Env soundscape: Difference between revisions
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*{{kv targetname}} | *{{kv targetname}} | ||
*[[Parentname]] | *[[Parentname]] | ||
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*'''radius''' | *'''radius''' | ||
:<integer> If set to -1, then the player can hear the soundscape as long as he can see it (regardless of distance to it). | :<integer> If set to -1, then the player can hear the soundscape as long as he can see it (regardless of distance to it). | ||
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* [[Parentname]] | * [[Parentname]] | ||
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* '''ToggleEnabled''' | * '''ToggleEnabled''' |
Revision as of 21:23, 9 July 2005
Entity Description
Entity Name: env_soundscape
An entity to control sound in an area. The active soundscape at any time is the last one that had line-of-sight to the player, and was within the radius.
Keyvalues
- <integer> If set to -1, then the player can hear the soundscape as long as he can see it (regardless of distance to it).
- soundscape
- <string> The name of the soundscape to use. Corresponds to an entry in the soundscapes*.txt file in the scripts directory.
- Nothing
- Automatic
- Automatic_Dialog
- GenericIndoor
- GenericOutdoor
Positions
- Sound positions that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world.
- position0
- <target_destination> Sound Position 0
- position1
- <target_destination> Sound Position 1
- position2
- <target_destination> Sound Position 2
- position3
- <target_destination> Sound Position 3
- position4
- <target_destination> Sound Position 4
- position5
- <target_destination> Sound Position 5
- position6
- <target_destination> Sound Position 6
- position7
- <target_destination> Sound Position 7
Inputs
- ToggleEnabled
- Toggle the soundscape enabled state.
Outputs
- Template:O targetname
- OnPlay
- Fired when this soundscape becomes the active one.
See Also
- Listing of HL2 Soundscapes - for soundscape keyvalue
- Soundscapes - describes how to define new soundscapes and has more information on the use of this entity.
- Listing of HL2 Soundscapes - a list of soundscapes available in Half-Life 2.
- ambient_generic - an entity used for playing individual sounds at specific locations, usually intentionally triggered.