Env citadel energy core: Difference between revisions

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m (→‎Availability: Relocated)
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==Availability==
==Availability==
{{in game|point}} {{game|HL2}}
{{in game|point}} {{game|HL2}}
{{in code|class=CCitadelEnergyCore|file=citadel_effects.cpp}}
{{in code|class=CCitadelEnergyCore|file=hl2_dll\citadel_effects.cpp}}


==Keyvalues==
==Keyvalues==

Revision as of 21:31, 3 April 2006

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Entity Description

Special effect for the energy cores in citadel.

Availability

Template:In game Template:Game Template:In code

Keyvalues

<float> Scale of the effect. 1 is the default size, 2 is twice that, etc.

Flags

  • 1 : No small particles
  • 2 : Start on

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • StartCharge <float>
Start charging the core over specified number of seconds.
  • StartDischarge
Start discharging the core over specified number of seconds.
  • Stop <float>
Stops the effect at any point.

Outputs