Template:CD/superclass: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(-)
(-added bunch of entity classes from source sdk 2013 mp)
Line 12: Line 12:
| BoomerVomitOnVictim = Action
| BoomerVomitOnVictim = Action
| BossZombiePlayerBot = NextBotPlayer
| BossZombiePlayerBot = NextBotPlayer
| CAI_FollowGoal = CAI_GoalEntity
| CAI_GoalEntity = CBaseEntity
| CAI_Hint = CServerOnlyEntity
| CAISound = CPointEntity
| CAISound = CPointEntity
| CAI_AllyManager = CBaseEntity
| CAI_AssaultGoal = CAI_GoalEntity
| CAI_BaseNPC = CBaseCombatCharacter
| CAI_BaseNPC = CBaseCombatCharacter
| CAI_BattleLine = CBaseEntity
| CAI_BehaviorBase = CAI_Component
| CAI_BehaviorBase = CAI_Component
| CAI_ChangeHintGroup = CBaseEntity
| CAI_ChangeHintGroup = CBaseEntity
Line 23: Line 23:
| CAI_Expresser = IResponseFilter
| CAI_Expresser = IResponseFilter
| CAI_ExpresserWithFollowup = CAI_Expresser
| CAI_ExpresserWithFollowup = CAI_Expresser
| CAI_FollowGoal = CAI_GoalEntity
| CAI_GoalEntity = CBaseEntity
| CAI_Hint = CServerOnlyEntity
| CAI_LeadGoal = CAI_GoalEntity <!--,-->
| CAI_LeadGoal_Weapon = CAI_LeadGoal
| CAI_NetworkManager = CPointEntity
| CAI_NetworkManager = CPointEntity
| CAI_ProxyMovementSink = CAI_DefMovementSink
| CAI_ProxyMovementSink = CAI_DefMovementSink
| CAI_Relationship = CBaseEntity <!--, public IEntityListener-->
| CAI_ScriptedSchedule = CBaseEntity
| CAI_ScriptedSentence = CPointEntity
| CAI_StandoffGoal = CAI_GoalEntity
| CAPCController = CPointEntity
| CASW_Player = CBaseMultiplayerPlayer
| CAbandonmentAwardTemplate = CAwardTemplate
| CAbandonmentAwardTemplate = CAwardTemplate
| CAbusiveBehaviorAwardTemplate = CAwardTemplate
| CAbusiveBehaviorAwardTemplate = CAwardTemplate
Line 38: Line 49:
| CAmbushAwardTemplate = CAwardTemplate
| CAmbushAwardTemplate = CAwardTemplate
| CAnchorList = CAutoGameSystem
| CAnchorList = CAutoGameSystem
| CAntlionGrub = CBaseAnimating
| CAreaPortal = CFuncAreaPortalBase
| CAreaPortal = CFuncAreaPortalBase
| CAssaultRifle = CBaseRifle
| CAssaultRifle = CBaseRifle
| CASW_Player = CBaseMultiplayerPlayer
| CAutoGameSystem = CBaseGameSystem
| CAutoGameSystem = CBaseGameSystem
| CAutoGameSystemPerFrame = CBaseGameSystemPerFrame
| CAutoGameSystemPerFrame = CBaseGameSystemPerFrame
Line 69: Line 80:
| CBaseGameSystemPerFrame = IGameSystemPerFrame
| CBaseGameSystemPerFrame = IGameSystemPerFrame
| CBaseGrenade = CBaseCombatCharacter
| CBaseGrenade = CBaseCombatCharacter
| CBaseGrenadeConcussion = CBaseGrenade
| CBaseGrenadeContact = CBaseGrenade
| CBaseGrenadeTimed = CBaseGrenade
| CBaseMountedWeapon = CDynamicProp
| CBaseMountedWeapon = CDynamicProp
| CBaseMoveBehavior = CPathKeyFrame
| CBaseMoveBehavior = CPathKeyFrame
Line 92: Line 106:
| CBeam = CBaseEntity
| CBeam = CBaseEntity
| CBeamSpotlight = CBaseEntity
| CBeamSpotlight = CBaseEntity
| CBlendingCycler = CCycler
| CBlobElement = CBaseAnimating
| CBlood = CPointEntity
| CBlood = CPointEntity
| CBloodSplat = CPointEntity
| CBloodSplat = CPointEntity
| CBombDropSensor = CBaseEntity
| CBombSuppressor = CBaseEntity
| CBombTarget = CBaseTrigger
| CBombTarget = CBaseTrigger
| CBoneFollower = CBaseEntity
| CBoneFollower = CBaseEntity
Line 122: Line 140:
| CCarriedProp = CBaseBackpackItem
| CCarriedProp = CBaseBackpackItem
| CCarriedPropWeapon = CCarriedProp
| CCarriedPropWeapon = CCarriedProp
| CCeilingTurret = CBaseTurret
| CChainsaw = CTerrorWeapon
| CChainsaw = CTerrorWeapon
| CChangeAllTalkIssue = CBaseTerrorIssue
| CChangeAllTalkIssue = CBaseTerrorIssue
Line 144: Line 163:
| CClientPath = CBaseEntity
| CClientPath = CBaseEntity
| CColaBottles = CCarriedPropWeapon
| CColaBottles = CCarriedPropWeapon
| CCollisionEvent = IPhysicsCollisionEvent
| CCollisionEvent = IPhysicsCollisionEvent <!--, public IPhysicsCollisionSolver, public IPhysicsObjectEvent-->
| CCollisionProperty = ICollideable
| CCollisionProperty = ICollideable
| CColorCorrection = CBaseEntity
| CColorCorrection = CBaseEntity
Line 150: Line 169:
| CColorCorrectionVolume = CBaseTrigger
| CColorCorrectionVolume = CBaseTrigger
| CCombatCharVisCache = CAutoGameSystemPerFrame
| CCombatCharVisCache = CAutoGameSystemPerFrame
| CCombineDropshipContainer = CPhysicsProp
| CCommandPoint = CPointEntity
| CCommentaryAuto = CBaseEntity
| CCommentaryAuto = CBaseEntity
| CCommentaryDummy = CBaseCombatCharacter
| CCommentaryDummy = CBaseCombatCharacter
Line 157: Line 178:
| CCommentary_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CCommentary_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CConceptHistoriesDataOps = CDefSaveRestoreOps
| CConceptHistoriesDataOps = CDefSaveRestoreOps
| CConcussiveBlast = CBaseEntity
| CConstantForceController = IMotionEvent
| CConstantForceController = IMotionEvent
| CConstraintAnchor = CPointEntity
| CConstraintAnchor = CPointEntity
