemapController = CPointEntity | ||
Line 257: | Line 285: | ||
| CEveryoneExceptUserFilter = CRecipientFilter | | CEveryoneExceptUserFilter = CRecipientFilter | ||
| CExplosionAwardTemplate = CAwardTemplate | | CExplosionAwardTemplate = CAwardTemplate | ||
| CExtinguisherCharger = CBaseToggle | |||
| CFailableAchievement = CBaseAchievement | | CFailableAchievement = CBaseAchievement | ||
| CFallCauserAwardTemplate = CAwardTemplate | | CFallCauserAwardTemplate = CAwardTemplate | ||
| CFastZombie = CNPC_BaseZombie | |||
| CFilterClass = CBaseFilter | | CFilterClass = CBaseFilter | ||
| CFilterCombineBall = CBaseFilter | |||
| CFilterContext = CBaseFilter | | CFilterContext = CBaseFilter | ||
| CFilterEnemy = CBaseFilter | | CFilterEnemy = CBaseFilter | ||
Line 277: | Line 308: | ||
| CFishPool = CBaseEntity | | CFishPool = CBaseEntity | ||
| CFlaggedEntitiesEnum = IPartitionEnumerator | | CFlaggedEntitiesEnum = IPartitionEnumerator | ||
| CFleshEffectTarget = CPointEntity | |||
| CFlexCycler = CBaseFlex | | CFlexCycler = CBaseFlex | ||
| CFlexExpresser = CFlexExpresserShim | | CFlexExpresser = CFlexExpresserShim | ||
| CFlexExpresserShim = CFlexCycler | | CFlexExpresserShim = CFlexCycler | ||
| CFlextalkActor = CGenericActor | |||
| CFogController = CBaseEntity | | CFogController = CBaseEntity | ||
| CFogSystem = CAutoGameSystem | | CFogSystem = CAutoGameSystem | ||
Line 286: | Line 319: | ||
| CForgetfulAwardTemplate = CAwardTemplate | | CForgetfulAwardTemplate = CAwardTemplate | ||
| CFourWheelServerVehicle = CBaseServerVehicle | | CFourWheelServerVehicle = CBaseServerVehicle | ||
| CFrictionModifier = CBaseTrigger | |||
| CFriendlyFireAwardTemplate = CAwardTemplate | | CFriendlyFireAwardTemplate = CAwardTemplate | ||
| CFuelBarrelPiece = CPhysicsProp | | CFuelBarrelPiece = CPhysicsProp | ||
Line 305: | Line 339: | ||
| CFuncNavBlocker = CBaseEntity | | CFuncNavBlocker = CBaseEntity | ||
| CFuncNavConnectionBlocker = CBaseEntity | | CFuncNavConnectionBlocker = CBaseEntity | ||
| CFuncNavObstruction = CBaseEntity | | CFuncNavObstruction = CBaseEntity <!--, public INavAvoidanceObstacle--> | ||
| CFuncNavStairsToggle = CBaseEntity | | CFuncNavStairsToggle = CBaseEntity | ||
| CFuncOccluder = CBaseEntity | | CFuncOccluder = CBaseEntity | ||
Line 318: | Line 352: | ||
| CFuncSmokeVolume = CBaseParticleEntity | | CFuncSmokeVolume = CBaseParticleEntity | ||
| CFuncSpawnVolume = CBaseEntity | | CFuncSpawnVolume = CBaseEntity | ||
| CFuncTankAPCRocket = CFuncTank | |||
| CFuncTankAirboatGun = CFuncTank | |||
| CFuncTankCombineCannon = CFuncTankGun | |||
| CFuncTankGun = CFuncTank | |||
| CFuncTankLaser = CFuncTank | |||
| CFuncTankMortar = CFuncTank | |||
| CFuncTankPhysCannister = CFuncTank | |||
| CFuncTankPulseLaser = CFuncTankGun | |||
| CFuncTankRocket = CFuncTank | |||
| CFuncTankTrain = CFuncTrackTrain | | CFuncTankTrain = CFuncTrackTrain | ||
| CFuncTimescale = CBaseEntity | | CFuncTimescale = CBaseEntity | ||
Line 339: | Line 382: | ||
| CGameEventListener = IGameEventListener2 | | CGameEventListener = IGameEventListener2 | ||
| CGameGibManager = CBaseEntity | | CGameGibManager = CBaseEntity | ||
| CGameMessageEntity = CLogicalEntity | |||
| CGameMovement = IGameMovement | | CGameMovement = IGameMovement | ||
| CGamePlayerEquip = CRulePointEntity | | CGamePlayerEquip = CRulePointEntity | ||
| CGamePlayerHurt = CRulePointEntity | |||
| CGamePlayerTeam = CRulePointEntity | | CGamePlayerTeam = CRulePointEntity | ||
| CGamePlayerZone = CRuleBrushEntity | | CGamePlayerZone = CRuleBrushEntity | ||
Line 346: | Line 391: | ||
| CGameRulesProxy = CBaseEntity | | CGameRulesProxy = CBaseEntity | ||
| CGameScore = CRulePointEntity | | CGameScore = CRulePointEntity | ||
| CGameStringPool = | | CGameStringPool = CBaseGameSystem | ||
| CGameTeamSet = CRulePointEntity | |||
| CGameText = CRulePointEntity | | CGameText = CRulePointEntity | ||
| CGameTimescale = CAutoGameSystemPerFrame | | CGameTimescale = CAutoGameSystemPerFrame | ||
Line 352: | Line 398: | ||
| CGameWeaponManager = CBaseEntity | | CGameWeaponManager = CBaseEntity | ||
| CGasCan = CCarriedPropWeapon | | CGasCan = CCarriedPropWeapon | ||
| CGenericActor = CAI_BaseActor | |||
