User talk:Regular K: Difference between revisions
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:game_shared: [http://www.plastic-warfare.com/files/pwround_gamerules.cpp] [http://www.plastic-warfare.com/files/pwround_gamerules.h] [http://www.plastic-warfare.com/files/gameeventdefs.h]<br>dlls: [http://www.plastic-warfare.com/files/mapentityfilter.cpp] [http://www.plastic-warfare.com/files/mapentityfilter.h] | :game_shared: [http://www.plastic-warfare.com/files/pwround_gamerules.cpp] [http://www.plastic-warfare.com/files/pwround_gamerules.h] [http://www.plastic-warfare.com/files/gameeventdefs.h]<br>dlls: [http://www.plastic-warfare.com/files/mapentityfilter.cpp] [http://www.plastic-warfare.com/files/mapentityfilter.h] | ||
Thank you. [[User:Regular K|Regular K]] | |||
Can anyone tell me what might cause HL2 to crash after calling "buildcubemaps"? I havn't modified anything for my mod that might remotely affect that command. [[User:Regular K|Regular K]] |
Revision as of 15:58, 21 June 2006
Im programming rounds into my mod (like how when a round ends in CS). Everything is coming good EXCEPT I cant seem to find out how to reset all props, npcs, etc back to their original state. Can anyone please help me? Regular K
See these files:—ts2do 17:01, 19 Jun 2006 (PDT)
Thank you. Regular K
Can anyone tell me what might cause HL2 to crash after calling "buildcubemaps"? I havn't modified anything for my mod that might remotely affect that command. Regular K