Ai goal police: Difference between revisions
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'''Entity Name:''' AI Goal Police | '''Entity Name:''' AI Goal Police | ||
== | ==Keyvalues== | ||
*{{kv targetname}} | *{{kv targetname}} | ||
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* Do not leave post | * Do not leave post | ||
==Inputs== | |||
* {{i targetname}} | * {{i targetname}} | ||
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: Stop the active policing NPC from trying to knock out its target | : Stop the active policing NPC from trying to knock out its target | ||
==Outputs== | |||
*{{o targetname}} | *{{o targetname}} |
Revision as of 21:04, 9 July 2005
Entity Description
Entity Name: AI Goal Police
Keyvalues
- Radius (policeradius)
- <float> Radius to police
- Target (policetarget)
- <string> Target to police
Flags
- Knock-out target past crossing plane
- Do not leave post
Inputs
- EnableKnockOut
- Tells the goal to make the active policing NPC knock out its target
- DisableKnockOut
- Stop the active policing NPC from trying to knock out its target
Outputs
- OnFirstWarning
- Fires the first time a policing cop warns a target
- OnSecondWarning
- Fires the second time a policing cop warns a target
- OnLastWarning
- Fires when a policing cop warns a target for the last time
- OnSupressingTarget
- Fires when a policing cop starts to suppress (ie. beat) a target
- OnKnockOut
- Fires when a target has been knocked out