| CGenericCycler = CCycler | | CGenericCycler = CCycler | ||
| CGenericFlexCycler = CFlexCycler | | CGenericFlexCycler = CFlexCycler | ||
| CGenericNPC = CAI_BaseNPC | |||
| CGib = CBaseAnimating | | CGib = CBaseAnimating | ||
| CGibShooter = CBaseEntity | | CGibShooter = CBaseEntity | ||
Line 362: | Line 410: | ||
| CGotchaAwardTemplate = CAwardTemplate | | CGotchaAwardTemplate = CAwardTemplate | ||
| CGrabController = IMotionEvent | | CGrabController = IMotionEvent | ||
| CGravityPellet = CBaseAnimating | |||
| CGravityVortexController = CBaseEntity | |||
| CGreedAwardTemplate = CAwardTemplate | | CGreedAwardTemplate = CAwardTemplate | ||
| CGrenadeBlunderAwardTemplate = CAwardTemplate | | CGrenadeBlunderAwardTemplate = CAwardTemplate | ||
| CGrenadeBottle = CGrenade_Brickbat | |||
| CGrenadeExpertAwardTemplate = CAwardTemplate | | CGrenadeExpertAwardTemplate = CAwardTemplate | ||
| CGrenadeFrag = CBaseGrenade | |||
| CGrenadeHelicopter = CBaseGrenade | |||
| CGrenadeLauncher = CTerrorGun | | CGrenadeLauncher = CTerrorGun | ||
| CGrenadeLauncher_Projectile = CBaseCSGrenadeProjectile | | CGrenadeLauncher_Projectile = CBaseCSGrenadeProjectile | ||
| CGrenadeProjectile = CBaseGrenadeProjectile | |||
| CGrenadeRockBB = CGrenade_Brickbat | |||
| CGrenadierAwardTemplate = CAwardTemplate | | CGrenadierAwardTemplate = CAwardTemplate | ||
| CGrubNugget = CItem | |||
| CGunTarget = CBaseToggle | | CGunTarget = CBaseToggle | ||
| CHL2MPRagdoll = CBaseAnimatingOverlay | |||
| CHL2NetworkBuildHelper = CAI_NetworkBuildHelper | |||
| CHLTVDirector = CGameEventListener | | CHLTVDirector = CGameEventListener | ||
| CHalfLife2SurvivalProxy = CGameRulesProxy | |||
| CHandleDummy = CBaseEntity | | CHandleDummy = CBaseEntity | ||
| CHandleTest = CBaseEntity | | CHandleTest = CBaseEntity | ||
| CHangRope = CRopePhysics | | CHangRope = CRopePhysics<512> | ||
| CHeadhunterAwardTemplate = CAwardTemplate | | CHeadhunterAwardTemplate = CAwardTemplate | ||
| CHealthKit = CItem | |||
| CHealthVial = CItem | |||
| CHelicopterChunk = CBaseAnimating | |||
| CHelpingHandAwardTemplate = CAwardTemplate | | CHelpingHandAwardTemplate = CAwardTemplate | ||
| CHeroAwardTemplate = CAwardTemplate | | CHeroAwardTemplate = CAwardTemplate | ||
Line 386: | Line 448: | ||
| CHulkSlayerAwardTemplate = CAwardTemplate | | CHulkSlayerAwardTemplate = CAwardTemplate | ||
| CHunterClaw = CClaw | | CHunterClaw = CClaw | ||
| CHunterFlechette = CPhysicsProp <!--, public IParentPropInteraction--> | |||
| CHunterMaker = CTemplateNPCMaker | |||
| CHurdleAwardTemplate = CAwardTemplate | | CHurdleAwardTemplate = CAwardTemplate | ||
| CHydraImpale = CBaseAnimating | |||
| CIKSaveRestoreOps = CClassPtrSaveRestoreOps | | CIKSaveRestoreOps = CClassPtrSaveRestoreOps | ||
| CInfectedZooMaker = CPointEntity | | CInfectedZooMaker = CPointEntity | ||
| CInfectedZooPuppet = Infected | | CInfectedZooPuppet = Infected | ||
| CInferno = CBaseEntity | | CInferno = CBaseEntity | ||
| CInfoAPCMissileHint = CBaseEntity | |||
| CInfoCameraLink = CLogicalEntity | |||
| CInfoDarknessLightSource = CBaseEntity | |||
| CInfoDirector = CPointEntity | | CInfoDirector = CPointEntity | ||
| CInfoElevatorFloor = CPointEntity | | CInfoElevatorFloor = CPointEntity | ||
Line 400: | Line 468: | ||
| CInfoItemPosition = CPointEntity | | CInfoItemPosition = CPointEntity | ||
| CInfoLadderDismount = CBaseEntity | | CInfoLadderDismount = CBaseEntity | ||
| CInfoLightingRelative = CBaseEntity | |||
| CInfoMassCenter = CPointEntity | | CInfoMassCenter = CPointEntity | ||
| CInfoOverlayAccessor = CPointEntity | | CInfoOverlayAccessor = CPointEntity | ||
Line 405: | Line 474: | ||
| CInfoRemarkable = CPointEntity | | CInfoRemarkable = CPointEntity | ||
| CInfoTarget = CPointEntity | | CInfoTarget = CPointEntity | ||
| CInfoTargetVehicleTransition = CPointEntity | |||
| CInfoTeleporterCountdown = CPointEntity | |||
| CInfoViewParameters = CBaseEntity | | CInfoViewParameters = CBaseEntity | ||
| CInfoZombieSpawn = CPointEntity | | CInfoZombieSpawn = CPointEntity | ||
Line 413: | Line 484: | ||
| CItem = CBaseAnimating | | CItem = CBaseAnimating | ||
| CItemAmmoPack = CBaseBackpackItem | | CItemAmmoPack = CBaseBackpackItem | ||
