Template:Goldsrc limits: Difference between revisions

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mNo edit summary
(you can have 2048 edicts, it's just not like that by default)
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| Maximum number of dynamic sound channels || 8 || 32
| Maximum number of dynamic sound channels || 8 || 32
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|-
| Maximum number of server entities ({{code|MAX_EDICTS}}) || 900 || 1200
| Default max number of server entities ({{code|MAX_EDICTS}}) || 900 || 1200
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| Absolute max number of server entities (via [[liblist.gam]] edits) || 2048 || 2048
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| Maximum number of temporary entities ({{code|MAX_TEMPENTS}}) || 500 || Unchanged{{confirm}}
| Maximum number of temporary entities ({{code|MAX_TEMPENTS}}) || 500 || Unchanged{{confirm}}

Revision as of 07:34, 26 April 2024

GoldSrc GoldSrc Limits Pre-25th Post-25th
Maximum number of dynamic sound channels 8 32
Default max number of server entities (MAX_EDICTS) 900 1200
Absolute max number of server entities (via liblist.gam edits) 2048 2048
Maximum number of temporary entities (MAX_TEMPENTS) 500 Unchanged[confirm]
Maximum number of particles (MAX_PARTICLES) 4096 Unchanged[confirm]
Maximum number of beams (MAX_BEAMS) 64 Unchanged[confirm]
Maximum number of visible entities in the package (MAX_VISIBLE_PACKET) 256 1024
Maximum number of pre-cacheable models/sprites (MAX_MODELS) 512 Unchanged[confirm]
Maximum number of pre-cached sounds (MAX_SOUNDS) 512 Unchanged[confirm]
Maximum number of entries to read sentences made up of sentences (MAX_SENTENCES) 1536 2048
Maximum number of user messages (MAX_USER_MESSAGES) 128 Unchanged[confirm]
Max number of loaded textures (MAX_TEXTURES) 2048 Unchanged[confirm]
Max number of GL textures (MAX_GLTEXTURES) 4800 10000
Number of messages titles.txt (MAX_MESSAGES) 1024 Unchanged[confirm]
Maximum size of indexed textures 512х512 512x512
Maximum size of full color textures 512х512 512x512
Maximum number of models on the map (MAX_MAP_MODELS) 256 Unchanged[confirm]
Maximum number of map leafs (MAX_MAP_LEAFS) 8192 Unchanged[confirm]
Maximum number of entities per packet (MAX_PACKET_ENTITIES) 256 1024
Maximum number of spans (software renderer geometry limit) 3000 6000
Maximum number of surfaces (software renderer geometry limit) 2000 4000
Maximum number of edges (software renderer geometry limit) 7200 14400