Talk:Troubleshooting Level Design: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
CrabbyData (talk | contribs) mNo edit summary  | 
				 (prop_physics are black with incorrect shadows)  | 
				||
| Line 2: | Line 2: | ||
:[[User:CrabbyData|CrabbyData]] agrees... --[[User:CrabbyData|CrabbyData]] 06:35, 17 Apr 2006 (PDT)  | :[[User:CrabbyData|CrabbyData]] agrees... --[[User:CrabbyData|CrabbyData]] 06:35, 17 Apr 2006 (PDT)  | ||
== prop_physics are black with incorrect shadows ==  | |||
All the prop_physics is my level are completely black. If I bump into or move them they instantly fade to the correct brightness. I do NOT have a 3d skybox, but have set up a light_environment. Additionally all my cubemaps are built and I am running the following screenshot on HL2DM.  | |||
[http://img75.imageshack.us/img75/2135/chemophobia00005ik.jpg screenshot]  | |||
As you can see the interrior is lit fairly well with standard point lights and the world brush the props are on is a fully renderable texture.  | |||
Any assistance is appreciated.  | |||
Revision as of 05:58, 28 June 2006
It seems like these entries could be merged into the Level Design FAQ. Many of these are already present in the FAQ. --JeffLane 21:37, 9 Mar 2006 (PST)
- CrabbyData agrees... --CrabbyData 06:35, 17 Apr 2006 (PDT)
 
prop_physics are black with incorrect shadows
All the prop_physics is my level are completely black. If I bump into or move them they instantly fade to the correct brightness. I do NOT have a 3d skybox, but have set up a light_environment. Additionally all my cubemaps are built and I am running the following screenshot on HL2DM.
As you can see the interrior is lit fairly well with standard point lights and the world brush the props are on is a fully renderable texture.
Any assistance is appreciated.