| CCopyRecipientFilter = IRecipientFilter
| CCopyRecipientFilter = IRecipientFilter
| CCorpse = CBaseAnimating
| CCredits = CPointEntity
| CCrossbowBolt = CBaseCombatCharacter
| CCycler = CAI_BaseNPC
| CCycler = CAI_BaseNPC
| CDODPlayer = CBaseMultiplayerPlayer
| CDamageCutoutManager = CAutoGameSystem
| CDamageCutoutManager = CAutoGameSystem
| CDarkMissionAwardTemplate = CAwardTemplate
| CDarkMissionAwardTemplate = CAwardTemplate
Line 167: Line 193:
| CDebugHistory = CBaseEntity
| CDebugHistory = CBaseEntity
| CDecal = CPointEntity
| CDecal = CPointEntity
| CDecalEmitterSystem = IDecalEmitterSystem
| CDecalEmitterSystem = IDecalEmitterSystem <!--, public CAutoGameSystem-->
| CDefSaveRestoreBlockHandler = ISaveRestoreBlockHandler
| CDefSaveRestoreBlockHandler = ISaveRestoreBlockHandler
| CDefSaveRestoreOps = ISaveRestoreOps
| CDefSaveRestoreOps = ISaveRestoreOps
Line 173: Line 199:
| CDefaultParticleSystemQuery = CBaseAppSystem
| CDefaultParticleSystemQuery = CBaseAppSystem
| CDefaultPlayerPickupVPhysics = IPlayerPickupVPhysics
| CDefaultPlayerPickupVPhysics = IPlayerPickupVPhysics
| CDefaultResponseSystem = CResponseSystem
| CDefaultResponseSystem = CResponseSystem <!--, public CAutoGameSystem-->
| CDefaultResponseSystemSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CDefaultResponseSystemSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CDetailBlocker = CServerOnlyEntity
| CDetailBlocker = CServerOnlyEntity
Line 183: Line 209:
| CDirectorSessionManager = CDirectorComponent
| CDirectorSessionManager = CDirectorComponent
| CDirectorVersusMode = CDirectorComponent
| CDirectorVersusMode = CDirectorComponent
| CDirtySpatialPartitionEntityList = CAutoGameSystem
| CDirtySpatialPartitionEntityList = CAutoGameSystem <!--, public IPartitionQueryCallback-->
| CDODPlayer = CBaseMultiplayerPlayer
| CDoomsdayAwardTemplate = CAwardTemplate
| CDoomsdayAwardTemplate = CAwardTemplate
| CDynamicLight = CBaseEntity
| CDynamicLight = CBaseEntity
Line 193: Line 218:
| CEmptyConVar = ConVar
| CEmptyConVar = ConVar
| CEnableMotionFixup = CBaseEntity
| CEnableMotionFixup = CBaseEntity
| CEntFireAutoCompletionFunctor = ICommandCallback
| CEntFireAutoCompletionFunctor = ICommandCallback <!--, public ICommandCompletionCallback-->
| CEntityBlocker = CBaseEntity
| CEntityBlocker = CBaseEntity
| CEntityDissolve = CBaseEntity
| CEntityDissolve = CBaseEntity
Line 203: Line 228:
| CEntitySaveUtils = IEntitySaveUtils
| CEntitySaveUtils = IEntitySaveUtils
| CEntityTouchManager = IEntityListener
| CEntityTouchManager = IEntityListener
| CEnvAR2Explosion = CPointEntity
| CEnvAirStrikeIndoorEffect = CBaseAnimating
| CEnvAirStrikeIndoorEffect = CBaseAnimating
| CEnvAirStrikeOutdoorEffect = CBaseAnimating
| CEnvAirStrikeOutdoorEffect = CBaseAnimating
Line 221: Line 247:
| CEnvGlobal = CLogicalEntity
| CEnvGlobal = CLogicalEntity
| CEnvGunfire = CPointEntity
| CEnvGunfire = CPointEntity
| CEnvHeadcrabCanister = CBaseAnimating
| CEnvHudHint = CPointEntity
| CEnvHudHint = CPointEntity
| CEnvInstructorHint = CPointEntity
| CEnvInstructorHint = CPointEntity
Line 242: Line 269:
| CEnvSpark = CPointEntity
| CEnvSpark = CPointEntity
| CEnvSplash = CPointEntity
| CEnvSplash = CPointEntity
| CEnvStarfield = CBaseEntity
| CEnvTilt = CPointEntity
| CEnvTilt = CPointEntity
| CEnvTonemapController = CPointEntity
| CEnvTonemapController = CPointEntity
Line 257: Line 285:
| CEveryoneExceptUserFilter = CRecipientFilter
| CEveryoneExceptUserFilter = CRecipientFilter
| CExplosionAwardTemplate = CAwardTemplate
| CExplosionAwardTemplate = CAwardTemplate
| CExtinguisherCharger = CBaseToggle
| CFailableAchievement = CBaseAchievement
| CFailableAchievement = CBaseAchievement
| CFallCauserAwardTemplate = CAwardTemplate
| CFallCauserAwardTemplate = CAwardTemplate
| CFastZombie = CNPC_BaseZombie
| CFilterClass = CBaseFilter
| CFilterClass = CBaseFilter
| CFilterCombineBall = CBaseFilter
| CFilterContext = CBaseFilter
| CFilterContext = CBaseFilter
| CFilterEnemy = CBaseFilter
| CFilterEnemy = CBaseFilter
Line 277: Line 308:
| CFishPool = CBaseEntity
| CFishPool = CBaseEntity
| CFlaggedEntitiesEnum = IPartitionEnumerator
| CFlaggedEntitiesEnum = IPartitionEnumerator
| CFleshEffectTarget = CPointEntity
| CFlexCycler = CBaseFlex
| CFlexCycler = CBaseFlex
| CFlexExpresser = CFlexExpresserShim
| CFlexExpresser = CFlexExpresserShim
| CFlexExpresserShim = CFlexCycler
| CFlexExpresserShim = CFlexCycler
| CFlextalkActor = CGenericActor
| CFogController = CBaseEntity
| CFogController = CBaseEntity
| CFogSystem = CAutoGameSystem
| CFogSystem = CAutoGameSystem
Line 286: Line 319:
| CForgetfulAwardTemplate = CAwardTemplate
| CForgetfulAwardTemplate = CAwardTemplate
| CFourWheelServerVehicle = CBaseServerVehicle
| CFourWheelServerVehicle = CBaseServerVehicle
