Prop combine ball: Difference between revisions
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==Availability== | ==Availability== | ||
{{in game|point}} {{game|HL2}} | {{in game|point}} {{game|HL2}} | ||
{{in code|class=CPropCombineBall|file=hl2_dll\prop_combine_ball.cpp}} | {{in code|class=[http://hl2sdk.gigcities.com/class_c_prop_combine_ball.html CPropCombineBall]|file=[http://hl2sdk.gigcities.com/c__prop__combine__ball_8cpp-source.html hl2_dll\prop_combine_ball.cpp]}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 22:34, 1 August 2006
Entity Description
A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.
Availability
Template:In game Template:Game Template:In code
Keyvalues
Flags
Inputs
- Template:I basepropphysics
- Explode
- Explode