| CItemAntidote = CItem | |||
| CItemBaseUpgradePack = CBaseBackpackItem | | CItemBaseUpgradePack = CBaseBackpackItem | ||
| CItemBattery = CItem | |||
| CItemDefibrillator = CBaseBackpackItem | | CItemDefibrillator = CBaseBackpackItem | ||
| CItemLongJump = CItem | |||
| CItemSecurity = CItem | |||
| CItemSoda = CBaseAnimating | | CItemSoda = CBaseAnimating | ||
| CItemSuit = CItem | |||
| CItemUpgradePackExplosive = CItemBaseUpgradePack | | CItemUpgradePackExplosive = CItemBaseUpgradePack | ||
| CItemUpgradePackIncendiary = CItemBaseUpgradePack | | CItemUpgradePackIncendiary = CItemBaseUpgradePack | ||
| CItem_AR2AltFireRound = CItem | |||
| CItem_AR2_Grenade = CItem | |||
| CItem_Adrenaline = CBaseBeltItem | | CItem_Adrenaline = CBaseBeltItem | ||
| CItem_AmmoCrate = CBaseAnimating | |||
| CItem_Box357Rounds = CItem | |||
| CItem_BoxBuckshot = CItem | |||
| CItem_BoxFlareRounds = CItem | |||
| CItem_BoxLRounds = CItem | |||
| CItem_BoxMRounds = CItem | |||
| CItem_BoxSRounds = CItem | |||
| CItem_BoxSniperRounds = CItem | |||
| CItem_BoxXBowRounds = CItem | |||
| CItem_DynamicResupply = CPointEntity | |||
| CItem_FlareRound = CItem | |||
| CItem_ItemCrate = CPhysicsProp | |||
| CItem_LargeBox357Rounds = CItem | |||
| CItem_LargeBoxLRounds = CItem | |||
| CItem_LargeBoxMRounds = CItem | |||
| CItem_LargeBoxSRounds = CItem | |||
| CItem_RPG_Round = CItem | |||
| CItem_VomitJar = CBaseCSGrenade | | CItem_VomitJar = CBaseCSGrenade | ||
| CJob = CRefCounted1 | | CJob = CRefCounted1 | ||
| CJockeyClaw = CClaw | | CJockeyClaw = CClaw | ||
| CKeepUpright = CPointEntity | | CKeepUpright = CPointEntity <!--, public IMotionEvent--> | ||
| CKeyValuesDumpContextAsDevMsg = IKeyValuesDumpContextAsText | | CKeyValuesDumpContextAsDevMsg = IKeyValuesDumpContextAsText | ||
| CKickIssue = CBaseTerrorIssue | | CKickIssue = CBaseTerrorIssue | ||
Line 429: | Line 524: | ||
| CL4D1SurvivorSpawn = CBaseEntity | | CL4D1SurvivorSpawn = CBaseEntity | ||
| CL4DGameStats = CBaseGameStats | | CL4DGameStats = CBaseGameStats | ||
| CLagCompensationManager = CAutoGameSystemPerFrame | | CLagCompensationManager = CAutoGameSystemPerFrame <!--, public ILagCompensationManager--> | ||
| CLaserDot = CBaseEntity | |||
| CLeap = CBaseAbility | | CLeap = CBaseAbility | ||
| CLeft4DeadAwardTemplate = CAwardTemplate | | CLeft4DeadAwardTemplate = CAwardTemplate | ||
Line 435: | Line 531: | ||
| CLight = CPointEntity | | CLight = CPointEntity | ||
| CLightGlow = CBaseEntity | | CLightGlow = CBaseEntity | ||
| CLogicAchievement = CLogicalEntity | |||
| CLogicActiveAutosave = CLogicAutosave | | CLogicActiveAutosave = CLogicAutosave | ||
| CLogicAuto = CBaseEntity | | CLogicAuto = CBaseEntity | ||
Line 449: | Line 546: | ||
| CLogicLineToEntity = CLogicalEntity | | CLogicLineToEntity = CLogicalEntity | ||
| CLogicMeasureMovement = CLogicalEntity | | CLogicMeasureMovement = CLogicalEntity | ||
| CLogicNavigation = CLogicalEntity | | CLogicMirrorMovement = CLogicalEntity | ||
| CLogicPlayerProxy = CLogicalEntity | | CLogicNavigation = CLogicalEntity <!--,--> | ||
| CLogicPlayerProxy = CLogicalEntity | |||
| CLogicRelay = CLogicalEntity | | CLogicRelay = CLogicalEntity | ||
| CLogicScript = CPointEntity | | CLogicScript = CPointEntity | ||
| CLogicalEntity = CServerOnlyEntity | | CLogicalEntity = CServerOnlyEntity | ||
| CLookDoor = CFuncMoveLinear | |||
| CLookDoorThinker = CLogicalEntity | |||
| CLunge = CBaseAbility | | CLunge = CBaseAbility | ||
| CMVPAwardTemplate = CAwardTemplate | | CMVPAwardTemplate = CAwardTemplate | ||
Line 467: | Line 567: | ||
| CMessage = CPointEntity | | CMessage = CPointEntity | ||
| CMessageEntity = CPointEntity | | CMessageEntity = CPointEntity | ||
| CMiniTurret = CBaseTurret | |||
| CModelPrecacheSystem = CAutoGameSystem | | CModelPrecacheSystem = CAutoGameSystem | ||
| CModelSoundsCache = IBaseCacheInfo | | CModelSoundsCache = IBaseCacheInfo | ||
Line 473: | Line 574: | ||
| CMolotovProjectile = CBaseCSGrenadeProjectile | | CMolotovProjectile = CBaseCSGrenadeProjectile | ||
| CMomentaryRotButton = CRotButton | | CMomentaryRotButton = CRotButton | ||
| CMortarShell = CBaseEntity | |||
