Env blood (GoldSrc): Difference between revisions
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(Created page with "{{tabs|env_blood|goldsrc = 1|source = 1|main = source}} {{This is a|name=env_blood|e0|engine=1}} It is used to spawn blood effects. ==Key Values== {{hl1_kv_targetname}} {{KV...") |
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{{ | {{this is a|point entity|name=env_blood|engine=GoldSrc}} It is used to spawn blood effects. | ||
==Key Values== | ==Key Values== |
Latest revision as of 21:04, 17 May 2024
env_blood
is a point entity available in all GoldSrc games. It is used to spawn blood effects.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Blood Color (color) <choices>
- Color of the spraying blood.
- 0: Red (Human)
- 1: Yellow (Alien)
- Amount of blood (damage to simulate) (amount) <string>
- Intensity of the blood spray.
Flags
[1]:
Random Direction[2]:
Blood Stream[4]:
On Player[8]:
Spray decals