Ai goal police: Difference between revisions

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===Keys===
===Keys===


* [[Targetname]]
*{{kv targetname}}


* [[Parentname]]
* [[Parentname]]
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===Inputs===
===Inputs===


* [[Targetname]]
* {{i targetname}}


* [[Parentname]]
* [[Parentname]]
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===Outputs===
===Outputs===


* [[Targetname]]
*{{o targetname}}


* '''OnFirstWarning'''
* '''OnFirstWarning'''

Revision as of 21:04, 9 July 2005

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Entity Description

Entity Name: AI Goal Police

Entity Values

Keys

  • Radius (policeradius)
<float> Radius to police
  • Target (policetarget)
<string> Target to police

Flags

  • Knock-out target past crossing plane
  • Do not leave post

Inputs

  • EnableKnockOut
Tells the goal to make the active policing NPC knock out its target
  • DisableKnockOut
Stop the active policing NPC from trying to knock out its target

Outputs

  • OnFirstWarning
Fires the first time a policing cop warns a target
  • OnSecondWarning
Fires the second time a policing cop warns a target
  • OnLastWarning
Fires when a policing cop warns a target for the last time
  • OnSupressingTarget
Fires when a policing cop starts to suppress (ie. beat) a target
  • OnKnockOut
Fires when a target has been knocked out