Talk:VAC for Mods: Difference between revisions
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::The prodod mod installs to program files and uses a third party program to start. Its how we control cheaters and scripters :) And make sure if you try to connect to him you have steam.inf in your client directory! :) | ::The prodod mod installs to program files and uses a third party program to start. Its how we control cheaters and scripters :) And make sure if you try to connect to him you have steam.inf in your client directory! :) | ||
:::I didn't need the INF in my game dir. It just worked. --[[user:TomEdwards|TomEdwards]] 12:59, 17 Jul 2006 (PDT) | :::I didn't need the INF in my game dir. It just worked. --[[user:TomEdwards|TomEdwards]] 12:59, 17 Jul 2006 (PDT) | ||
::::Hmmm interesting.. --[[User:Red comet|Red Comet]] 13:01, 17 Jul 2006 (PDT) |
Revision as of 13:01, 17 July 2006
I can see Secure servers for GMod right now. AFAIK, the issue is that listenservers can't be protected, not that mods can't be. --TomEdwards 11:51, 17 Jul 2006 (PDT)
- I can't create them though. Getting VAC online for Valve's games is a fickle process on my connection, but it isn't working at all with GMod. I tried your solution, but there is no steam.inf in the HL2 cache... --TomEdwards 12:26, 17 Jul 2006 (PDT)
There shouldn't be one in the HL2 cache because HL2 doesn't need VAC...try the hl2dm inf—ts2do 12:34, 17 Jul 2006 (PDT)
When i released Household Death 1.2, i BROKE server browsing, because i included a steam.inf file. Dedicated servers would not show up, but vac said it was running. When i emailed valve about it, alfred told me it was because i included a steam.inf, so, in order to make the mod visible; the server can't have the steam.inf file because those are only for games that have their own GCF. I dont know if this is going to screw up source stuff though. Only time will tell. --omega
Picture Seems to me they fixed server browsing. Although prodod runs independant from sourcemods, maybe thats the problem with that. In game the steam browser works fine too. --Red Comet 12:39, 17 Jul 2006 (PDT)
- What do you mean by independent from sourcemods? It sits in the actual DOD folder? :s
- I'm using this fix with GMod 9.0.4. Could people with the mod installed please try connecting to
86.134.101.232:27015
(steam://connect/86.134.101.232:27015)? It seems to be working for me. :-) --TomEdwards 12:47, 17 Jul 2006 (PDT)- The prodod mod installs to program files and uses a third party program to start. Its how we control cheaters and scripters :) And make sure if you try to connect to him you have steam.inf in your client directory! :)
- I didn't need the INF in my game dir. It just worked. --TomEdwards 12:59, 17 Jul 2006 (PDT)
- Hmmm interesting.. --Red Comet 13:01, 17 Jul 2006 (PDT)
- I didn't need the INF in my game dir. It just worked. --TomEdwards 12:59, 17 Jul 2006 (PDT)
- The prodod mod installs to program files and uses a third party program to start. Its how we control cheaters and scripters :) And make sure if you try to connect to him you have steam.inf in your client directory! :)