User talk:Godlike: Difference between revisions
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: A preset pattern of diverse flicker effects. | : A preset pattern of diverse flicker effects. | ||
* ''' | * '''Custom Appearance''' ''Example: azazazaz'' | ||
: | : A string of characters defining a custom pattern, a being most dark and z being most bright. Above example would be a stobe light. | ||
* '''Spotlight Length''' ''spotlightlength <integer>'' | * '''Spotlight Length''' ''spotlightlength <integer>'' |
Revision as of 06:32, 10 July 2005
Entity Description
An invisible light source. Can be turned on and off through inputs. The light entity is very basic but yet essential to almost every map.
. The SetPattern input sets the light's custom appearance to the input's parameters; the FadeToPattern input fades from the light's old pattern to the new one.
Entity Values
Keys
- Name targetname <target_source>
- The name of this entity. Allows other entities in the map to trigger this one.
- Brightnes red green blue brightness
- The color and brightness of the light. RGB colors need to be between 0 and 255. Brightness can be higher.
- Appearance <choose a style>
- A preset pattern of diverse flicker effects.
- Custom Appearance Example: azazazaz
- A string of characters defining a custom pattern, a being most dark and z being most bright. Above example would be a stobe light.
- Spotlight Length spotlightlength <integer>
- Length of the spotlight beam.
- Spotlight Width spotlightwidth <integer>
- Width of the spotlight beam.
- Color (R G B) rendercolor <color255>
- The color of the spotlight cone.
Flags
- Start On
- Sets the point_spotlight to be turned on when it spawns.
- No Dynamic Light
- Prevents a dynamic light from being generated by the point_spotlight. Dynamic lights can be costly for performance, so this flag should be checked to improve framerate.
Inputs
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput <string> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Adds an entity I/O connection to this entity. Very dangerous, use with care.
- FireUser1
- Causes this entity's OnUser1 output to be fired.
- FireUser2
- Causes this entity's OnUser2 output to be fired.
- FireUser3
- Causes this entity's OnUser3 output to be fired.
- FireUser4
- Causes this entity's OnUser4 output to be fired.
- SetParent <string>
- Changes the entity's parent in the movement hierarchy.
- SetParentAttachment <string>
- Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- LightOn
- Turn the spotlight on.
- LightOff
- Turn the spotlight off
Outputs
- OnUser1
- Fired in response to FireUser1 input.
- OnUser2
- Fired in response to FireUser2 input.
- OnUser3
- Fired in response to FireUser3 input.
- OnUser4
- Fired in response to FireUser4 input.