Du/dv map: Difference between revisions
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==See also== | ==See also== | ||
* [[Normal2dudv]] - utility to convert normal maps to dudv maps | * [[Normal2dudv]] - utility to convert normal maps to dudv maps | ||
* [ | * [http://developer.valvesoftware.com/wiki/Height2normal Height2normal] <!-- Direct link didnt work /--> - utility to convert height maps to normal maps |
Revision as of 16:06, 18 July 2005
du/dv maps are used for DX8 refractions. If you're a Photoshop user, it's easy to create du/dv maps using nVidia's texture tools. But if you're using another program like PaintShopPro, you might have trouble getting the nVidia tools to work. Fortunately, a du/dv map can be easily created from a normal map in just two steps. You can also do this in Photoshop if you don't want to bother with the nVidia tools.
- Open the normal map. First go to Colors->Negative Image (PaintShopPro) or whatever inverses all the colors in your paint program.
- Now go to Colors->Adjust->Brightness/Contrast (or your paint program's equivalent). Leave brightness at 0, but raise contrast as high as it will go.
That's all! Just save and you're done..
See also
- Normal2dudv - utility to convert normal maps to dudv maps
- Height2normal - utility to convert height maps to normal maps