| CFrictionModifier = CBaseTrigger
| CFriendlyFireAwardTemplate = CAwardTemplate
| CFriendlyFireAwardTemplate = CAwardTemplate
| CFuelBarrelPiece = CPhysicsProp
| CFuelBarrelPiece = CPhysicsProp
Line 305: Line 339:
| CFuncNavBlocker = CBaseEntity
| CFuncNavBlocker = CBaseEntity
| CFuncNavConnectionBlocker = CBaseEntity
| CFuncNavConnectionBlocker = CBaseEntity
| CFuncNavObstruction = CBaseEntity
| CFuncNavObstruction = CBaseEntity <!--, public INavAvoidanceObstacle-->
| CFuncNavStairsToggle = CBaseEntity
| CFuncNavStairsToggle = CBaseEntity
| CFuncOccluder = CBaseEntity
| CFuncOccluder = CBaseEntity
Line 318: Line 352:
| CFuncSmokeVolume = CBaseParticleEntity
| CFuncSmokeVolume = CBaseParticleEntity
| CFuncSpawnVolume = CBaseEntity
| CFuncSpawnVolume = CBaseEntity
| CFuncTankAPCRocket = CFuncTank
| CFuncTankAirboatGun = CFuncTank
| CFuncTankCombineCannon = CFuncTankGun
| CFuncTankGun = CFuncTank
| CFuncTankLaser = CFuncTank
| CFuncTankMortar = CFuncTank
| CFuncTankPhysCannister = CFuncTank
| CFuncTankPulseLaser = CFuncTankGun
| CFuncTankRocket = CFuncTank
| CFuncTankTrain = CFuncTrackTrain
| CFuncTankTrain = CFuncTrackTrain
| CFuncTimescale = CBaseEntity
| CFuncTimescale = CBaseEntity
Line 339: Line 382:
| CGameEventListener = IGameEventListener2
| CGameEventListener = IGameEventListener2
| CGameGibManager = CBaseEntity
| CGameGibManager = CBaseEntity
| CGameMessageEntity = CLogicalEntity
| CGameMovement = IGameMovement
| CGameMovement = IGameMovement
| CGamePlayerEquip = CRulePointEntity
| CGamePlayerEquip = CRulePointEntity
| CGamePlayerHurt = CRulePointEntity
| CGamePlayerTeam = CRulePointEntity
| CGamePlayerTeam = CRulePointEntity
| CGamePlayerZone = CRuleBrushEntity
| CGamePlayerZone = CRuleBrushEntity
Line 346: Line 391:
| CGameRulesProxy = CBaseEntity
| CGameRulesProxy = CBaseEntity
| CGameScore = CRulePointEntity
| CGameScore = CRulePointEntity
| CGameStringPool = CStringPool
| CGameStringPool = CBaseGameSystem
| CGameTeamSet = CRulePointEntity
| CGameText = CRulePointEntity
| CGameText = CRulePointEntity
| CGameTimescale = CAutoGameSystemPerFrame
| CGameTimescale = CAutoGameSystemPerFrame
Line 352: Line 398:
| CGameWeaponManager = CBaseEntity
| CGameWeaponManager = CBaseEntity
| CGasCan = CCarriedPropWeapon
| CGasCan = CCarriedPropWeapon
| CGenericActor = CAI_BaseActor
| CGenericCycler = CCycler
| CGenericCycler = CCycler
| CGenericFlexCycler = CFlexCycler
| CGenericFlexCycler = CFlexCycler
| CGenericNPC = CAI_BaseNPC
| CGib = CBaseAnimating
| CGib = CBaseAnimating
| CGibShooter = CBaseEntity
| CGibShooter = CBaseEntity
Line 362: Line 410:
| CGotchaAwardTemplate = CAwardTemplate
| CGotchaAwardTemplate = CAwardTemplate
| CGrabController = IMotionEvent
| CGrabController = IMotionEvent
| CGravityPellet = CBaseAnimating
| CGravityVortexController = CBaseEntity
| CGreedAwardTemplate = CAwardTemplate
| CGreedAwardTemplate = CAwardTemplate
| CGrenadeBlunderAwardTemplate = CAwardTemplate
| CGrenadeBlunderAwardTemplate = CAwardTemplate
| CGrenadeBottle = CGrenade_Brickbat
| CGrenadeExpertAwardTemplate = CAwardTemplate
| CGrenadeExpertAwardTemplate = CAwardTemplate
| CGrenadeFrag = CBaseGrenade
| CGrenadeHelicopter = CBaseGrenade
| CGrenadeLauncher = CTerrorGun
| CGrenadeLauncher = CTerrorGun
| CGrenadeLauncher_Projectile = CBaseCSGrenadeProjectile
| CGrenadeLauncher_Projectile = CBaseCSGrenadeProjectile
| CGrenadeProjectile = CBaseGrenadeProjectile
| CGrenadeRockBB = CGrenade_Brickbat
| CGrenadierAwardTemplate = CAwardTemplate
| CGrenadierAwardTemplate = CAwardTemplate
| CGrubNugget = CItem
| CGunTarget = CBaseToggle
| CGunTarget = CBaseToggle
| CHL2MPRagdoll = CBaseAnimatingOverlay
| CHL2NetworkBuildHelper = CAI_NetworkBuildHelper
| CHLTVDirector = CGameEventListener
| CHLTVDirector = CGameEventListener
| CHalfLife2SurvivalProxy = CGameRulesProxy
| CHandleDummy = CBaseEntity
| CHandleDummy = CBaseEntity
| CHandleTest = CBaseEntity
| CHandleTest = CBaseEntity
| CHangRope = CRopePhysics
| CHangRope = CRopePhysics<512>
| CHeadhunterAwardTemplate = CAwardTemplate
| CHeadhunterAwardTemplate = CAwardTemplate
| CHealthKit = CItem
| CHealthVial = CItem
| CHelicopterChunk = CBaseAnimating
| CHelpingHandAwardTemplate = CAwardTemplate
| CHelpingHandAwardTemplate = CAwardTemplate
| CHeroAwardTemplate = CAwardTemplate
| CHeroAwardTemplate = CAwardTemplate
Line 386: Line 448:
| CHulkSlayerAwardTemplate = CAwardTemplate
| CHulkSlayerAwardTemplate = CAwardTemplate
| CHunterClaw = CClaw
| CHunterClaw = CClaw
| CHunterFlechette = CPhysicsProp <!--, public IParentPropInteraction-->
| CHunterMaker = CTemplateNPCMaker
| CHurdleAwardTemplate = CAwardTemplate
| CHurdleAwardTemplate = CAwardTemplate
| CHydraImpale = CBaseAnimating
| CIKSaveRestoreOps = CClassPtrSaveRestoreOps
| CIKSaveRestoreOps = CClassPtrSaveRestoreOps
