Func mortar field (GoldSrc): Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
|  (Created page with "{{This is a|name=func_mortar_field|e2|engine=1}}  It's a brush entity that has no collision.  == Key Values == {{Hl1 kv targetname}} {{KV|Spread Radius|intn=m_flSpread|integer...") | m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) | ||
| Line 1: | Line 1: | ||
| {{ | {{this is a|brush entity|name=func_mortar_field|engine=GoldSrc}}  It's a brush entity that has no collision. | ||
| == Key Values == | == Key Values == | ||
Latest revision as of 21:06, 17 May 2024
func_mortar_field  is a   brush entity  available in all  GoldSrc games.  It's a brush entity that has no collision.
 GoldSrc games.  It's a brush entity that has no collision.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Spread Radius (m_flSpread) <integer>
- Defines the accuracy of the bombardment.
- Repeat Count (m_iCount) <integer>
- Determines how many bombs will be dropped per strike.
- Targeting (m_fControl) <choices>
- 0: Random 
 1: Activator
 2: Table
- X Controller (m_iszXController) <targetname>
- The name of a momentary_rot_button to provide a relative strike position on the X axis.
- Y Controller (m_iszYController) <targetname>
- The name of a momentary_rot_button to provide a relative strike position on the Y axis.
