Ai goal police: Difference between revisions
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===Keys=== | ===Keys=== | ||
* | *{{kv targetname}} | ||
* [[Parentname]] | * [[Parentname]] | ||
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===Inputs=== | ===Inputs=== | ||
* | * {{i targetname}} | ||
* [[Parentname]] | * [[Parentname]] | ||
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===Outputs=== | ===Outputs=== | ||
* | *{{o targetname}} | ||
* '''OnFirstWarning''' | * '''OnFirstWarning''' |
Revision as of 21:04, 9 July 2005
Entity Description
Entity Name: AI Goal Police
Entity Values
Keys
- Radius (policeradius)
- <float> Radius to police
- Target (policetarget)
- <string> Target to police
Flags
- Knock-out target past crossing plane
- Do not leave post
Inputs
- EnableKnockOut
- Tells the goal to make the active policing NPC knock out its target
- DisableKnockOut
- Stop the active policing NPC from trying to knock out its target
Outputs
- OnFirstWarning
- Fires the first time a policing cop warns a target
- OnSecondWarning
- Fires the second time a policing cop warns a target
- OnLastWarning
- Fires when a policing cop warns a target for the last time
- OnSupressingTarget
- Fires when a policing cop starts to suppress (ie. beat) a target
- OnKnockOut
- Fires when a target has been knocked out