| CInfectedZooMaker = CPointEntity
| CInfectedZooMaker = CPointEntity
| CInfectedZooPuppet = Infected
| CInfectedZooPuppet = Infected
| CInferno = CBaseEntity
| CInferno = CBaseEntity
| CInfoAPCMissileHint = CBaseEntity
| CInfoCameraLink = CLogicalEntity
| CInfoDarknessLightSource = CBaseEntity
| CInfoDirector = CPointEntity
| CInfoDirector = CPointEntity
| CInfoElevatorFloor = CPointEntity
| CInfoElevatorFloor = CPointEntity
Line 400: Line 468:
| CInfoItemPosition = CPointEntity
| CInfoItemPosition = CPointEntity
| CInfoLadderDismount = CBaseEntity
| CInfoLadderDismount = CBaseEntity
| CInfoLightingRelative = CBaseEntity
| CInfoMassCenter = CPointEntity
| CInfoMassCenter = CPointEntity
| CInfoOverlayAccessor = CPointEntity
| CInfoOverlayAccessor = CPointEntity
Line 405: Line 474:
| CInfoRemarkable = CPointEntity
| CInfoRemarkable = CPointEntity
| CInfoTarget = CPointEntity
| CInfoTarget = CPointEntity
| CInfoTargetVehicleTransition = CPointEntity
| CInfoTeleporterCountdown = CPointEntity
| CInfoViewParameters = CBaseEntity
| CInfoViewParameters = CBaseEntity
| CInfoZombieSpawn = CPointEntity
| CInfoZombieSpawn = CPointEntity
Line 413: Line 484:
| CItem = CBaseAnimating
| CItem = CBaseAnimating
| CItemAmmoPack = CBaseBackpackItem
| CItemAmmoPack = CBaseBackpackItem
| CItemAntidote = CItem
| CItemBaseUpgradePack = CBaseBackpackItem
| CItemBaseUpgradePack = CBaseBackpackItem
| CItemBattery = CItem
| CItemDefibrillator = CBaseBackpackItem
| CItemDefibrillator = CBaseBackpackItem
| CItemLongJump = CItem
| CItemSecurity = CItem
| CItemSoda = CBaseAnimating
| CItemSoda = CBaseAnimating
| CItemSuit = CItem
| CItemUpgradePackExplosive = CItemBaseUpgradePack
| CItemUpgradePackExplosive = CItemBaseUpgradePack
| CItemUpgradePackIncendiary = CItemBaseUpgradePack
| CItemUpgradePackIncendiary = CItemBaseUpgradePack
| CItem_AR2AltFireRound = CItem
| CItem_AR2_Grenade = CItem
| CItem_Adrenaline = CBaseBeltItem
| CItem_Adrenaline = CBaseBeltItem
| CItem_AmmoCrate = CBaseAnimating
| CItem_Box357Rounds = CItem
| CItem_BoxBuckshot = CItem
| CItem_BoxFlareRounds = CItem
| CItem_BoxLRounds = CItem
| CItem_BoxMRounds = CItem
| CItem_BoxSRounds = CItem
| CItem_BoxSniperRounds = CItem
| CItem_BoxXBowRounds = CItem
| CItem_DynamicResupply = CPointEntity
| CItem_FlareRound = CItem
| CItem_ItemCrate = CPhysicsProp
| CItem_LargeBox357Rounds = CItem
| CItem_LargeBoxLRounds = CItem
| CItem_LargeBoxMRounds = CItem
| CItem_LargeBoxSRounds = CItem
| CItem_RPG_Round = CItem
| CItem_VomitJar = CBaseCSGrenade
| CItem_VomitJar = CBaseCSGrenade
| CJob = CRefCounted1
| CJob = CRefCounted1
| CJockeyClaw = CClaw
| CJockeyClaw = CClaw
| CKeepUpright = CPointEntity
| CKeepUpright = CPointEntity <!--, public IMotionEvent-->
| CKeyValuesDumpContextAsDevMsg = IKeyValuesDumpContextAsText
| CKeyValuesDumpContextAsDevMsg = IKeyValuesDumpContextAsText
| CKickIssue = CBaseTerrorIssue
| CKickIssue = CBaseTerrorIssue
Line 429: Line 524:
| CL4D1SurvivorSpawn = CBaseEntity
| CL4D1SurvivorSpawn = CBaseEntity
| CL4DGameStats = CBaseGameStats
| CL4DGameStats = CBaseGameStats
| CLagCompensationManager = CAutoGameSystemPerFrame
| CLagCompensationManager = CAutoGameSystemPerFrame <!--, public ILagCompensationManager-->
| CLaserDot = CBaseEntity
| CLeap = CBaseAbility
| CLeap = CBaseAbility
| CLeft4DeadAwardTemplate = CAwardTemplate
| CLeft4DeadAwardTemplate = CAwardTemplate
Line 435: Line 531:
| CLight = CPointEntity
| CLight = CPointEntity
| CLightGlow = CBaseEntity
| CLightGlow = CBaseEntity
| CLogicAchievement = CLogicalEntity
| CLogicActiveAutosave = CLogicAutosave
| CLogicActiveAutosave = CLogicAutosave
| CLogicAuto = CBaseEntity
| CLogicAuto = CBaseEntity
Line 449: Line 546:
| CLogicLineToEntity = CLogicalEntity
| CLogicLineToEntity = CLogicalEntity
| CLogicMeasureMovement = CLogicalEntity
| CLogicMeasureMovement = CLogicalEntity
| CLogicNavigation = CLogicalEntity
| CLogicMirrorMovement = CLogicalEntity
| CLogicPlayerProxy = CLogicalEntity  
| CLogicNavigation = CLogicalEntity <!--,-->
| CLogicPlayerProxy = CLogicalEntity
| CLogicRelay = CLogicalEntity
| CLogicRelay = CLogicalEntity
| CLogicScript = CPointEntity
| CLogicScript = CPointEntity
| CLogicalEntity = CServerOnlyEntity
| CLogicalEntity = CServerOnlyEntity
| CLookDoor = CFuncMoveLinear
| CLookDoorThinker = CLogicalEntity
| CLunge = CBaseAbility
| CLunge = CBaseAbility
| CMVPAwardTemplate = CAwardTemplate
| CMVPAwardTemplate = CAwardTemplate
Line 467: Line 567:
| CMessage = CPointEntity
| CMessage = CPointEntity
| CMessageEntity = CPointEntity
| CMessageEntity = CPointEntity
| CMiniTurret = CBaseTurret
| CModelPrecacheSystem = CAutoGameSystem
| CModelPrecacheSystem = CAutoGameSystem
| CModelSoundsCache = IBaseCacheInfo
| CModelSoundsCache = IBaseCacheInfo
Line 473: Line 574:
| CMolotovProjectile = CBaseCSGrenadeProjectile