| CMostHitsAwardTemplate = CAwardTemplate | | CMostHitsAwardTemplate = CAwardTemplate | ||
| CMotorController = IMotionEvent | | CMotorController = IMotionEvent | ||
| CMovableEnum = CFlaggedEntitiesEnum | | CMovableEnum = CFlaggedEntitiesEnum | ||
| CMoveHelperServer = | | CMoveHelperServer = IMoveHelperServer | ||
| CMoveableCamera = CBaseEntity | | CMoveableCamera = CBaseEntity | ||
| CMovementSpeedMod = CPointEntity | | CMovementSpeedMod = CPointEntity | ||
Line 484: | Line 586: | ||
| CMultiplayer_Expresser = CAI_ExpresserWithFollowup | | CMultiplayer_Expresser = CAI_ExpresserWithFollowup | ||
| CMurderAwardTemplate = CAwardTemplate | | CMurderAwardTemplate = CAwardTemplate | ||
| CMyBrushEntity = CBaseToggle | |||
| CMyLogicalEntity = CLogicalEntity | |||
| CMyModelEntity = CBaseAnimating | |||
| CMyNPC = CAI_BaseNPC | |||
| CNPCEventResponseSystemEntity = CBaseEntity | |||
| CNPC_APCDriver = CNPC_VehicleDriver | |||
| CNPC_Advisor = CAI_BaseNPC | |||
| CNPC_AntlionGuard = CAI_BlendedNPC | |||
| CNPC_AttackHelicopter = CBaseHelicopter | |||
| CNPC_Barney = CNPC_PlayerCompanion | |||
| CNPC_Blob = CAI_BaseNPC | |||
| CNPC_Breen = CAI_BaseActor | |||
| CNPC_CeilingTurret = CAI_BaseNPC | |||
| CNPC_ClawScanner = CNPC_CScanner | |||
| CNPC_CombineCamera = CAI_BaseNPC | |||
| CNPC_CombineDropship = CBaseHelicopter | |||
| CNPC_CombineGunship = CBaseHelicopter | |||
| CNPC_Combine_Cannon = CAI_BaseNPC | |||
| CNPC_CraneDriver = CNPC_VehicleDriver | |||
| CNPC_Dog = CAI_BaseActor | |||
| CNPC_Eli = CAI_BaseActor | |||
| CNPC_EnemyFinder = CAI_BaseNPC | |||
| CNPC_EnemyFinderCombineCannon = CNPC_EnemyFinder | |||
| CNPC_Fisherman = CNPC_PlayerCompanion | |||
| CNPC_Furniture = CAI_BaseActor | |||
| CNPC_GMan = CAI_PlayerAlly | |||
| CNPC_Hunter = CAI_BaseActor | |||
| CNPC_Ichthyosaur = CAI_BaseNPC | |||
| CNPC_Kleiner = CAI_BaseActor | |||
| CNPC_Launcher = CAI_BaseNPC | |||
| CNPC_Magnusson = CAI_BaseActor | |||
| CNPC_MissileDefense = CAI_BaseNPC | |||
| CNPC_Monk = CAI_PlayerAlly | |||
| CNPC_Mossman = CAI_PlayerAlly | |||
| CNPC_PoisonZombie = CAI_BlendingHost<CNPC_BaseZombie> | |||
| CNPC_Puppet = CAI_BaseNPC | |||
| CNPC_RollerMine = CNPCBaseInteractive<CAI_BaseNPC> <!--, public CDefaultPlayerPickupVPhysics--> | |||
| CNPC_Spotlight = CAI_BaseNPC | |||
| CNPC_Zombine = CAI_BlendingHost<CNPC_BaseZombie> <!--, public CDefaultPlayerPickupVPhysics--> | |||
| CNarrowEscapeAwardTemplate = CAwardTemplate | | CNarrowEscapeAwardTemplate = CAwardTemplate | ||
| CNavMesh = CGameEventListener | | CNavMesh = CGameEventListener | ||
| CNewNPC = CAI_BaseNPC | |||
| CNewRecharge = CBaseAnimating | |||
| CNewWallHealth = CBaseAnimating | |||
| CNoSurvivorsAwardTemplate = CAwardTemplate | | CNoSurvivorsAwardTemplate = CAwardTemplate | ||
| CNotifyList = INotify | | CNotifyList = INotify <!--, public IEntityListener--> | ||
| CNullEntity = CBaseEntity | | CNullEntity = CBaseEntity | ||
| COrnamentProp = CDynamicProp | | COrnamentProp = CDynamicProp | ||
Line 501: | Line 645: | ||
| CParticlePerformanceMonitor = CPointEntity | | CParticlePerformanceMonitor = CPointEntity | ||
| CParticleSystem = CBaseEntity | | CParticleSystem = CBaseEntity | ||
| CParticleSystemQuery = CBaseAppSystem | | CParticleSystemQuery = CBaseAppSystem< IParticleSystemQuery > | ||
| CPathCorner = CPointEntity | | CPathCorner = CPointEntity | ||
| CPathCornerCrash = CPathCorner | | CPathCornerCrash = CPathCorner | ||
Line 509: | Line 653: | ||
| CPhysBallSocket = CPhysConstraint | | CPhysBallSocket = CPhysConstraint | ||
| CPhysBox = CBreakable | | CPhysBox = CBreakable | ||
| CPhysBoxMultiplayer = CPhysBox | | CPhysBoxMultiplayer = CPhysBox <!--, public IMultiplayerPhysics--> | ||
| CPhysConstraint = CLogicalEntity | | CPhysConstraint = CLogicalEntity | ||
| CPhysConstraintEvents = IPhysicsConstraintEvent | | CPhysConstraintEvents = IPhysicsConstraintEvent | ||
Line 517: | Line 661: | ||
| CPhysFixed = CPhysConstraint | | CPhysFixed = CPhysConstraint | ||
| CPhysForce = CPointEntity | | CPhysForce = CPointEntity | ||
| CPhysHinge = CPhysConstraint | | CPhysHinge = CPhysConstraint <!--, public IVPhysicsWatcher--> | ||
| CPhysImpact = CPointEntity | | CPhysImpact = CPointEntity | ||
