Game text (GoldSrc): Difference between revisions
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(Created page with "{{tabs|game_text|goldsrc=1|source=1|main=source}} {{This is a|name=game_text|e0|engine=1}} This entity displays text on player's screens. ==Key Values== {{Hl1_kv_targetname}}...") |
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{{tabs|game_text|goldsrc=1|source=1|main=source}} | {{tabs|game_text|goldsrc=1|source=1|main=source}} | ||
{{ | {{this is a|point entity|name=game_text|engine=GoldSrc}} This entity displays text on player's screens. | ||
==Key Values== | ==Key Values== |
Latest revision as of 21:10, 17 May 2024
game_text
is a point entity available in all GoldSrc games. This entity displays text on player's screens.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
- Message Name (message) <string>
- Message to be shown.
- X (0 - 1.0 = left to right) (-1 centers) (x) <string>
- Horizontal position on the player's screens to draw the text. The value should be between 0 and 1, where 0 is the far left of the screen and 1 is the far right. -1 centers the text.
- Y (0 - 1.0 = top to bottom) (-1 centers) (y) <string>
- Vertical position on the player's screens to draw the text. The value should be between 0 and 1, where 0 is the top of the screen and 1 is the bottom. -1 centers the text.
- Text Effect (effect) <choices>
- Text scan effect
# Name Description 0 Fade In/Out The whole text is faded in, and then faded out. 1 Credits 2 Scan Out The text is scanned in letter by letter, and the whole text is then faded out.
- Color1 (color) <color255>
- The primary color used by all the text effects.
- Color2 (color2) <color255>
- The scanning color for the letter being scanned if the Text Effect keyvalue is set to Scan Out—usually a different shade of Color1.
- Fade in Time (or character scan time) (fadein) <string>
- The time it should take for the text to fully fade in.
- Fade Out Time (fadeout) <string>
- The time it should take for the text to fade out, after the hold time has expired.
- Hold Time (holdtime) <string>
- The time the text should stay onscreen, after fading in, before it begins to fade out.}
- Scan time (scan effect only) (fxtime) <string>
- If the 'Text Effect' is set to Scan Out, this is the time it should take to scan out all the letters in the text.
- Text Channel (channel) <choices>
- You can have up to four individual game_text messages onscreen at once, stored in channels. Select which channel this text should be placed in, which will overwrite any active message already in that channel.
- Channel 0 to Channel 4
Flags
- All Players : [1]
- If this is not set, the message will only show to !activator.