| CMolotovProjectile = CBaseCSGrenadeProjectile
| CMomentaryRotButton = CRotButton
| CMomentaryRotButton = CRotButton
| CMortarShell = CBaseEntity
| CMostHitsAwardTemplate = CAwardTemplate
| CMostHitsAwardTemplate = CAwardTemplate
| CMotorController = IMotionEvent
| CMotorController = IMotionEvent
| CMovableEnum = CFlaggedEntitiesEnum
| CMovableEnum = CFlaggedEntitiesEnum
| CMoveHelperServer = IMoveHelper
| CMoveHelperServer = IMoveHelperServer
| CMoveableCamera = CBaseEntity
| CMoveableCamera = CBaseEntity
| CMovementSpeedMod = CPointEntity
| CMovementSpeedMod = CPointEntity
Line 484: Line 586:
| CMultiplayer_Expresser = CAI_ExpresserWithFollowup
| CMultiplayer_Expresser = CAI_ExpresserWithFollowup
| CMurderAwardTemplate = CAwardTemplate
| CMurderAwardTemplate = CAwardTemplate
| CMyBrushEntity = CBaseToggle
| CMyLogicalEntity = CLogicalEntity
| CMyModelEntity = CBaseAnimating
| CMyNPC = CAI_BaseNPC
| CNPCEventResponseSystemEntity = CBaseEntity
| CNPC_APCDriver = CNPC_VehicleDriver
| CNPC_Advisor = CAI_BaseNPC
| CNPC_AntlionGuard = CAI_BlendedNPC
| CNPC_AttackHelicopter = CBaseHelicopter
| CNPC_Barney = CNPC_PlayerCompanion
| CNPC_Blob = CAI_BaseNPC
| CNPC_Breen = CAI_BaseActor
| CNPC_CeilingTurret = CAI_BaseNPC
| CNPC_ClawScanner = CNPC_CScanner
| CNPC_CombineCamera = CAI_BaseNPC
| CNPC_CombineDropship = CBaseHelicopter
| CNPC_CombineGunship = CBaseHelicopter
| CNPC_Combine_Cannon = CAI_BaseNPC
| CNPC_CraneDriver = CNPC_VehicleDriver
| CNPC_Dog = CAI_BaseActor
| CNPC_Eli = CAI_BaseActor
| CNPC_EnemyFinder = CAI_BaseNPC
| CNPC_EnemyFinderCombineCannon = CNPC_EnemyFinder
| CNPC_Fisherman = CNPC_PlayerCompanion
| CNPC_Furniture = CAI_BaseActor
| CNPC_GMan = CAI_PlayerAlly
| CNPC_Hunter = CAI_BaseActor
| CNPC_Ichthyosaur = CAI_BaseNPC
| CNPC_Kleiner = CAI_BaseActor
| CNPC_Launcher = CAI_BaseNPC
| CNPC_Magnusson = CAI_BaseActor
| CNPC_MissileDefense = CAI_BaseNPC
| CNPC_Monk = CAI_PlayerAlly
| CNPC_Mossman = CAI_PlayerAlly
| CNPC_PoisonZombie = CAI_BlendingHost<CNPC_BaseZombie>
| CNPC_Puppet = CAI_BaseNPC
| CNPC_RollerMine = CNPCBaseInteractive<CAI_BaseNPC> <!--, public CDefaultPlayerPickupVPhysics-->
| CNPC_Spotlight = CAI_BaseNPC
| CNPC_Zombine = CAI_BlendingHost<CNPC_BaseZombie> <!--, public CDefaultPlayerPickupVPhysics-->
| CNarrowEscapeAwardTemplate = CAwardTemplate
| CNarrowEscapeAwardTemplate = CAwardTemplate
| CNavMesh = CGameEventListener
| CNavMesh = CGameEventListener
| CNewNPC = CAI_BaseNPC
| CNewRecharge = CBaseAnimating
| CNewWallHealth = CBaseAnimating
| CNoSurvivorsAwardTemplate = CAwardTemplate
| CNoSurvivorsAwardTemplate = CAwardTemplate
| CNotifyList = INotify
| CNotifyList = INotify <!--, public IEntityListener-->
| CNullEntity = CBaseEntity
| CNullEntity = CBaseEntity
| COrnamentProp = CDynamicProp
| COrnamentProp = CDynamicProp
Line 501: Line 645:
| CParticlePerformanceMonitor = CPointEntity
| CParticlePerformanceMonitor = CPointEntity
| CParticleSystem = CBaseEntity
| CParticleSystem = CBaseEntity
| CParticleSystemQuery = CBaseAppSystem
| CParticleSystemQuery = CBaseAppSystem< IParticleSystemQuery >
| CPathCorner = CPointEntity
| CPathCorner = CPointEntity
| CPathCornerCrash = CPathCorner
| CPathCornerCrash = CPathCorner
Line 509: Line 653:
| CPhysBallSocket = CPhysConstraint
| CPhysBallSocket = CPhysConstraint
| CPhysBox = CBreakable
| CPhysBox = CBreakable
| CPhysBoxMultiplayer = CPhysBox
| CPhysBoxMultiplayer = CPhysBox <!--, public IMultiplayerPhysics-->
| CPhysConstraint = CLogicalEntity
| CPhysConstraint = CLogicalEntity
| CPhysConstraintEvents = IPhysicsConstraintEvent
| CPhysConstraintEvents = IPhysicsConstraintEvent
Line 517: Line 661:
| CPhysFixed = CPhysConstraint
| CPhysFixed = CPhysConstraint
| CPhysForce = CPointEntity
| CPhysForce = CPointEntity
| CPhysHinge = CPhysConstraint
| CPhysHinge = CPhysConstraint <!--, public IVPhysicsWatcher-->
| CPhysImpact = CPointEntity
| CPhysImpact = CPointEntity
| CPhysLength = CPhysConstraint
| CPhysLength = CPhysConstraint
Line 524: Line 668:
| CPhysObjSaveRestoreOps = CDefSaveRestoreOps
| CPhysObjSaveRestoreOps = CDefSaveRestoreOps
| CPhysPulley = CPhysConstraint
| CPhysPulley = CPhysConstraint
| CPhysSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CPhysSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler <!--, -->
| CPhysSlideConstraint = CPhysConstraint
| CPhysSlideConstraint = CPhysConstraint <!--, public IVPhysicsWatcher-->
| CPhysSphere = CPhysicsProp
| CPhysSphere = CPhysicsProp
| CPhysThruster = CPhysForce
| CPhysThruster = CPhysForce
Line 533: Line 677:
| CPhysics2SingleActor = IPhysics2ActorArray
| CPhysics2SingleActor = IPhysics2ActorArray
| CPhysicsCannister = CBaseCombatCharacter
| CPhysicsCannister = CBaseCombatCharacter
| CPhysicsEntitySolver = CLogicalEntity