| CPhysLength = CPhysConstraint | | CPhysLength = CPhysConstraint | ||
Line 524: | Line 668: | ||
| CPhysObjSaveRestoreOps = CDefSaveRestoreOps | | CPhysObjSaveRestoreOps = CDefSaveRestoreOps | ||
| CPhysPulley = CPhysConstraint | | CPhysPulley = CPhysConstraint | ||
| CPhysSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CPhysSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler <!--, --> | ||
| CPhysSlideConstraint = CPhysConstraint | | CPhysSlideConstraint = CPhysConstraint <!--, public IVPhysicsWatcher--> | ||
| CPhysSphere = CPhysicsProp | | CPhysSphere = CPhysicsProp | ||
| CPhysThruster = CPhysForce | | CPhysThruster = CPhysForce | ||
Line 533: | Line 677: | ||
| CPhysics2SingleActor = IPhysics2ActorArray | | CPhysics2SingleActor = IPhysics2ActorArray | ||
| CPhysicsCannister = CBaseCombatCharacter | | CPhysicsCannister = CBaseCombatCharacter | ||
| CPhysicsEntitySolver = CLogicalEntity | | CPhysicsEntitySolver = CLogicalEntity <!--, public IMotionEvent--> | ||
| CPhysicsGameTrace = IPhysicsGameTrace | | CPhysicsGameTrace = IPhysicsGameTrace | ||
| CPhysicsHook = CBaseGameSystemPerFrame | | CPhysicsHook = CBaseGameSystemPerFrame | ||
| CPhysicsNPCSolver = CLogicalEntity | | CPhysicsNPCSolver = CLogicalEntity <!--, public IMotionEvent--> | ||
| CPhysicsPlayerCallback = IPhysicsPlayerControllerEvent | | CPhysicsPlayerCallback = IPhysicsPlayerControllerEvent | ||
| CPhysicsProp = CBreakableProp | | CPhysicsProp = CBreakableProp | ||
| CPhysicsPropMultiplayer = CPhysicsProp | | CPhysicsPropMultiplayer = CPhysicsProp <!--, public IMultiplayerPhysics--> | ||
| CPhysicsPropRespawnable = CPhysicsProp | | CPhysicsPropRespawnable = CPhysicsProp | ||
| CPhysicsShake = IMotionEvent | | CPhysicsShake = IMotionEvent | ||
Line 579: | Line 723: | ||
| CPointTemplatePrecacher = CAutoGameSystem | | CPointTemplatePrecacher = CAutoGameSystem | ||
| CPointVelocitySensor = CPointEntity | | CPointVelocitySensor = CPointEntity | ||
| CPortableThumper = CBaseAnimating | |||
| CPoseController = CBaseEntity | | CPoseController = CBaseEntity | ||
| CPositionInterpolator_CatmullRom = IPositionInterpolator | | CPositionInterpolator_CatmullRom = IPositionInterpolator | ||
Line 593: | Line 738: | ||
| CPredictedViewModel = CBaseViewModel | | CPredictedViewModel = CBaseViewModel | ||
| CProjectedDecal = CPointEntity | | CProjectedDecal = CPointEntity | ||
| CPropAirboat = CPropVehicleDriveable | |||
| CPropBreakableWall = CPropDoorRotatingBreakable | | CPropBreakableWall = CPropDoorRotatingBreakable | ||
| CPropCannon = CBaseProp <!--, public IDrivableVehicle--> | |||
| CPropData = CAutoGameSystem | | CPropData = CAutoGameSystem | ||
| CPropDoorRotating = CBasePropDoor | | CPropDoorRotating = CBasePropDoor | ||
Line 600: | Line 747: | ||
| CPropGlowingObject = CDynamicProp | | CPropGlowingObject = CDynamicProp | ||
| CPropHealthCabinet = CDynamicProp | | CPropHealthCabinet = CDynamicProp | ||
| CPropJeep = CPropVehicleDriveable | |||
| CPropJetski = CPropVehicleDriveable | |||
| CPropMinigun = CBaseMountedWeapon | | CPropMinigun = CBaseMountedWeapon | ||
| CPropMountedGun = CBaseMountedWeapon | | CPropMountedGun = CBaseMountedWeapon | ||
| CPropScalable = CBaseAnimating | |||
| CPropThumper = CBaseAnimating | |||
| CPropVehicle = CBaseProp | | CPropVehicle = CBaseProp | ||
| CPropVehicleChoreoGeneric = CDynamicProp <!--, public IDrivableVehicle--> | |||
| CPropVehicleDriveable = CPropVehicle | | CPropVehicleDriveable = CPropVehicle | ||
| CPropVehiclePrisonerPod = CPhysicsProp <!--, public IDrivableVehicle--> | |||
| CPropVehicleViewController = CPropVehicleDriveable | |||
| CPropaneTank = CCarriedProp | | CPropaneTank = CCarriedProp | ||
| CProtectorAwardTemplate = CAwardTemplate | | CProtectorAwardTemplate = CAwardTemplate | ||
| CProtoSniper = CAI_BaseNPC | |||
| CPumpShotgun = CBaseShotgun | | CPumpShotgun = CBaseShotgun | ||
| CPushAwayEnumerator = IPartitionEnumerator | | CPushAwayEnumerator = IPartitionEnumerator | ||
| CPushBlockerEnum = IPartitionEnumerator | | CPushBlockerEnum = IPartitionEnumerator | ||
| CPushable = CBreakable | | CPushable = CBreakable | ||
| CRadarTarget = CPointEntity | |||
