User talk:Generaleskimo: Difference between revisions
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JurgenKnops (talk | contribs) (All the best...) |
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== Mod== | == Mod== | ||
Sow, how are things with your mod? (Well, I don't have you at MSN/Gtalk so I'll talk here) --[[User:Dutchmega|dutchmega]] 01:42, 18 Jun 2006 (PDT) | Sow, how are things with your mod? (Well, I don't have you at MSN/Gtalk so I'll talk here) --[[User:Dutchmega|dutchmega]] 01:42, 18 Jun 2006 (PDT) | ||
==All the best...== | |||
...for you in the coming period my friend. --[[User:JurgenKnops|Jurgen Knops]] 15:11, 20 Jun 2006 (PDT) |
Revision as of 15:11, 20 June 2006
Half-Life 3???—ts2do 16:22, 14 Apr 2006 (PDT)
- Looks like a wild guess. Especially because all other Valve games have IDs < 1000. --Koraktor
coop
Check out these:
void CBaseEntity::DoImpactEffect( trace_t &tr, int nDamageType ) void C_HL2MP_Player::DoImpactEffect( trace_t &tr, int nDamageType ) void C_TEHL2MPFireBullets::CreateEffects( void ) void CBaseEntity::TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr )
Your answer probably lies somewhere in there—ts2do 17:42, 17 Apr 2006 (PDT)
Steam Application IDs
I'm changing the AppIDs based on the information inside of the ClientRegistry.blob. That's it! --Koraktor
Mod
Sow, how are things with your mod? (Well, I don't have you at MSN/Gtalk so I'll talk here) --dutchmega 01:42, 18 Jun 2006 (PDT)
All the best...
...for you in the coming period my friend. --Jurgen Knops 15:11, 20 Jun 2006 (PDT)