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On July 13th, 2006 at EA's Summer press event, Gabe Newell announced that a game tentatively titled "Portal" was in production, and that it was due for release alongside [[Half-Life 2: Episode Two]] and [[Team Fortress 2]] before the end of the year. | On July 13th, 2006 at EA's Summer press event, Gabe Newell announced that a game tentatively titled "Portal" was in production, and that it was due for release alongside [[Half-Life 2: Episode Two]] and [[Team Fortress 2]] before the end of the year. | ||
The game is described as a first-person shooter set in the Half-Life universe where you use an "Aperture Science Handheld Portal Device to create dimensional doorways." [http://uk.gamespot.com/xbox360/action/halflife2episode2/news.html?sid=6154006] The game operates as a puzzle-based shooter, allowing you to create | The game is described as a first-person shooter set in the Half-Life universe where you use an "Aperture Science Handheld Portal Device to create dimensional doorways." [http://uk.gamespot.com/xbox360/action/halflife2episode2/news.html?sid=6154006] The game operates as a puzzle-based shooter, allowing you to create portals that link to one another on any flat and large enough surface. | ||
The gameplay is similar to that of [http://www.nuclearmonkeysoftware.com/narbaculardrop.html Narbacular Drop], an indie game that won the IGF 2006 Student Showcase. Members of the development team that created the game were hired by Valve in 2005. | The gameplay is similar to that of [http://www.nuclearmonkeysoftware.com/narbaculardrop.html Narbacular Drop], an indie game that won the IGF 2006 Student Showcase. Members of the development team that created the game were hired by Valve in 2005. | ||
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==External links== | ==External links== | ||
*[[Wikipedia:Portal (Valve Software game)]] | |||
* [[Wikipedia:Portal (Valve Software game)]] |
Revision as of 02:00, 15 July 2006
On July 13th, 2006 at EA's Summer press event, Gabe Newell announced that a game tentatively titled "Portal" was in production, and that it was due for release alongside Half-Life 2: Episode Two and Team Fortress 2 before the end of the year.
The game is described as a first-person shooter set in the Half-Life universe where you use an "Aperture Science Handheld Portal Device to create dimensional doorways." [1] The game operates as a puzzle-based shooter, allowing you to create portals that link to one another on any flat and large enough surface.
The gameplay is similar to that of Narbacular Drop, an indie game that won the IGF 2006 Student Showcase. Members of the development team that created the game were hired by Valve in 2005.