| CRagGib = CBaseAnimating | | CRagGib = CBaseAnimating | ||
| CRagdoll = IRagdoll | | CRagdoll = IRagdoll | ||
Line 620: | Line 776: | ||
| CRagdollProp = CBaseAnimating | | CRagdollProp = CBaseAnimating | ||
| CRagdollPropAttached = CRagdollProp | | CRagdollPropAttached = CRagdollProp | ||
| CRecharge = CBaseToggle | |||
| CRecipientFilter = IRecipientFilter | | CRecipientFilter = IRecipientFilter | ||
| CRedecoratorAwardTemplate = CAwardTemplate | | CRedecoratorAwardTemplate = CAwardTemplate | ||
Line 626: | Line 783: | ||
| CRemarkableEntityList = CAutoGameSystem | | CRemarkableEntityList = CAutoGameSystem | ||
| CRescuerAwardTemplate = CAwardTemplate | | CRescuerAwardTemplate = CAwardTemplate | ||
| CReservePlayerSpot = CBaseEntity | |||
| CRespawnEntitiesFilter = IMapEntityFilter | | CRespawnEntitiesFilter = IMapEntityFilter | ||
| CResponseQueueManager = CAutoGameSystemPerFrame | | CResponseQueueManager = CAutoGameSystemPerFrame | ||
Line 639: | Line 797: | ||
| CRifle_M60 = CBaseRifle | | CRifle_M60 = CBaseRifle | ||
| CRifle_SG552 = CBaseSniperRifle | | CRifle_SG552 = CBaseSniperRifle | ||
| CRopeDelegate = CSimplePhysics | | CRopeAnchor = CPointEntity | ||
| CRopeDelegate = CSimplePhysics::IHelper | |||
| CRopeKeyframe = CBaseEntity | | CRopeKeyframe = CBaseEntity | ||
| CRotButton = CBaseButton | | CRotButton = CBaseButton | ||
| CRotDoor = CBaseDoor | | CRotDoor = CBaseDoor | ||
| CRotorWashShooter = CEnvShooter | | CRotorWashEmitter = CBaseEntity | ||
| CRotorWashShooter = CEnvShooter <!--, public IRotorWashShooter--> | |||
| CRuleBrushEntity = CRuleEntity | | CRuleBrushEntity = CRuleEntity | ||
| CRuleEntity = CBaseEntity | | CRuleEntity = CBaseEntity | ||
| CRulePointEntity = CRuleEntity | | CRulePointEntity = CRuleEntity | ||
| CSDKBot = CSDKPlayer | |||
| CSDKRagdoll = CBaseAnimatingOverlay | |||
| CSMG_MP5 = CTerrorGun | | CSMG_MP5 = CTerrorGun | ||
| CSMG_Silenced = CTerrorGun | | CSMG_Silenced = CTerrorGun | ||
Line 655: | Line 817: | ||
| CScenarioWinAwardTemplate = CAwardTemplate | | CScenarioWinAwardTemplate = CAwardTemplate | ||
| CSceneCache = IBaseCacheInfo | | CSceneCache = IBaseCacheInfo | ||
| CSceneEntity = CPointEntity | | CSceneEntity = CPointEntity <!--, public IChoreoEventCallback--> | ||
| CSceneFindMarkFilter = IEntityFindFilter | | CSceneFindMarkFilter = IEntityFindFilter | ||
| CSceneFindNearestMarkFilter = IEntityFindFilter | | CSceneFindNearestMarkFilter = IEntityFindFilter | ||
Line 673: | Line 835: | ||
| CSecurityFailureAwardTemplate = CAwardTemplate | | CSecurityFailureAwardTemplate = CAwardTemplate | ||
| CSelfDestruct = CBaseAbility | | CSelfDestruct = CBaseAbility | ||
| CSentry = CBaseTurret | |||
| CServerBenchmark = IServerBenchmark | | CServerBenchmark = IServerBenchmark | ||
| CServerDLLSharedAppSystems = IServerDLLSharedAppSystems | | CServerDLLSharedAppSystems = IServerDLLSharedAppSystems | ||
Line 706: | Line 869: | ||
| CSmokerClaw = CClaw | | CSmokerClaw = CClaw | ||
| CSniperAwardTemplate = CAwardTemplate | | CSniperAwardTemplate = CAwardTemplate | ||
| CSniperBullet = CBaseEntity | |||
| CSniperRifle = CBaseSniperRifle | | CSniperRifle = CBaseSniperRifle | ||
| CSniperTarget = CPointEntity | |||
| CSniper_AWP = CBaseSniperRifle | | CSniper_AWP = CBaseSniperRifle | ||
| CSniper_Military = CBaseSniperRifle | | CSniper_Military = CBaseSniperRifle | ||
| CSniper_Scout = CBaseSniperRifle | | CSniper_Scout = CBaseSniperRifle | ||
| CSolidSetDefaults = IVPhysicsKeyHandler | | CSolidSetDefaults = IVPhysicsKeyHandler | ||
| CSoundControllerImp = CSoundEnvelopeController | | CSoundControllerImp = CSoundEnvelopeController <!--, public CAutoGameSystemPerFrame--> | ||
| CSoundEmitterSystem = CBaseGameSystem | | CSoundEmitterSystem = CBaseGameSystem | ||
| CSoundEnt = CPointEntity | | CSoundEnt = CPointEntity | ||
Line 717: | Line 882: | ||
| CSoundPatchSaveRestoreOps = CClassPtrSaveRestoreOps | | CSoundPatchSaveRestoreOps = CClassPtrSaveRestoreOps | ||
| CSoundscapeSystem = CAutoGameSystemPerFrame | | CSoundscapeSystem = CAutoGameSystemPerFrame | ||
| CSparkler = CBaseEntity | |||
| CSpitAbility = CBaseAbility | | CSpitAbility = CBaseAbility | ||
| CSpitterClaw = CClaw | | CSpitterClaw = CClaw | ||