| CPhysicsEntitySolver = CLogicalEntity <!--, public IMotionEvent-->
| CPhysicsGameTrace = IPhysicsGameTrace
| CPhysicsGameTrace = IPhysicsGameTrace
| CPhysicsHook = CBaseGameSystemPerFrame
| CPhysicsHook = CBaseGameSystemPerFrame
| CPhysicsNPCSolver = CLogicalEntity
| CPhysicsNPCSolver = CLogicalEntity <!--, public IMotionEvent-->
| CPhysicsPlayerCallback = IPhysicsPlayerControllerEvent
| CPhysicsPlayerCallback = IPhysicsPlayerControllerEvent
| CPhysicsProp = CBreakableProp
| CPhysicsProp = CBreakableProp
| CPhysicsPropMultiplayer = CPhysicsProp
| CPhysicsPropMultiplayer = CPhysicsProp <!--, public IMultiplayerPhysics-->
| CPhysicsPropRespawnable = CPhysicsProp
| CPhysicsPropRespawnable = CPhysicsProp
| CPhysicsShake = IMotionEvent
| CPhysicsShake = IMotionEvent
Line 579: Line 723:
| CPointTemplatePrecacher = CAutoGameSystem
| CPointTemplatePrecacher = CAutoGameSystem
| CPointVelocitySensor = CPointEntity
| CPointVelocitySensor = CPointEntity
| CPortableThumper = CBaseAnimating
| CPoseController = CBaseEntity
| CPoseController = CBaseEntity
| CPositionInterpolator_CatmullRom = IPositionInterpolator
| CPositionInterpolator_CatmullRom = IPositionInterpolator
Line 593: Line 738:
| CPredictedViewModel = CBaseViewModel
| CPredictedViewModel = CBaseViewModel
| CProjectedDecal = CPointEntity
| CProjectedDecal = CPointEntity
| CPropAirboat = CPropVehicleDriveable
| CPropBreakableWall = CPropDoorRotatingBreakable
| CPropBreakableWall = CPropDoorRotatingBreakable
| CPropCannon = CBaseProp <!--, public IDrivableVehicle-->
| CPropData = CAutoGameSystem
| CPropData = CAutoGameSystem
| CPropDoorRotating = CBasePropDoor
| CPropDoorRotating = CBasePropDoor
Line 600: Line 747:
| CPropGlowingObject = CDynamicProp
| CPropGlowingObject = CDynamicProp
| CPropHealthCabinet = CDynamicProp
| CPropHealthCabinet = CDynamicProp
| CPropJeep = CPropVehicleDriveable
| CPropJetski = CPropVehicleDriveable
| CPropMinigun = CBaseMountedWeapon
| CPropMinigun = CBaseMountedWeapon
| CPropMountedGun = CBaseMountedWeapon
| CPropMountedGun = CBaseMountedWeapon
| CPropScalable = CBaseAnimating
| CPropThumper = CBaseAnimating
| CPropVehicle = CBaseProp
| CPropVehicle = CBaseProp
| CPropVehicleChoreoGeneric = CDynamicProp <!--, public IDrivableVehicle-->
| CPropVehicleDriveable = CPropVehicle
| CPropVehicleDriveable = CPropVehicle
| CPropVehiclePrisonerPod = CPhysicsProp <!--, public IDrivableVehicle-->
| CPropVehicleViewController = CPropVehicleDriveable
| CPropaneTank = CCarriedProp
| CPropaneTank = CCarriedProp
| CProtectorAwardTemplate = CAwardTemplate
| CProtectorAwardTemplate = CAwardTemplate
| CProtoSniper = CAI_BaseNPC
| CPumpShotgun = CBaseShotgun
| CPumpShotgun = CBaseShotgun
| CPushAwayEnumerator = IPartitionEnumerator
| CPushAwayEnumerator = IPartitionEnumerator
| CPushBlockerEnum = IPartitionEnumerator
| CPushBlockerEnum = IPartitionEnumerator
| CPushable = CBreakable
| CPushable = CBreakable
| CRadarTarget = CPointEntity
| CRagGib = CBaseAnimating
| CRagGib = CBaseAnimating
| CRagdoll = IRagdoll
| CRagdoll = IRagdoll
Line 620: Line 776:
| CRagdollProp = CBaseAnimating
| CRagdollProp = CBaseAnimating
| CRagdollPropAttached = CRagdollProp
| CRagdollPropAttached = CRagdollProp
| CRecharge = CBaseToggle
| CRecipientFilter = IRecipientFilter
| CRecipientFilter = IRecipientFilter
| CRedecoratorAwardTemplate = CAwardTemplate
| CRedecoratorAwardTemplate = CAwardTemplate
Line 626: Line 783:
| CRemarkableEntityList = CAutoGameSystem
| CRemarkableEntityList = CAutoGameSystem
| CRescuerAwardTemplate = CAwardTemplate
| CRescuerAwardTemplate = CAwardTemplate
| CReservePlayerSpot = CBaseEntity
| CRespawnEntitiesFilter = IMapEntityFilter
| CRespawnEntitiesFilter = IMapEntityFilter
| CResponseQueueManager = CAutoGameSystemPerFrame
| CResponseQueueManager = CAutoGameSystemPerFrame
Line 639: Line 797:
| CRifle_M60 = CBaseRifle
| CRifle_M60 = CBaseRifle
| CRifle_SG552 = CBaseSniperRifle
| CRifle_SG552 = CBaseSniperRifle
| CRopeDelegate = CSimplePhysics
| CRopeAnchor = CPointEntity
| CRopeDelegate = CSimplePhysics::IHelper
| CRopeKeyframe = CBaseEntity
| CRopeKeyframe = CBaseEntity
| CRotButton = CBaseButton
| CRotButton = CBaseButton
| CRotDoor = CBaseDoor
| CRotDoor = CBaseDoor
| CRotorWashShooter = CEnvShooter
| CRotorWashEmitter = CBaseEntity
| CRotorWashShooter = CEnvShooter <!--, public IRotorWashShooter-->
| CRuleBrushEntity = CRuleEntity
| CRuleBrushEntity = CRuleEntity
| CRuleEntity = CBaseEntity
| CRuleEntity = CBaseEntity
| CRulePointEntity = CRuleEntity
| CRulePointEntity = CRuleEntity
| CSDKBot = CSDKPlayer
| CSDKRagdoll = CBaseAnimatingOverlay
| CSMG_MP5 = CTerrorGun
| CSMG_MP5 = CTerrorGun
| CSMG_Silenced = CTerrorGun
| CSMG_Silenced = CTerrorGun
Line 655: Line 817:
| CScenarioWinAwardTemplate = CAwardTemplate
| CScenarioWinAwardTemplate = CAwardTemplate
