Talk:Trigger hurt: Difference between revisions
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:I remember a way to do it in Goldsource was to use a [[func_door]] with a negative crush damage. But trigger_hurt essentially does work...it works the same way as an item_healthkit—'''[[User:Ts2do|ts2do]]''' 22:32, 26 Jun 2006 (PDT) | :I remember a way to do it in Goldsource was to use a [[func_door]] with a negative crush damage. But trigger_hurt essentially does work...it works the same way as an item_healthkit—'''[[User:Ts2do|ts2do]]''' 22:32, 26 Jun 2006 (PDT) | ||
Well, the problem is that I cannot really use a moving door in a healing oasis, in a sensible way. Trigger_hurt does NOT work with negative damage, and item_healthkit doesn't exist in CSS. | Well, the problem is that I cannot really use a moving door in a healing oasis, in a sensible way. Trigger_hurt does NOT work with negative damage, and item_healthkit doesn't exist in CSS. --[[User:JJ45|JJ45]] |
Revision as of 06:02, 27 June 2006

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Negative damage
Trigger_hurt doesn't seem to work when a negative damage value is set. I tested this on Counter-Strike: Source. Is there any other way to heal players? --JJ45
- I remember a way to do it in Goldsource was to use a func_door with a negative crush damage. But trigger_hurt essentially does work...it works the same way as an item_healthkit—ts2do 22:32, 26 Jun 2006 (PDT)
Well, the problem is that I cannot really use a moving door in a healing oasis, in a sensible way. Trigger_hurt does NOT work with negative damage, and item_healthkit doesn't exist in CSS. --JJ45