Line 785: | Line 951: | ||
| CTESpriteSpray = CBaseTempEntity | | CTESpriteSpray = CBaseTempEntity | ||
| CTEWorldDecal = CBaseTempEntity | | CTEWorldDecal = CBaseTempEntity | ||
| CTFPlayer = CBaseMultiplayerPlayer | |||
| CTankClaw = CClaw | | CTankClaw = CClaw | ||
| CTankRock = CBaseCSGrenadeProjectile | | CTankRock = CBaseCSGrenadeProjectile | ||
Line 791: | Line 958: | ||
| CTargetCDAudioRep = CPointEntity | | CTargetCDAudioRep = CPointEntity | ||
| CTargetChangeGravity = CPointEntity | | CTargetChangeGravity = CPointEntity | ||
| CTargetGunshipCrash = CPointEntity | |||
| CTeam = CBaseEntity | | CTeam = CBaseEntity | ||
| CTeamNarrowEscapeAwardTemplate = CAwardTemplate | | CTeamNarrowEscapeAwardTemplate = CAwardTemplate | ||
Line 823: | Line 991: | ||
| CTest_ProxyToggle_Networkable = CBaseEntity | | CTest_ProxyToggle_Networkable = CBaseEntity | ||
| CTextureToggle = CPointEntity | | CTextureToggle = CPointEntity | ||
| CThinkContextsSaveDataOps = CDefSaveRestoreOps | | CThinkContextsSaveDataOps = CDefSaveRestoreOps | ||
| CThrow = CBaseAbility | | CThrow = CBaseAbility | ||
Line 832: | Line 999: | ||
| CTongue = CBaseAbility | | CTongue = CBaseAbility | ||
| CTongueChokeAwardTemplate = CAwardTemplate | | CTongueChokeAwardTemplate = CAwardTemplate | ||
| CToolFrameworkServer = CAutoGameSystemPerFrame | | CToolFrameworkServer = CAutoGameSystemPerFrame <!--, public IToolFrameworkServer--> | ||
| CToughGuyAwardTemplate = CAwardTemplate | | CToughGuyAwardTemplate = CAwardTemplate | ||
| CTraceBulletEntityEnumerator = IPartitionEnumerator | | CTraceBulletEntityEnumerator = IPartitionEnumerator | ||
Line 879: | Line 1,046: | ||
| CTransitioningPlayer = CBaseCombatCharacter | | CTransitioningPlayer = CBaseCombatCharacter | ||
| CTriggerActiveWeaponDetect = CBaseTrigger | | CTriggerActiveWeaponDetect = CBaseTrigger | ||
| CTriggerApplyImpulse = CBaseTrigger | |||
| CTriggerAutoCrouch = CBaseTrigger | | CTriggerAutoCrouch = CBaseTrigger | ||
| CTriggerBrush = CBaseEntity | | CTriggerBrush = CBaseEntity | ||
Line 893: | Line 1,061: | ||
| CTriggerMultiple = CBaseTrigger | | CTriggerMultiple = CBaseTrigger | ||
| CTriggerOnce = CTriggerMultiple | | CTriggerOnce = CTriggerMultiple | ||
| CTriggerPhysicsTrap = CTriggerMultiple | |||
| CTriggerPlayerMovement = CBaseTrigger | | CTriggerPlayerMovement = CBaseTrigger | ||
| CTriggerPortal = CBaseTrigger | |||
| CTriggerProximity = CBaseTrigger | | CTriggerProximity = CBaseTrigger | ||
| CTriggerPush = CBaseTrigger | | CTriggerPush = CBaseTrigger | ||
| CTriggerRPGFire = CTriggerMultiple | |||
| CTriggerRemove = CBaseTrigger | | CTriggerRemove = CBaseTrigger | ||
| CTriggerSave = CBaseTrigger | | CTriggerSave = CBaseTrigger | ||
| CTriggerSoundscape = CBaseTrigger | | CTriggerSoundscape = CBaseTrigger | ||
| CTriggerSuperArmor = CTriggerMultiple | |||
| CTriggerTeleport = CBaseTrigger | | CTriggerTeleport = CBaseTrigger | ||
| CTriggerTeleportRelative = CBaseTrigger | |||
| CTriggerToggleSave = CBaseTrigger | | CTriggerToggleSave = CBaseTrigger | ||
| CTriggerTraceEnum = IEntityEnumerator | | CTriggerTraceEnum = IEntityEnumerator | ||
| CTriggerUpgradeLaserSight = CTriggerWeaponUpgrade | | CTriggerUpgradeLaserSight = CTriggerWeaponUpgrade | ||
| CTriggerVPhysicsMotion = CBaseVPhysicsTrigger | | CTriggerVPhysicsMotion = CBaseVPhysicsTrigger <!--, public IMotionEvent--> | ||
| CTriggerVolume = CPointEntity | | CTriggerVolume = CPointEntity | ||
| CTriggerWateryDeath = CBaseTrigger | |||
| CTriggerWeaponDissolve = CTriggerMultiple | |||
| CTriggerWeaponStrip = CTriggerMultiple | |||
| CTriggerWeaponUpgrade = CBaseTrigger | | CTriggerWeaponUpgrade = CBaseTrigger | ||
| CTriggerWind = CBaseVPhysicsTrigger | | CTriggerWind = CBaseVPhysicsTrigger | ||
Line 921: | Line 1,097: | ||
| CVScriptSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CVScriptSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| CVariantSaveDataOps = CDefSaveRestoreOps | | CVariantSaveDataOps = CDefSaveRestoreOps | ||
| CVehicleCargoTrigger = CBaseEntity | |||
| CVehicleSoundsParser = IVPhysicsKeyHandler | | CVehicleSoundsParser = IVPhysicsKeyHandler | ||
| CVersusRandom = CLogicalEntity | | CVersusRandom = CLogicalEntity | ||