| CSceneCache = IBaseCacheInfo
| CSceneCache = IBaseCacheInfo
| CSceneEntity = CPointEntity
| CSceneEntity = CPointEntity <!--, public IChoreoEventCallback-->
| CSceneFindMarkFilter = IEntityFindFilter
| CSceneFindMarkFilter = IEntityFindFilter
| CSceneFindNearestMarkFilter = IEntityFindFilter
| CSceneFindNearestMarkFilter = IEntityFindFilter
Line 673: Line 835:
| CSecurityFailureAwardTemplate = CAwardTemplate
| CSecurityFailureAwardTemplate = CAwardTemplate
| CSelfDestruct = CBaseAbility
| CSelfDestruct = CBaseAbility
| CSentry = CBaseTurret
| CServerBenchmark = IServerBenchmark
| CServerBenchmark = IServerBenchmark
| CServerDLLSharedAppSystems = IServerDLLSharedAppSystems
| CServerDLLSharedAppSystems = IServerDLLSharedAppSystems
Line 706: Line 869:
| CSmokerClaw = CClaw
| CSmokerClaw = CClaw
| CSniperAwardTemplate = CAwardTemplate
| CSniperAwardTemplate = CAwardTemplate
| CSniperBullet = CBaseEntity
| CSniperRifle = CBaseSniperRifle
| CSniperRifle = CBaseSniperRifle
| CSniperTarget = CPointEntity
| CSniper_AWP = CBaseSniperRifle
| CSniper_AWP = CBaseSniperRifle
| CSniper_Military = CBaseSniperRifle
| CSniper_Military = CBaseSniperRifle
| CSniper_Scout = CBaseSniperRifle
| CSniper_Scout = CBaseSniperRifle
| CSolidSetDefaults = IVPhysicsKeyHandler
| CSolidSetDefaults = IVPhysicsKeyHandler
| CSoundControllerImp = CSoundEnvelopeController
| CSoundControllerImp = CSoundEnvelopeController <!--, public CAutoGameSystemPerFrame-->
| CSoundEmitterSystem = CBaseGameSystem
| CSoundEmitterSystem = CBaseGameSystem
| CSoundEnt = CPointEntity
| CSoundEnt = CPointEntity
Line 717: Line 882:
| CSoundPatchSaveRestoreOps = CClassPtrSaveRestoreOps
| CSoundPatchSaveRestoreOps = CClassPtrSaveRestoreOps
| CSoundscapeSystem = CAutoGameSystemPerFrame
| CSoundscapeSystem = CAutoGameSystemPerFrame
| CSparkler = CBaseEntity
| CSpitAbility = CBaseAbility
| CSpitAbility = CBaseAbility
| CSpitterClaw = CClaw
| CSpitterClaw = CClaw
Line 785: Line 951:
| CTESpriteSpray = CBaseTempEntity
| CTESpriteSpray = CBaseTempEntity
| CTEWorldDecal = CBaseTempEntity
| CTEWorldDecal = CBaseTempEntity
| CTFPlayer = CBaseMultiplayerPlayer
| CTankClaw = CClaw
| CTankClaw = CClaw
| CTankRock = CBaseCSGrenadeProjectile
| CTankRock = CBaseCSGrenadeProjectile
Line 791: Line 958:
| CTargetCDAudioRep = CPointEntity
| CTargetCDAudioRep = CPointEntity
| CTargetChangeGravity = CPointEntity
| CTargetChangeGravity = CPointEntity
| CTargetGunshipCrash = CPointEntity
| CTeam = CBaseEntity
| CTeam = CBaseEntity
| CTeamNarrowEscapeAwardTemplate = CAwardTemplate
| CTeamNarrowEscapeAwardTemplate = CAwardTemplate
Line 823: Line 991:
| CTest_ProxyToggle_Networkable = CBaseEntity
| CTest_ProxyToggle_Networkable = CBaseEntity
| CTextureToggle = CPointEntity
| CTextureToggle = CPointEntity
| CTFPlayer = CBaseMultiplayerPlayer
| CThinkContextsSaveDataOps = CDefSaveRestoreOps
| CThinkContextsSaveDataOps = CDefSaveRestoreOps
| CThrow = CBaseAbility
| CThrow = CBaseAbility
Line 832: Line 999:
| CTongue = CBaseAbility
| CTongue = CBaseAbility
| CTongueChokeAwardTemplate = CAwardTemplate
| CTongueChokeAwardTemplate = CAwardTemplate
| CToolFrameworkServer = CAutoGameSystemPerFrame
| CToolFrameworkServer = CAutoGameSystemPerFrame <!--, public IToolFrameworkServer-->
| CToughGuyAwardTemplate = CAwardTemplate
| CToughGuyAwardTemplate = CAwardTemplate
| CTraceBulletEntityEnumerator = IPartitionEnumerator
| CTraceBulletEntityEnumerator = IPartitionEnumerator
Line 879: Line 1,046:
| CTransitioningPlayer = CBaseCombatCharacter
| CTransitioningPlayer = CBaseCombatCharacter
| CTriggerActiveWeaponDetect = CBaseTrigger
| CTriggerActiveWeaponDetect = CBaseTrigger
| CTriggerApplyImpulse = CBaseTrigger
| CTriggerAutoCrouch = CBaseTrigger
| CTriggerAutoCrouch = CBaseTrigger
| CTriggerBrush = CBaseEntity
| CTriggerBrush = CBaseEntity
Line 893: Line 1,061:
| CTriggerMultiple = CBaseTrigger
| CTriggerMultiple = CBaseTrigger
| CTriggerOnce = CTriggerMultiple
| CTriggerOnce = CTriggerMultiple
| CTriggerPhysicsTrap = CTriggerMultiple
| CTriggerPlayerMovement = CBaseTrigger
| CTriggerPlayerMovement = CBaseTrigger
| CTriggerPortal = CBaseTrigger
| CTriggerProximity = CBaseTrigger
| CTriggerProximity = CBaseTrigger
| CTriggerPush = CBaseTrigger
| CTriggerPush = CBaseTrigger
| CTriggerRPGFire = CTriggerMultiple
| CTriggerRemove = CBaseTrigger
| CTriggerRemove = CBaseTrigger
| CTriggerSave = CBaseTrigger
| CTriggerSave = CBaseTrigger
| CTriggerSoundscape = CBaseTrigger
| CTriggerSoundscape = CBaseTrigger
| CTriggerSuperArmor = CTriggerMultiple
| CTriggerTeleport = CBaseTrigger
| CTriggerTeleport = CBaseTrigger
| CTriggerTeleportRelative = CBaseTrigger
| CTriggerToggleSave = CBaseTrigger
| CTriggerToggleSave = CBaseTrigger
| CTriggerTraceEnum = IEntityEnumerator
| CTriggerTraceEnum = IEntityEnumerator