Line 932: | Line 1,109: | ||
| CVoteController = CBaseEntity | | CVoteController = CBaseEntity | ||
| CWC_UpdateIgnoreList = CBaseEntity | | CWC_UpdateIgnoreList = CBaseEntity | ||
| CWallHealth = CBaseToggle | |||
| CWaterBullet = CBaseAnimating | | CWaterBullet = CBaseAnimating | ||
| CWaterLODControl = CBaseEntity | | CWaterLODControl = CBaseEntity | ||
| CWaterTraceFilter = CTraceFilter | | CWaterTraceFilter = CTraceFilter | ||
| CWateryDeathLeech = CBaseAnimating | |||
| CWeapon357 = CBaseHL2MPCombatWeapon | |||
| CWeaponAR1 = CHLMachineGun | |||
| CWeaponAmmoSpawn = CWeaponSpawn | | CWeaponAmmoSpawn = CWeaponSpawn | ||
| CWeaponAnnabelle = CBaseHLCombatWeapon | |||
| CWeaponBugBait = CBaseHLCombatWeapon | |||
| CWeaponCGuard = CBaseHLCombatWeapon | |||
| CWeaponCSBase = CBaseCombatWeapon | | CWeaponCSBase = CBaseCombatWeapon | ||
| CWeaponCSBaseGun = CTerrorWeapon | | CWeaponCSBaseGun = CTerrorWeapon | ||
| CWeaponChainsawSpawn = CWeaponSpawn | | CWeaponChainsawSpawn = CWeaponSpawn | ||
| CWeaponCitizenSuitcase = CWeaponCitizenPackage | |||
| CWeaponCrossbow = CBaseHL2MPCombatWeapon | |||
| CWeaponCrowbar = CWeaponSDKMelee | |||
| CWeaponCubemap = CBaseCombatWeapon | |||
| CWeaponCycler = CBaseCombatWeapon | |||
| CWeaponExpertAwardTemplate = CAwardTemplate | | CWeaponExpertAwardTemplate = CAwardTemplate | ||
| CWeaponExtinguisher = CHLSelectFireMachineGun | |||
| CWeaponFrag = CBaseHL2MPCombatWeapon | |||
| CWeaponGravityGun = CBaseCombatWeapon | |||
| CWeaponGrenade_LauncherSpawn = CWeaponSpawn | | CWeaponGrenade_LauncherSpawn = CWeaponSpawn | ||
| CWeaponHEGrenadeSpawn = CWeaponSpawn | | CWeaponHEGrenadeSpawn = CWeaponSpawn | ||
| CWeaponHopwire = CBaseHLCombatWeapon | |||
| CWeaponIRifle = CBaseHLCombatWeapon | |||
| CWeaponImmolator = CBaseHLCombatWeapon | |||
| CWeaponLOSFilter = CTraceFilterSkipTwoEntities | | CWeaponLOSFilter = CTraceFilterSkipTwoEntities | ||
| CWeaponList = CAutoGameSystem | | CWeaponList = CAutoGameSystem | ||
| CWeaponMP5 = CWeaponSDKBase | |||
| CWeaponMeleeSpawn = CWeaponSpawn | | CWeaponMeleeSpawn = CWeaponSpawn | ||
| CWeaponOldManHarpoon = CWeaponCitizenPackage | |||
| CWeaponPhysCannon = CBaseHL2MPCombatWeapon | |||
| CWeaponPistol = CWeaponSDKBase | |||
| CWeaponRifle_M60Spawn = CWeaponSpawn | | CWeaponRifle_M60Spawn = CWeaponSpawn | ||
| CWeaponSMG1 = CHL2MPMachineGun | |||
| CWeaponSMG2 = CHLSelectFireMachineGun | |||
| CWeaponScavengeItemSpawn = CWeaponSpawn | | CWeaponScavengeItemSpawn = CWeaponSpawn | ||
| CWeaponShotgun = CWeaponSDKBase | |||
| CWeaponSniperRifle = CBaseHLCombatWeapon | |||
| CWeaponSpawn = CItem | | CWeaponSpawn = CItem | ||
| CWeaponSpawnConfigurable = CWeaponSpawn | | CWeaponSpawnConfigurable = CWeaponSpawn | ||
| CWeaponSpawnEnum = CFlaggedEntitiesEnum | | CWeaponSpawnEnum = CFlaggedEntitiesEnum | ||
| CWeaponStriderBuster = CPhysicsProp | |||
| CWeaponStunStick = CBaseHL2MPBludgeonWeapon | |||
| CWeaponThumper = CBaseHLCombatWeapon | |||
| CWeapon_Manhack = CBaseHLCombatWeapon | |||
| CWeaponadrenalineSpawn = CWeaponSpawn | | CWeaponadrenalineSpawn = CWeaponSpawn | ||
| CWeaponautoshotgunSpawn = CWeaponSpawn | | CWeaponautoshotgunSpawn = CWeaponSpawn | ||
Line 981: | Line 1,188: | ||
| CWorld = CBaseEntity | | CWorld = CBaseEntity | ||
| CWorldItem = CBaseAnimating | | CWorldItem = CBaseAnimating | ||
| CWreckage = CAI_BaseNPC | |||
| CZombie = CAI_BlendingHost<CNPC_BaseZombie> | |||
| CZombieBorder = CServerOnlyPointEntity | | CZombieBorder = CServerOnlyPointEntity | ||
| Charger = BossZombiePlayerBot | | Charger = BossZombiePlayerBot | ||
Line 1,073: | Line 1,282: | ||
| LostVictim = Action | | LostVictim = Action | ||
| MovieExplosion = CBaseParticleEntity | | MovieExplosion = CBaseParticleEntity | ||
| NextBotCombatCharacter = CBaseCombatCharacter | |||
| NextBotPlayer = CTerrorPlayer | | NextBotPlayer = CTerrorPlayer | ||
| NextBotTraceFilterIgnoreActors = CTraceFilterSimple | | NextBotTraceFilterIgnoreActors = CTraceFilterSimple | ||
| NextBotTraceFilterOnlyActors = CTraceFilterSimple | | NextBotTraceFilterOnlyActors = CTraceFilterSimple |
Revision as of 00:10, 29 June 2024
no superclass found in Template:CD superclass