| CTriggerUpgradeLaserSight = CTriggerWeaponUpgrade
| CTriggerUpgradeLaserSight = CTriggerWeaponUpgrade
| CTriggerVPhysicsMotion = CBaseVPhysicsTrigger
| CTriggerVPhysicsMotion = CBaseVPhysicsTrigger <!--, public IMotionEvent-->
| CTriggerVolume = CPointEntity
| CTriggerVolume = CPointEntity
| CTriggerWateryDeath = CBaseTrigger
| CTriggerWeaponDissolve = CTriggerMultiple
| CTriggerWeaponStrip = CTriggerMultiple
| CTriggerWeaponUpgrade = CBaseTrigger
| CTriggerWeaponUpgrade = CBaseTrigger
| CTriggerWind = CBaseVPhysicsTrigger
| CTriggerWind = CBaseVPhysicsTrigger
Line 921: Line 1,097:
| CVScriptSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CVScriptSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CVariantSaveDataOps = CDefSaveRestoreOps
| CVariantSaveDataOps = CDefSaveRestoreOps
| CVehicleCargoTrigger = CBaseEntity
| CVehicleSoundsParser = IVPhysicsKeyHandler
| CVehicleSoundsParser = IVPhysicsKeyHandler
| CVersusRandom = CLogicalEntity
| CVersusRandom = CLogicalEntity
Line 932: Line 1,109:
| CVoteController = CBaseEntity
| CVoteController = CBaseEntity
| CWC_UpdateIgnoreList = CBaseEntity
| CWC_UpdateIgnoreList = CBaseEntity
| CWallHealth = CBaseToggle
| CWaterBullet = CBaseAnimating
| CWaterBullet = CBaseAnimating
| CWaterLODControl = CBaseEntity
| CWaterLODControl = CBaseEntity
| CWaterTraceFilter = CTraceFilter
| CWaterTraceFilter = CTraceFilter
| CWateryDeathLeech = CBaseAnimating
| CWeapon357 = CBaseHL2MPCombatWeapon
| CWeaponAR1 = CHLMachineGun
| CWeaponAmmoSpawn = CWeaponSpawn
| CWeaponAmmoSpawn = CWeaponSpawn
| CWeaponAnnabelle = CBaseHLCombatWeapon
| CWeaponBugBait = CBaseHLCombatWeapon
| CWeaponCGuard = CBaseHLCombatWeapon
| CWeaponCSBase = CBaseCombatWeapon
| CWeaponCSBase = CBaseCombatWeapon
| CWeaponCSBaseGun = CTerrorWeapon
| CWeaponCSBaseGun = CTerrorWeapon
| CWeaponChainsawSpawn = CWeaponSpawn
| CWeaponChainsawSpawn = CWeaponSpawn
| CWeaponCitizenSuitcase = CWeaponCitizenPackage
| CWeaponCrossbow = CBaseHL2MPCombatWeapon
| CWeaponCrowbar = CWeaponSDKMelee
| CWeaponCubemap = CBaseCombatWeapon
| CWeaponCycler = CBaseCombatWeapon
| CWeaponExpertAwardTemplate = CAwardTemplate
| CWeaponExpertAwardTemplate = CAwardTemplate
| CWeaponExtinguisher = CHLSelectFireMachineGun
| CWeaponFrag = CBaseHL2MPCombatWeapon
| CWeaponGravityGun = CBaseCombatWeapon
| CWeaponGrenade_LauncherSpawn = CWeaponSpawn
| CWeaponGrenade_LauncherSpawn = CWeaponSpawn
| CWeaponHEGrenadeSpawn = CWeaponSpawn
| CWeaponHEGrenadeSpawn = CWeaponSpawn
| CWeaponHopwire = CBaseHLCombatWeapon
| CWeaponIRifle = CBaseHLCombatWeapon
| CWeaponImmolator = CBaseHLCombatWeapon
| CWeaponLOSFilter = CTraceFilterSkipTwoEntities
| CWeaponLOSFilter = CTraceFilterSkipTwoEntities
| CWeaponList = CAutoGameSystem
| CWeaponList = CAutoGameSystem
| CWeaponMP5 = CWeaponSDKBase
| CWeaponMeleeSpawn = CWeaponSpawn
| CWeaponMeleeSpawn = CWeaponSpawn
| CWeaponOldManHarpoon = CWeaponCitizenPackage
| CWeaponPhysCannon = CBaseHL2MPCombatWeapon
| CWeaponPistol = CWeaponSDKBase
| CWeaponRifle_M60Spawn = CWeaponSpawn
| CWeaponRifle_M60Spawn = CWeaponSpawn
| CWeaponSMG1 = CHL2MPMachineGun
| CWeaponSMG2 = CHLSelectFireMachineGun
| CWeaponScavengeItemSpawn = CWeaponSpawn
| CWeaponScavengeItemSpawn = CWeaponSpawn
| CWeaponShotgun = CWeaponSDKBase
| CWeaponSniperRifle = CBaseHLCombatWeapon
| CWeaponSpawn = CItem
| CWeaponSpawn = CItem
| CWeaponSpawnConfigurable = CWeaponSpawn
| CWeaponSpawnConfigurable = CWeaponSpawn
| CWeaponSpawnEnum = CFlaggedEntitiesEnum
| CWeaponSpawnEnum = CFlaggedEntitiesEnum
| CWeaponStriderBuster = CPhysicsProp
| CWeaponStunStick = CBaseHL2MPBludgeonWeapon
| CWeaponThumper = CBaseHLCombatWeapon
| CWeapon_Manhack = CBaseHLCombatWeapon
| CWeaponadrenalineSpawn = CWeaponSpawn
| CWeaponadrenalineSpawn = CWeaponSpawn
| CWeaponautoshotgunSpawn = CWeaponSpawn
| CWeaponautoshotgunSpawn = CWeaponSpawn
Line 981: Line 1,188:
| CWorld = CBaseEntity
| CWorld = CBaseEntity
| CWorldItem = CBaseAnimating
| CWorldItem = CBaseAnimating
| CWreckage = CAI_BaseNPC
| CZombie = CAI_BlendingHost<CNPC_BaseZombie>
| CZombieBorder = CServerOnlyPointEntity
| CZombieBorder = CServerOnlyPointEntity
| Charger = BossZombiePlayerBot
| Charger = BossZombiePlayerBot
Line 1,073: Line 1,282:
| LostVictim = Action
| LostVictim = Action
| MovieExplosion = CBaseParticleEntity
| MovieExplosion = CBaseParticleEntity
| NextBotCombatCharacter = CBaseCombatCharacter
| NextBotPlayer = CTerrorPlayer
| NextBotPlayer = CTerrorPlayer
| NextBotCombatCharacter = CBaseCombatCharacter
| NextBotTraceFilterIgnoreActors = CTraceFilterSimple
| NextBotTraceFilterIgnoreActors = CTraceFilterSimple
| NextBotTraceFilterOnlyActors = CTraceFilterSimple
| NextBotTraceFilterOnlyActors = CTraceFilterSimple

Revision as of 00:10, 29 June 2024

no superclass found in Template:CD superclass